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MT as an army, does anyone run them?


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I too have made (or rather planned) an Inquisition force with Tempestus Scions. Though I am using a formation, the one with the Taurox Prime requirement. 

I really wanted the Valkyrie one, but its way to many points invested in flyers, and I feel that I restrict my self a bit with the use of them as transports. Re-entering isn't as lucrative as it is with ground transports (imo). 

 

The strength, at least in the army I style I have made, is that it hits hard, preferably at flanks. But, they are few in numbers, due to high cost, and are not really durable. 

So each unit I have, are designed for a specific task, and supported with a unit to either compensate or help with dealing with a task. 

 

I think at 2000 pts I have around 67 infantry models and 6 ground vehicles and 2 flyers. 

There are exactly five units in the codex: Stormtrooper squads, stormtrooper command squads, commissars, taurox primes, and valkyries. Full stop, nothing else.

I hope they get more in the future like the wyvern. That would make them more playable in the list I had imagined.

I too have made (or rather planned) an Inquisition force with Tempestus Scions. Though I am using a formation, the one with the Taurox Prime requirement.

I really wanted the Valkyrie one, but its way to many points invested in flyers, and I feel that I restrict my self a bit with the use of them as transports. Re-entering isn't as lucrative as it is with ground transports (imo).

 

The strength, at least in the army I style I have made, is that it hits hard, preferably at flanks. But, they are few in numbers, due to high cost, and are not really durable.

So each unit I have, are designed for a specific task, and supported with a unit to either compensate or help with dealing with a task.

 

I think at 2000 pts I have around 67 infantry models and 6 ground vehicles and 2 flyers.

What's the dataslate do?

You know, if you just like the models, what's stopping you from taking them, cutting the cables off the guns (so they are not confused for hot-shots) and calling them Veterans? I run 3 full veteran Squads and sometimes a CCS in my IG army and all are made of the Scion models. The Scion Command Squad could be your CCS. As long as the cables come off, they are perfectly fine as Veterans with Carapace armour and you get that awesome look.

I have a full army of them, and they are NASTY to everything. Now that you can easily get even more command squads with buckets of special weapons...look out, enemies of the Imperium!

 

That's an interesting thought...three command squads and three or more line squads (in this scenario, probably five man line squads!) to fill your elites slots...that's a crap-ton of deepstriking BS4 special weapons!

 

 

There are exactly five units in the codex: Stormtrooper squads, stormtrooper command squads, commissars, taurox primes, and valkyries. Full stop, nothing else.

I hope they get more in the future like the wyvern. That would make them more playable in the list I had imagined.

I too have made (or rather planned) an Inquisition force with Tempestus Scions. Though I am using a formation, the one with the Taurox Prime requirement.

I really wanted the Valkyrie one, but its way to many points invested in flyers, and I feel that I restrict my self a bit with the use of them as transports. Re-entering isn't as lucrative as it is with ground transports (imo).

 

The strength, at least in the army I style I have made, is that it hits hard, preferably at flanks. But, they are few in numbers, due to high cost, and are not really durable.

So each unit I have, are designed for a specific task, and supported with a unit to either compensate or help with dealing with a task.

 

I think at 2000 pts I have around 67 infantry models and 6 ground vehicles and 2 flyers.

What's the dataslate do?

 

 

There are two formations.  They require you to take a specific number of things, no more no less (as part of the formation, you can take additional stuff, of course, but not as part of the formation), then they apply some really nifty special rules to the formation.  I'm too lazy to look up the ground assault formation (taurox primes), but the air assault formation is precisely four valkyries, three stormtrooper squads, one stormtrooper command squad, and a commissar.  The infantry are required to start in the birds (and therefore in reserves).  The birds are NOT a squadron, and NOT dedicated transports.  They do, however, come in on a single reserves roll that you may reroll pass or fail.  Any time the infantry deploys out of the transports, they can reroll scatter (if they jumped), have split fire, and are twinlinked.  

 

 

I too have made (or rather planned) an Inquisition force with Tempestus Scions. Though I am using a formation, the one with the Taurox Prime requirement. 

I really wanted the Valkyrie one, but its way to many points invested in flyers, and I feel that I restrict my self a bit with the use of them as transports. Re-entering isn't as lucrative as it is with ground transports (imo). 

 

The strength, at least in the army I style I have made, is that it hits hard, preferably at flanks. But, they are few in numbers, due to high cost, and are not really durable. 

So each unit I have, are designed for a specific task, and supported with a unit to either compensate or help with dealing with a task. 

 

I think at 2000 pts I have around 67 infantry models and 6 ground vehicles and 2 flyers. 

 

I'm doing the air cav one.  500 points for 4 fliers isn't that horrible, and it sure gives you a lot of mobility...four hellstrike missiles and 12 multilaser snap shots on arrival is decent anti-air, no?  Also, IIRC, the bases are impassible, so you could screw with enemy movement by ending your move directly in front of a land raider, for example...

 

You know, if you just like the models, what's stopping you from taking them, cutting the cables off the guns (so they are not confused for hot-shots) and calling them Veterans? I run 3 full veteran Squads and sometimes a CCS in my IG army and all are made of the Scion models. The Scion Command Squad could be your CCS. As long as the cables come off, they are perfectly fine as Veterans with Carapace armour and you get that awesome look.

Why bother cutting the cables?  It's just an exotic model of lasgun, not a hellgun, lol.

I have a full army of them, and they are NASTY to everything. Now that you can easily get even more command squads with buckets of special weapons...look out, enemies of the Imperium!

I'm very glad to read this, Seahawk. Can you give us a sample list or two? I'd love to see what has worked for you on the table. Thanks!

Sure!

 

[125] MTCS - 4 volley guns

[125] MTCS - 4 volley guns

[150] 10 MTS - 2 volley guns

[150] 10 MTS - 2 volley guns

[145] Valkyrie - rocket pods, heavy bolters

[145] Valkyrie - rocket pods, heavy bolters

[145] Valkyrie - rocket pods, heavy bolters

 

[125] MTCS - 4 meltaguns

[145] MTCS - 4 plasma guns

[160] 10 MTS - 2 plasma guns

[160] 10 MTS - 2 plasma guns

[90] 5 MTS - 2 meltaguns

[90] 5 MTS - 2 meltaguns

 

Fill the rest with transports and fortifications. This has given me lots of bodies, and sooo many special weapons that all the bases should be covered. Power armor or worse is nope, there should be enough AP2 to make the hurt, lots of big blasts for hordes, and should be enough deep striking anti-tank.

There are exactly five units in the codex: Stormtrooper squads, stormtrooper command squads, commissars, taurox primes, and valkyries. Full stop, nothing else.

I hope they get more in the future like the wyvern. That would make them more playable in the list I had imagined.

I too have made (or rather planned) an Inquisition force with Tempestus Scions. Though I am using a formation, the one with the Taurox Prime requirement.

I really wanted the Valkyrie one, but its way to many points invested in flyers, and I feel that I restrict my self a bit with the use of them as transports. Re-entering isn't as lucrative as it is with ground transports (imo).

The strength, at least in the army I style I have made, is that it hits hard, preferably at flanks. But, they are few in numbers, due to high cost, and are not really durable.

So each unit I have, are designed for a specific task, and supported with a unit to either compensate or help with dealing with a task.

I think at 2000 pts I have around 67 infantry models and 6 ground vehicles and 2 flyers.

What's the dataslate do?

The Formation I am using, the one with Taurox Prime, gives twin-linked weapons, and pinning special rules. Though only when they disembark their Taurox Prime.

I too have made (or rather planned) an Inquisition force with Tempestus Scions. Though I am using a formation, the one with the Taurox Prime requirement.

I really wanted the Valkyrie one, but its way to many points invested in flyers, and I feel that I restrict my self a bit with the use of them as transports. Re-entering isn't as lucrative as it is with ground transports (imo).

The strength, at least in the army I style I have made, is that it hits hard, preferably at flanks. But, they are few in numbers, due to high cost, and are not really durable.

So each unit I have, are designed for a specific task, and supported with a unit to either compensate or help with dealing with a task.

I think at 2000 pts I have around 67 infantry models and 6 ground vehicles and 2 flyers.

I'm doing the air cav one. 500 points for 4 fliers isn't that horrible, and it sure gives you a lot of mobility...four hellstrike missiles and 12 multilaser snap shots on arrival is decent anti-air, no? Also, IIRC, the bases are impassible, so you could screw with enemy movement by ending your move directly in front of a land raider, for example...

Very true mate. But I am investing in two other flyers too smile.png so it becomes a tad to much. Mobility yes, that we gain."

Also I prefer the Taurox prime second ability over the Valkyrie ability.

Taurox gets pinning, and Valkyrie gets split fire.

Pinning?  In a game where nobody's really susceptible to it?  Bah.  I like split fire because it works well with twinlinked.  Chance to pop two vehicles at a time, and if one fails, that's why I have three melta squads, lol.  In a game the other night, I had two melta squads DS in  the middle of four dreadnoughts.  With twinlinking and split fire, I could have allocated one shot to each, with nearly perfect certainty of hitting all four, and only needing a five on 2D6 to pen AV12 (some of the shots would have been against AV10), and +2 on the damage table, I would have expected 1-2 dead and 2-3 damaged.  As it was, one squad whiffed, one miss and one snake eyes (glancing rear armor), so I had to use the other squad to clean up that mess...one dead dread, and three untouched...

Sure!

 

[125] MTCS - 4 volley guns

[125] MTCS - 4 volley guns

[150] 10 MTS - 2 volley guns

[150] 10 MTS - 2 volley guns

[145] Valkyrie - rocket pods, heavy bolters

[145] Valkyrie - rocket pods, heavy bolters

[145] Valkyrie - rocket pods, heavy bolters

 

[125] MTCS - 4 meltaguns

[145] MTCS - 4 plasma guns

[160] 10 MTS - 2 plasma guns

[160] 10 MTS - 2 plasma guns

[90] 5 MTS - 2 meltaguns

[90] 5 MTS - 2 meltaguns

 

Fill the rest with transports and fortifications. This has given me lots of bodies, and sooo many special weapons that all the bases should be covered. Power armor or worse is nope, there should be enough AP2 to make the hurt, lots of big blasts for hordes, and should be enough deep striking anti-tank.

Cool, thanks. So I assume you deep strike the Melta MTCS and 5-man Melta squads? Does anyone ride in the Valks?

 

Do you tend to put the volley gunners behind a fortification or move them in Taurox Primes?

Yea, the melta squads will generally deep strike, the Command squads will camp in forts, issuing orders, and the rest do as the mission requires. Some may go in the Valkyries (especially now in 7th), others may not. Just depends on what I'm facing.

 

Either in a Taurox or on foot; the volley gunners are generally always on the ground in some fashion.

@march10k

It all comes down to your gaming community. Also no one expects it to ever work, neither do I. But when it does, my opponents have whined and complained. 

Also with the Taurox Prime formation, I save a few points for more bodies. 

 

I have no problem with the Valkyrie formation, the opposite to be honest. I love aircav for many reasons, which I won't go into. So don't think I understand its uses and advantage :)

That's true...pinning is a pain when it does work.  Sort of like failing split fire with deathwing...it rarely happens, but when it does, it seems like you just lost the game, when in actuality all you lost was the opportunity to spray some gratuitous stormbolter fire over here while the heavy weapon does the real killing over there.

Please let me know how it goes. I only have about 3.5 squads, 1 Tauros Prime, and two Vendettas that I'm tempted to magnetize and refit as Valkyries (though they still bite.) Not really enough to form a genuinely competitive army on its own yet but I'd actually like to go full Militarum Tempestus at one point. It'd be fun and it was stormtroopers that got me into 40k (them and Grey Knights) and not the current trend I have of heavy armor.

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