Burias-Drak'shal Posted June 1, 2014 Share Posted June 1, 2014 Hi Hopefully you guys can help. Been wondering about adding some more speed to my army with some interceptors, and was wondering what configurations others use, with what i assume to include one hammer to take out any tanks etc. I know its probably better potentially to use tanks due to greater survivability now and normal grey knights or most likely terminators, and not one trick ponies so to speak like the inceptors. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/ Share on other sites More sharing options...
jeffersonian000 Posted June 1, 2014 Share Posted June 1, 2014 I've been using Interceptors since 5th, same configuration: 10man squad, 2 Psycannons, 2 Hammers, Psybolts. Works great, can be combat squaded for flexibility, and can deal with most threats. I do not use them as Assault Marines, for me they are a highly mobile firebase and clean-up crew that can grab objectives as needed. SJ Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3703830 Share on other sites More sharing options...
Ania Redfang Posted June 1, 2014 Share Posted June 1, 2014 In 7th they're awesome for capping an unclaimed objective that you pulled the card for. I usually save their shunt move for that, as even one can get you the point. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3703841 Share on other sites More sharing options...
SCOTT_FRANCIS Posted June 1, 2014 Share Posted June 1, 2014 As a new member to the Grey Grey Knights order, and an old SM hack, WOW, never even thought of using them like that. How stuck in my SM ways am I. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3704179 Share on other sites More sharing options...
boreas Posted June 1, 2014 Share Posted June 1, 2014 One thing I've learned: never battlesquad interceptors. Unlike termies that are resilients, purifiers that can make powerful firebases (4 psycannons and one "with an IC assault squad") or even GKSS that can make backfield objective holders, GKIC squads of 5 just seem too fragile or lack hitting power. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3704190 Share on other sites More sharing options...
SCOTT_FRANCIS Posted June 1, 2014 Share Posted June 1, 2014 So, 10 with 2 x PsiCannon, 2 x Hammer and 6 Halberds. Psibolts for extra killing power. 12" move, lots of shooty death and Hammers for killing any vehicle stupid enough to get in range. I am seeing a lot of talk about this 2 x Cannon, 2 x Hammers and Halberds for every one else, is this the best all round load out? Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3704229 Share on other sites More sharing options...
treadhead Posted June 2, 2014 Share Posted June 2, 2014 10 men with 2 incinerators, hammer, stave, justicar with M'C' halberd, 5 falchions and psybolt ammo 1: Nobody likes charging incinerators. 2: The 5 falchion dudes look awesome (even with my painting lol) 3: 30 inch shunt (it's saved my bacon a couple of times late game). Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3704276 Share on other sites More sharing options...
Reclusiarch Darius Posted June 2, 2014 Share Posted June 2, 2014 I'd take halberds and incinerators. It makes you scary good at melee, plus you can handle IG blobs, Orks and other large infantry squads easily. S6 I6 AP3 is insane. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3704302 Share on other sites More sharing options...
lt051 Posted June 2, 2014 Share Posted June 2, 2014 10 interceptors: justicar w/ halberd, a hammer, and then two psycannons or incinerators. And psybolt if you have the extra points. Halberd helps out challenges and hammer is there incase you really need to threaten a vehicle, dread, or mc. I personally don't think halberds for everyone is worth it, but I've heard of people using it to good effect, it's more just preference for me Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3704363 Share on other sites More sharing options...
Valerian Posted June 2, 2014 Share Posted June 2, 2014 Is it me, or did Interceptors become a big winner in 7e? In 5e and 6e, they really weren't viable as an assault unit (not enough attacks), so most used them as a mobile fire-base only. However, now with all units Scoring, and the new improved Hammerhand, these guys can really put the hurt on many units in the game. If you take a Grand Master, you can even give them (and maybe a couple of other units) the Hammer of Righteousness, which allows re-rolls of 1 rolls to-Wound for the entire game. V Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3704380 Share on other sites More sharing options...
Reclusiarch Darius Posted June 2, 2014 Share Posted June 2, 2014 Is it me, or did Interceptors become a big winner in 7e? Maybe, but Most Likely Not. In 5e and 6e, they really weren't viable as an assault unit (not enough attacks), so most used them as a mobile fire-base only. However, now with all units Scoring, and the new improved Hammerhand, these guys can really put the hurt on many units in the game. If you take a Grand Master, you can even give them (and maybe a couple of other units) the Hammer of Righteousness, which allows re-rolls of 1 rolls to-Wound for the entire game. Eh, re-rolls is nice, but TBH I'd rather give them 'Objective Secured' or Scout/Outflank. Scouting Interceptors is scary fast, as are Outflanking ones. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3704668 Share on other sites More sharing options...
Quozzo Posted June 2, 2014 Share Posted June 2, 2014 Is it me, or did Interceptors become a big winner in 7e? In 5e and 6e, they really weren't viable as an assault unit (not enough attacks), so most used them as a mobile fire-base only. However, now with all units Scoring, and the new improved Hammerhand, these guys can really put the hurt on many units in the game. If you take a Grand Master, you can even give them (and maybe a couple of other units) the Hammer of Righteousness, which allows re-rolls of 1 rolls to-Wound for the entire game. V A GKGM is not jump infantry so would hold them back from doing what they do best. You could take a GKGM with interceptors for deepstriking but our strikes can do that for cheaper (and super score). Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3704846 Share on other sites More sharing options...
ElectricPaladin Posted June 2, 2014 Share Posted June 2, 2014 I've been using Interceptors since 5th, same configuration: 10man squad, 2 Psycannons, 2 Hammers, Psybolts. Works great, can be combat squaded for flexibility, and can deal with most threats. I do not use them as Assault Marines, for me they are a highly mobile firebase and clean-up crew that can grab objectives as needed. SJ I play Blood Angels, and let me tell you, I would give your left arm for my assault squads to have the option to take two salvo weapons with 24'' range. Sometimes I use my assault squads similarly with two plasma guns, but I would much rather four 7/4 Rending shots (with the option to make it eight) by standing still) than only two 7/2 shots. Mobile firebases for harassing the enemy flank are awesome. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3704852 Share on other sites More sharing options...
SCOTT_FRANCIS Posted June 2, 2014 Share Posted June 2, 2014 I've been using Interceptors since 5th, same configuration: 10man squad, 2 Psycannons, 2 Hammers, Psybolts. Works great, can be combat squaded for flexibility, and can deal with most threats. I do not use them as Assault Marines, for me they are a highly mobile firebase and clean-up crew that can grab objectives as needed. SJ I play Blood Angels, and let me tell you, I would give your left arm for my assault squads to have the option to take two salvo weapons with 24'' range. Sometimes I use my assault squads similarly with two plasma guns, but I would much rather four 7/4 Rending shots (with the option to make it eight) by standing still) than only two 7/2 shots. Mobile firebases for harassing the enemy flank are awesome. Sold, I will take a 10 man squad. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3704866 Share on other sites More sharing options...
Valerian Posted June 2, 2014 Share Posted June 2, 2014 Is it me, or did Interceptors become a big winner in 7e? In 5e and 6e, they really weren't viable as an assault unit (not enough attacks), so most used them as a mobile fire-base only. However, now with all units Scoring, and the new improved Hammerhand, these guys can really put the hurt on many units in the game. If you take a Grand Master, you can even give them (and maybe a couple of other units) the Hammer of Righteousness, which allows re-rolls of 1 rolls to-Wound for the entire game. V A GKGM is not jump infantry so would hold them back from doing what they do best. You could take a GKGM with interceptors for deepstriking but our strikes can do that for cheaper (and super score). Taking a Grand Master in the army (to enable the Grand Strategy); I didn't say anything about attaching the Grand Master to them. Is it me, or did Interceptors become a big winner in 7e? Maybe, but Most Likely Not. In 5e and 6e, they really weren't viable as an assault unit (not enough attacks), so most used them as a mobile fire-base only. However, now with all units Scoring, and the new improved Hammerhand, these guys can really put the hurt on many units in the game. If you take a Grand Master, you can even give them (and maybe a couple of other units) the Hammer of Righteousness, which allows re-rolls of 1 rolls to-Wound for the entire game. Eh, re-rolls is nice, but TBH I'd rather give them 'Objective Secured' or Scout/Outflank. Scouting Interceptors is scary fast, as are Outflanking ones. Agreed that Objective Secured is still nice, but I don't think Scouting/Outflanking Interceptors is particularly impressive, since they're still prevented from assaulting Turn 1 (rules for Scout), or the turn they arrive from Reserves during an Outflank (rules for Reserves). Given those restrictions, giving them Spear of Light doesn't do anything for them that they wouldn't already get from their Personal Teleporters, via either Deep Strike or Shunting, or just regular Jump Infantry movement. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3705335 Share on other sites More sharing options...
jeffersonian000 Posted June 3, 2014 Share Posted June 3, 2014 You misunderstand me. My Interceptors bounce to a far objective and sit on it, blasting anything that gets within 24". Or they bounce behing vehicles, the light up rear armor and/or tap it to death. Or they bounce behind an enemy unit in combat with my GKT, to destroy the baddies when they break. What they do not to is walk down the table blazing away with half-shot Psycannons. SJ Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3705639 Share on other sites More sharing options...
Reclusiarch Darius Posted June 3, 2014 Share Posted June 3, 2014 You misunderstand me. My Interceptors bounce to a far objective and sit on it, blasting anything that gets within 24". Or they bounce behing vehicles, the light up rear armor and/or tap it to death. Or they bounce behind an enemy unit in combat with my GKT, to destroy the baddies when they break. What they do not to is walk down the table blazing away with half-shot Psycannons. You might as well use Strikes then, if all you want is a firebase. Interceptors pay a huge premium for their speed, its a waste not to use it. Hence why (despite the absurd cost GW have made them) incinerators are the best choice for their role, as half-shot psycannons are a bit meh (4 shot mode is a lot scarier). Purifier squads out of a Raven or even Terminators are a more cost-effective choice if you just want guns from a key position. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3705651 Share on other sites More sharing options...
lt051 Posted June 3, 2014 Share Posted June 3, 2014 Lol I wouldn't talk about cost effective guns and raven/LR in the same sentence. interceptors can be amazing fire bases as long as you keep them at arms length where gk really shine, 12-24 inches of farther if against tau. Sure they are a little more expensive but they can move much easier and get a guaranteed charge for that price And supporting a Dk with them is amazing if your opponent can't wipe both units in 1 turn easily Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3705879 Share on other sites More sharing options...
Reclusiarch Darius Posted June 3, 2014 Share Posted June 3, 2014 I'm just saying, psycannons are best at camping 24" from the enemy, not constantly advancing. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3706066 Share on other sites More sharing options...
jeffersonian000 Posted June 3, 2014 Share Posted June 3, 2014 Psycannons can shoot flyers, and can pen AV14, two things Incinerators cannot do. Also, Psycannons can shoot at targets further than template range, if Torrent is not available. The only things Incinerators do better are Overwatch and flaming open top vehicles. Psycannons can even put out more wounds on embarked units in buildings then Incinerators can. All in all, if you want a flexible weapon for flexible tactics, the Psycannon is the better buy. Incinerators require you to select for Assault rather than choose to Assault or not as needed. I'd rather not have my choices dictated to me by my weapon selection. SJ Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3706322 Share on other sites More sharing options...
Reclusiarch Darius Posted June 3, 2014 Share Posted June 3, 2014 Psycannons can shoot flyers, and can pen AV14, two things Incinerators cannot do. Also, Psycannons can shoot at targets further than template range, if Torrent is not available. The only things Incinerators do better are Overwatch and flaming open top vehicles. Psycannons can even put out more wounds on embarked units in buildings then Incinerators can. All in all, if you want a flexible weapon for flexible tactics, the Psycannon is the better buy. Incinerators require you to select for Assault rather than choose to Assault or not as needed. I'd rather not have my choices dictated to me by my weapon selection. Yeah I know its a good gun, my point is paying over 250 points and only generating 4 shots per turn (unless you camp, in which case you're overpriced Strike Knights) is a waste of potential. I'd rather be flaming and charging infantry, which is where Interceptors shine over our other choices (they're very fast, can Shunt, and with 'Hammerhand' they'll clean up most things in melee with no other buffs). I don't need Interceptors to do any of the things you list, I just need them for cleaning out backfield artillery and shooty squads. I have Purifiers for psycannon spam, they do it a lot better and like camping far more (I rarely charge them). Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3706397 Share on other sites More sharing options...
Grand Master Caloth Posted June 3, 2014 Share Posted June 3, 2014 It's just a little painful that they only have 1 attack each.... I miss the days of C: Deamonhunters where True Grit gave all of our guys an extra attack with our storm bolters Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3706582 Share on other sites More sharing options...
lt051 Posted June 3, 2014 Share Posted June 3, 2014 Obviously it's a ploy to force us to buy all new models with falcions Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3706584 Share on other sites More sharing options...
jeffersonian000 Posted June 4, 2014 Share Posted June 4, 2014 RD, Strikes can it shunt 30" to grab an out of way objective, or line break without Scout, or arrive behind enemy line without Deep Striking. Yes, I could DS my Strike, which I do, but ai DS them without scatter as reenforcements for my Mordrak bomb. I see you run you Interceptors as Assault Marines. Well, I run mine as Interceptors. SJ Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3707250 Share on other sites More sharing options...
tiberius183 Posted June 4, 2014 Share Posted June 4, 2014 From the the latest batreps I've read, Interceptors are MAGICAL for shutting down Daemon Factory lists. Turn 1, Shunt, cast Banishment get in those daemons's face with psybolt and psycannon fire (I personally think an Incinerator would work better), concentrating on the units with higher master levels. Then, turn 2, your Termies deepstrike in to support them... Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/#findComment-3707257 Share on other sites More sharing options...
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