Ozshock Posted July 7, 2014 Share Posted July 7, 2014 i use the rule...1 hammer every 5 models...giving you 2 in a 10man squad...but i dont use incinerators on my interceptors... i find that with psyammo and psycannons on the squads it allows you to be able to nuke alot of stuff anyway...in a 10man squad there would be 16 S5 stormbolter shots at AP5, and 4-8 Psycannon S7 AP4 rending shots...if people know you have flamewrs in your interceptor squads they will deploy to nullify them as much as possible, the only thing saving you for the NDK is the fact it has torrent... how many times do you wound MORE THAN 4 models with a flamer? most often its 3-4 MAX...i would put the psycannon above the incinerator and why it is my choice for my interceptors...you dont even need to use shunt first turn to bbq some dudes...although the incin has ignore cover, which is great in some situations...but weight of dice would nullify that more often than not...if you have trouble hitting make you Psyker warp charge squads Divination, hope to roll ignores cover and vuala...rerolls with ignores cover for ALL your shots also for pro psycans, what happens if you go against a mech heavy list? you cant always rely on S6 to glance things to death...S7 rending is ALWAYS better for that Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3738664 Share on other sites More sharing options...
Reclusiarch Darius Posted July 7, 2014 Share Posted July 7, 2014 Yeah I'm thinking I might do that. It's good to snipe out the enemy Sarge early on in a melee, so they're at lower Leadership and probably can't ignore my PA. Does anyone run multiple hammers on Interceptors? Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3738667 Share on other sites More sharing options...
Ozshock Posted July 7, 2014 Share Posted July 7, 2014 2 is the limit...dont want to run into something with AP3 and be striking last so much...and if you are charging generally 2 is enough...but Interceptors shouldnt be charging...let them charge and throw a heap of dice hopefully with prescience on too...and watch them fall like rocks... the DHammers are there only for MC security, and TDA (what does TDA stand for? i know its for temrinators...but whats the D for) Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3738669 Share on other sites More sharing options...
Reclusiarch Darius Posted July 7, 2014 Share Posted July 7, 2014 i find that with psyammo and psycannons on the squads it allows you to be able to nuke alot of stuff anyway...in a 10man squad there would be 16 S5 stormbolter shots at AP5, and 4-8 Psycannon S7 AP4 rending shots...if people know you have flamewrs in your interceptor squads they will deploy to nullify them as much as possible, the only thing saving you for the NDK is the fact it has torrent... Unless they cluster up into nice plasma-cannon sized chunks, Shunt will ensure you can land and hit something they don't want dead. It's actually very hard to deploy defensively against a 30" move that has no restrictions. I'm not a fan of psycannons on mobile units. Turn 1 BBQ'ing some Pathfinders/Lootaz etc is pretty powerful, whereas vehicles aren't as big a problem in 7th. how many times do you wound MORE THAN 4 models with a flamer? most often its 3-4 MAX...i would put the psycannon above the incinerator and why it is my choice for my interceptors...you dont even need to use shunt first turn to bbq some dudes...although the incin has ignore cover, which is great in some situations...but weight of dice would nullify that more often than not...if you have trouble hitting make you Psyker warp charge squads Divination, hope to roll ignores cover and vuala...rerolls with ignores cover for ALL your shots Unless the Divination Psyker is in the Interceptor squad (which is functionally impossible, as none of our HQ's and no allied HQ is fast enough), you can't give them 'Perfect Timing', its only able to be cast on the Psyker and his unit. 'Prescience' has to be cast after you Shunt, so its a bit hard to get on Interceptors. I regularly hit 5+ models with my flamer templates. You've gotta get aggressive and land at point-blank to get maximum use out of template weaponry. also for pro psycans, what happens if you go against a mech heavy list? you cant always rely on S6 to glance things to death...S7 rending is ALWAYS better for that I laugh, because its First Blood to me, and I can combat squad my Purifiers and still on average kill a tank per squad just with HP removal. the DHammers are there only for MC security, and TDA (what does TDA stand for? i know its for temrinators...but whats the D for) Well actually I'd never charge Interceptors into an MC, unless it was something like a Tervigon or Exocrine (who aren't great at melee and will fall to a force-powered hammer wound). TDA stands for Tactical Dreadnought Armour, its the official designation of Terminator warplate. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3738672 Share on other sites More sharing options...
Ozshock Posted July 7, 2014 Share Posted July 7, 2014 if you really wanted your Psykers in range to cast that prescience...you get to move the rback 6" and deploy out of it 6"...then the power has a 24" range and so long as one dude from the squad is in range its not that hard to do...just need to do it smartly, not leaving anything out in the open Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3738674 Share on other sites More sharing options...
Reclusiarch Darius Posted July 7, 2014 Share Posted July 7, 2014 if you really wanted your Psykers in range to cast that prescience...you get to move the rback 6" and deploy out of it 6"...then the power has a 24" range and so long as one dude from the squad is in range its not that hard to do...just need to do it smartly, not leaving anything out in the open But now your Prescience Psyker is way out in the open, and will probably die next turn...I dunno, it just seems like a lot of work really. I'd rather put 'Prescience' on Purifiers or plasma servitors TBH. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3738678 Share on other sites More sharing options...
Ozshock Posted July 7, 2014 Share Posted July 7, 2014 ah but this is about using interceptors...which is why i put the line, do it smartly and dont leave anything out in the open Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3738694 Share on other sites More sharing options...
Captain Coolpants Posted July 7, 2014 Share Posted July 7, 2014 I've been thinking of putting falchions on my interceptors, they always end up in combat whether I want them too or not. Because if they'd then have 2 attacks each,3 on a charge, 4 for the justicar.... That's pretty awesome! :-P Just expensive! Any of you think it's worth it? Because 2nd turn assaults with force weapons is always a good thing. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3738706 Share on other sites More sharing options...
Ozshock Posted July 7, 2014 Share Posted July 7, 2014 right now falchions give +2 attacks...one for the special rule and one for dual close combat weapons...even more reason to take them Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3738714 Share on other sites More sharing options...
Reclusiarch Darius Posted July 7, 2014 Share Posted July 7, 2014 ah but this is about using interceptors...which is why i put the line, do it smartly and dont leave anything out in the open Except what you proposed involves driving the Razorback out, hopping the Psyker out 6", and then being 12" from the closest Interceptor dude at the back of the squad. By defintion, you'll be strung out across the board pulling that off. Hence my point about it exposing your Psyker to too much risk. right now falchions give +2 attacks...one for the special rule and one for dual close combat weapons...even more reason to take them It'll get FAQ'd to just +1A, but yeah, for now go crazy haha Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3738807 Share on other sites More sharing options...
jeffersonian000 Posted July 7, 2014 Share Posted July 7, 2014 As I've posted before, I go with 1 Hammer per 5 on PAGK, and max Psycannons. Incinerators cannot target flyers, or punch AV12-14. SJ Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3739031 Share on other sites More sharing options...
Reclusiarch Darius Posted July 8, 2014 Share Posted July 8, 2014 As I've posted before, I go with 1 Hammer per 5 on PAGK, and max Psycannons. Incinerators cannot target flyers, or punch AV12-14. If you're relying on psycannons to do anything to Flyers in 2-shot mode, good luck. Also, without Rends psycannons don't do anything to AV14 either. The thing is, you don't need your Interceptors to tackle either of those things. The rest of the army makes much better use of psycannon (as they're either Relentless or like camping anyway). The incinerator doesn't get taken on other infantry units because they rarely get much use out of it (Terminators maybe, to thin out chaff trying to bog them down). Interceptors have the Shunt and 12" movement to get you into BBQ range faster than anything bar a DK. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3739513 Share on other sites More sharing options...
Ozshock Posted July 8, 2014 Share Posted July 8, 2014 the biggest problem with grey knights at the moment is we have no cheap options unless we use henchmen... interceptors will get beat by gunlines, which is why you have to support them as much as possible...which also means sinking more points into things that can threaten the front line squads...tbh im not usually worried about fliers with this kind of list anyway...you should be able to dodge through cover with anything in your table half...and the interceptors should be in a position where the flier will do minimal damage to them... if you take 2x squads of interceptors, you will need min troops, without coteaz will be around 350-400 points...a couple of dreadknight's is almost 600, if you dont want to lean that way then Dakka Dreds are the best heavy option, but that will mean you have to be less aggressive with the interceptors...its all about play style...but my play style doesnt need flamer son the interceptors as i have them on the NDK's...and too many flamers will hurt you against mech oriented lists, which is why PSYCANNON!! lol Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3739602 Share on other sites More sharing options...
IndigoJack Posted July 8, 2014 Share Posted July 8, 2014 Why are you shooting flyers in 2-shot mode? If you're already firing snap shots, just use the heavy profile. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3739603 Share on other sites More sharing options...
Ozshock Posted July 8, 2014 Share Posted July 8, 2014 HAHA yeh seriously...ur not gonna charge it :P didnt think of that a minute ago lol Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3739612 Share on other sites More sharing options...
Dread Posted July 8, 2014 Share Posted July 8, 2014 It's funny, I run one squad with 4 hammers and an incinerator mainly for use against MC/tank hunting and flamey goodness if someone tries to charge them. The other is 5 w/halbreds to hit units. I run smaller units to make my opponenets have to pick one or the other. The knights are fairly resilient and can draw lots of fire away from the ones you really want to get in and attack with. Its worked for me so far but I'm sure to have an opponent that will out smart that idea someday. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3739646 Share on other sites More sharing options...
Captain Coolpants Posted July 8, 2014 Share Posted July 8, 2014 Psycannons on interceptors do actually make a lot of sense.. Many times I've shunted behind an enemy tanks rear armour and blew it with Psycannon shots... But now in 7th...I don't think it'll work as well. Because most of the time the dice God's hate me and only ever hit with half, so that's only 2 shots lol... Incinerators does work amazing against tau, but makes your interceptors even more expensive, and then the next turn you are at the mercy of the dreaded gun line. Essentially making your very expensive flamer squad a kamikaze unit that will never kill more than they are worth unfortunately. So psycannons and cover are probably best Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3739686 Share on other sites More sharing options...
Reclusiarch Darius Posted July 8, 2014 Share Posted July 8, 2014 the biggest problem with grey knights at the moment is we have no cheap options unless we use henchmen... (shrug) Marines are overpriced, more news at 11. At least we have Henchmen. interceptors will get beat by gunlines, which is why you have to support them as much as possible...which also means sinking more points into things that can threaten the front line squads...tbh im not usually worried about fliers with this kind of list anyway...you should be able to dodge through cover with anything in your table half...and the interceptors should be in a position where the flier will do minimal damage to them... If you land them in front of an enemy gunline, sure. But Shunt and Jump Infantry movement mean you have a lot of flexibility about where to move to, and Turn 1 you can alpha-strike in a way virtually no gunline can defend against (unless they really castle up everything, in which case your blast weapons become money). If they take out a critical part of the enemy force, then draw fire for 1-2 turns, they've done their job. 40k isn't about who has more stuff left at the end, its who has more VP. If you trade well, you can make sacrificing your expensive infantry worth it. if you take 2x squads of interceptors, you will need min troops, without coteaz will be around 350-400 points...a couple of dreadknight's is almost 600, if you dont want to lean that way then Dakka Dreds are the best heavy option, but that will mean you have to be less aggressive with the interceptors...its all about play style...but my play style doesnt need flamer son the interceptors as i have them on the NDK's...and too many flamers will hurt you against mech oriented lists, which is why PSYCANNON!! lol >not taking Coteaz Yeah, like that's happening. 2x Dreadknights with the important stuff (greatsword, heavy incinerator, teleporter) come to 460pts, I wouldn't take three as that eats way too much into your infantry budget. Besides, 2x DK's and 2x Interceptor squads is plenty of alpha-punch. The enemy will have to expend significant firepower to get rid of them all Turn 1 and Turn 2, which is firepower not whittling down the rest of your list. Very few enemy forces don't care about incinerators. Deathwing, Plague Marines, battlesuit only Tau...most forces have some kind of backfield fire support or support unit who won't like S6 AP4 ignores cover templates BBQ'ding them Turn 1. Also, the incinerator is designed to be used on the move (given its short range). Why are you shooting flyers in 2-shot mode? If you're already firing snap shots, just use the heavy profile. Because you are constantly moving with Interceptors. Otherwise, you're wasting their superior mobility. For similar points, you can take Purifiers, who have quad psycannon and love camping in the mid-field turning enemy units into red paste. Psycannons on interceptors do actually make a lot of sense.. Many times I've shunted behind an enemy tanks rear armour and blew it with Psycannon shots... But now in 7th...I don't think it'll work as well. Because most of the time the dice God's hate me and only ever hit with half, so that's only 2 shots lol... Positioning on the enemy's part can prevent that from happening. Anyway, its not vehicles you wanna take out Turn 1, its stuff like Pathfinders or Lootaz. Incinerators does work amazing against tau, but makes your interceptors even more expensive, and then the next turn you are at the mercy of the dreaded gun line. Essentially making your very expensive flamer squad a kamikaze unit that will never kill more than they are worth unfortunately. 'Making points back' was dumb when it was first thought of in 4th, and its even more irrelevant these days. Points costs rarely reflect a units true value, especially when combos are the main way 40k is broken. Markerlights will never kill a single thing themselves, but by granting 'Ignore Cover' or boosting BS (or firing seeker missiles at you), they're solid gold. Taking out the enemy's markerlights Turn 1 against Tau is crazy good. Its the difference between watching a squad die every turn with no way to save, or having cover and the possibility of the ion blast missing you. Riptides no longer have the Support-O or allied Divination psykers able to buff them, they're reliant purely on markerlights now. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3739814 Share on other sites More sharing options...
boreas Posted July 8, 2014 Share Posted July 8, 2014 Because you are constantly moving with Interceptors. Otherwise, you're wasting their superior mobility. For similar points, you can take Purifiers, who have quad psycannon and love camping in the mid-field turning enemy units into red paste. I think he was referring that if you're moving your psycannon and shooting at flyer, you might opt to use the "heavy" profile anyways (so 4 shots on the move, because you snapshot at flyers anyway). Not yet sure how RAW that is... Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3739881 Share on other sites More sharing options...
Quozzo Posted July 8, 2014 Share Posted July 8, 2014 I dont see any problem with it. It's terminators that must always use the heavy option but there's no restriction that strikes can't use it while moving. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3739926 Share on other sites More sharing options...
Reclusiarch Darius Posted July 8, 2014 Share Posted July 8, 2014 I think he was referring that if you're moving your psycannon and shooting at flyer, you might opt to use the "heavy" profile anyways (so 4 shots on the move, because you snapshot at flyers anyway). Not yet sure how RAW that is... Haha, actually you can. Good catch. Yeah so 4-shot mode is a go if you're shooting at Flyers. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3740012 Share on other sites More sharing options...
Captain Coolpants Posted July 8, 2014 Share Posted July 8, 2014 The only real restriction is that if you move with a heavy weapon, it snap fires and you can't assault, as you'd be shooting at a flier, you're already snap firing and giving up your assault. So may as well use the heavy option! :-P Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3740016 Share on other sites More sharing options...
Dread Posted July 8, 2014 Share Posted July 8, 2014 Oh boy, did I not see that. That just made so much sense and can't really be argued with. Just made my psycannons way better. Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3740131 Share on other sites More sharing options...
jeffersonian000 Posted July 8, 2014 Share Posted July 8, 2014 I think people miss my point. I feel that being overly specialized in a low model count army is a road to disaster, while going with a more generalized build adds needed flexibility. I'm not saying "take Psycannons to shoot flyers". I am saying "incinerators can't shoot flyers, but Psycannons can shoot infantry, MCs, FMCs, Tanks, buildings, while incinerators are really only good versus infantry". I like to list build for tournaments where I'll need to be able to handle anything that pops up, not for "Joe always takes Tau". SJ Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3740159 Share on other sites More sharing options...
Ozshock Posted July 9, 2014 Share Posted July 9, 2014 exactly my point of view...the 2x NDK's with incin are plenty to rast some infantry...needing psycans for armour Link to comment https://bolterandchainsword.com/topic/291759-any-one-use-interceptors-and-yes-what-configuration/page/6/#findComment-3740461 Share on other sites More sharing options...
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