Fury_of_Fenris Posted June 4, 2014 Share Posted June 4, 2014 Going to start the glorious space pups but im not exactly sure what the best place to start purchase wise would be, i was thinking of the battleforce but not sure id get much use out of the scout's or the drop pod, but my intial purchase im thinking devestators battleforce to give me 2x grey hunter squads 5x scouts 5x long fangs Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/ Share on other sites More sharing options...
Dosjetka Posted June 4, 2014 Share Posted June 4, 2014 If you purchase those two boxes, you've got a solid foundation on which you can build up the rest of your army. And if you realise that you really don't need the Drop Pod and/or the Scouts, you can always trade/sell them ;) Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3707425 Share on other sites More sharing options...
Kasper_Hawser Posted June 4, 2014 Share Posted June 4, 2014 As expensive as it is, really recommend investing in these two big boxes: Space Wolves Battle force Space Marine Battle Force latest These two combine will give you lots and lots of bitz to mix and match. One trap I fell into was modeling all of my Grey Hunters from the Grey Hunter box alone. Then I discovered the Grey Hunter box lacked melta, flamer and the missile launcher that comes with the tactcial marine box. These two boxes combined will give you the most that you need. Parts for 20 Grey Hunters/BloodClaws Parts for 5 Wolf Scouts Drop Pod Parts for 20 Tactical squads 5 assault marines (for flavourful Sky Claws) Command Squad (Lots of nice shiny bitz that can be combined to make your own Wolf Lord and Wolf Guard. Drop Pod Rhino By investing in these two, you've got enough for a whopping 1500-1750 list. With the huge lots of wolf bitz, you'll have a solid core of Grey Hunters and their special weapons, with only a slight shortage of flamers and melta. But guess what? Tactical squads come with lots of combi bits too! After this, you'll only need Wolf Guard terminators and one Devastator squad. I know, extremely expensive from the get go, but when I started the hobby, I know wish I had followed this route instead of buying the Grey Hunters, Tact, Rhino and Command Squad one box at a time. Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3707440 Share on other sites More sharing options...
Rune Priest Jbickb Posted June 4, 2014 Share Posted June 4, 2014 I agree with kasper, The slightly cheaper way to do this if you are a bit cash strapped is to buy the space wolves battle force and 2 boxes of the tactical marines. This will get you what you need most from the space marine kit. But the others are nice to have Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3707755 Share on other sites More sharing options...
Baulder Posted June 4, 2014 Share Posted June 4, 2014 aye, did something similar recently when instead of getting 2wolf pack boxes I got 2 boxes of tactical marines. That is two more MLs for the long fangs and many more weapons options. Plus I had a load of wolfy bits left from previous boxes to make them look the part. Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3707770 Share on other sites More sharing options...
Spacefrisian Posted June 4, 2014 Share Posted June 4, 2014 What about getting the Regular marine battleforce and 1 Spacewolf set + an extra Spacewolf Terminator set. This would give 30 power armoured models, 5 scouts a rhino and 5 Terminators (maybe you can trade some nice bits for those spare Jumppacks) Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3707788 Share on other sites More sharing options...
Valerian Posted June 4, 2014 Share Posted June 4, 2014 The link to this thread, Shopping for Space Wolves, is included in the Space Wolves Resources thread, which is pinned to the top of the forum. We've already accumulated some terrific advice in there. V Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3707932 Share on other sites More sharing options...
mactire Posted June 4, 2014 Share Posted June 4, 2014 Got to second Kasper . The SM strikeforce box is great value and added to the SM battleforce will give you a playable army straight away. You'll easily have 40 troop choices (either GHs, BCs or LFs if you get your hands on some extra heavy weps) 10 scouts (both reg and sniper) 5 Skyclaws (and as importantly assault marine legs) 2 Droppods, 1 Rhino and a Dread. The command squad will allow you to make up to 4/5 Lords,priests or Lone Wolves and then your good to go. Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3708240 Share on other sites More sharing options...
Kasper_Hawser Posted June 5, 2014 Share Posted June 5, 2014 Hi Mitchell, I would like to enquire, is this your first time painting and playing in 40K as well? If so, can I suggest something further? Before you decide to invest in those 2 massive battleforces, why don't you try get one of those small boxes of tactical marines, just to get the hang of it? Not the Grey Hunter pack, just the small tactical combat squad with 3 models I think. Just checked the website, cost only 6 pounds. If you are afraid of getting to something new, just get that and practice painting on it. I'm sure the shop owner, GW or FLGS, would be more than happy to give you a crash course in painting basics. It'll be fun and help ease your fears about getting into the hobby. In my case, I was given a crash course in painting, and then given the very model I painted for the first time in my life. Great FLGS. Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3708704 Share on other sites More sharing options...
skeletoro Posted June 5, 2014 Share Posted June 5, 2014 great advice so far. Another potentially good option right now might be to get the strike force ultra and a couple of boxes of wolf guard terminators (to distribute space wolf bits across the kits), plus Logan. It might work in a pinch for a relatively cheap loganwing, though you may want to trade the vehicles for drop pods through ebay, or at least the storm raven anyway. Or get creative with allied detachments to field it. I'd probably recommend sticking to the basics though, until our new codex arrives. And don't buy more than you can paint in 6 months, unless someone makes you an offer you can't refuse. Your wish list is likely to change at least a little with the release of the new dex! The options above are good value for a standard kind of force. Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3708727 Share on other sites More sharing options...
Kasper_Hawser Posted June 5, 2014 Share Posted June 5, 2014 Ouch, while I like the idea of mixing Wolf Guard termie bits with Strike Force Ultra, that is WAY too expensive unless you decide from the get go that you want loganwing army. For me, I am considering it as my core force of grey hunters troops are almost complete so now I can think of getting the fancy parts of our codex, whether it is thunderwolves, dreadnoughts or termies. My advice is that Mitchell focuses on Grey Hunters, Long Fangs, Rhinos and Razorback up until 1000 points. After that can start thinking of rest of elites and fast attack. Besieds, God knows what is going to happen when our codex gets updated. For me, my backup plan is that, if Grey Hunters get nerfed to become either Tactical Marine or Chaos Space Marine stats and gears, I'm going to just play with SM: Codex rules. So for now, I'm not investing too much time on Thunderwolf cav which CAN'T be used or proxied in a Codex:SM army. So with Mitchell focusing on GH, LF, Rhino and Razorback, he should be safe from whatever changes of the new codex, and it should give him a reasonable chance to win in most games. Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3708736 Share on other sites More sharing options...
skeletoro Posted June 5, 2014 Share Posted June 5, 2014 Yeah, fair enough. That's why I only halfheartedly recommended it. I don't think long fangs are as much of a 'must-have' unit as they used to be. Personally I'd be inclined to mount my heavy weapons on vehicles, especially flyers, and maybe rapier platforms (IA2). They're not a bad unit though - I believe that grey hunters have stood the test of time MUCH better - they are still very much a top notch unit. And there's probably something to be said for choosing thematic models rather than powerful ones, given that it may all change in 6 months anyway (but the models will still be cool) Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3708741 Share on other sites More sharing options...
Kasper_Hawser Posted June 5, 2014 Share Posted June 5, 2014 Sigh, Long Fangs.... in the two games I fielded them, they died horribly fast without doing anything...... although in both cases: 1) I deployed them like an idiot where they didn't have good view over the battlefield, and my opponents being the smart guys they were, just stayed out of sight or bloody flew. 2) I couldn't roll cover and armour saves to save my life, not even 4+ cover. One thing that partially saved them though, having razorback as transport. Though now I'm thinking a rhino should be better. Two firing points means two lascannons or missile launchers, but not twinlinked..... HOLY CRAP! I just discovered a partial solution for my immobile Long Fangs. Sure if they stick in a rhino, only two can fire out, but two weapons at full BS is better than a whole unit of snapshots. At least while they are moving to a better position, they'll be able to fire a couple of weapons at Turn 1, Turn 2 deploy at better spot, Turn 3 BRING ON THE PAIN! Meanwhile rest of the group will distract/block/protect the Long Fang rhino into better position. Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3708987 Share on other sites More sharing options...
Baulder Posted June 5, 2014 Share Posted June 5, 2014 Thing is as soon as you put longfangs down on the board they become target number1 (at least that it seems to be the case for me). I've had similar experiences to you Kasper. If I put them when they wont need to more they get killed quickly. Plus the other day (since it was night fighting) I tried to be cheeky and hide them in the ground floor of a building first turn to keep them out of LoS. My mate still managed to see them just enough to be able to flatten them on turn 1. On top of that those ML really dont seem to get the job done against vehicles with everything taking 4+ jink saves left right and centre. I like that they are cheap, I like that they are versatile, but (for me) nothing quite beats dropping a pod full of wolfguard with combi to deal with those pesky tanks. Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3709292 Share on other sites More sharing options...
tjdudey Posted June 5, 2014 Share Posted June 5, 2014 Im feeling like combimelta and cyclone missile launchers on Wolf Guard are better antitank, as the Wolf guard are relentless I prefer the vindicator large blast for horde/swarm squashing. and if you need lascannons a pred with TLLC and sponsons as well is cheaper than 4 long fangs with Lascannons Plus, elaborating on what Baulder said, if you have the heavy weapons spread around your army in various guises, you are less likely to lose them all at once. Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3709313 Share on other sites More sharing options...
Kasper_Hawser Posted June 5, 2014 Share Posted June 5, 2014 Actually Wolf Guard aren't relentless, I assume you are talking about the Wolf Guard in terminator armour which makes him relentless. Guys, it looks like our dear Long Fangs are in danger of being obsolete, due to too many things flying around, the increased resilience of vehicles in general, the amount of AP3 artillery going around. Go to Anti Monstrous Creature thread to hear my latest tale of woe for the Vlka Fenryka. Anyway I feel like we've answered Mitchell's question already: get SW battleforce and SM battleforce together. got everything useful and cool in those two sets. Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3709358 Share on other sites More sharing options...
tjdudey Posted June 6, 2014 Share Posted June 6, 2014 Power armour wolf guard can't take the missile launcher anyway, so it would have to be TDA and therefore relentless Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3710123 Share on other sites More sharing options...
CatSmasher Posted June 6, 2014 Share Posted June 6, 2014 Taking TDA means you gain the relentless special rule? Nice. When I started I looked at online classifieds to see what I could find. Got a bunch of units and HQ for ridiculously cheap. Most of them were useful, and largely unpainted or just primed. I also felt less guilty about building an army and practicing painting. Also, I have the opposite experience with my LF. They always do all my heavy lifting. Rune Priest is boosting their cover, or allowing re-rolls. Use the range they have and find elevation/cover. If you're dropping a pod and pushing the table with Rhinos there is a lot to consider for the enemy. Toss in some lone wolves and you'll be able to get your guys across the table where they shine. Link to comment https://bolterandchainsword.com/topic/291943-best-kits-to-get-started/#findComment-3710401 Share on other sites More sharing options...
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