redmapa Posted June 5, 2014 Share Posted June 5, 2014 I've come to the realization that I really like veterans and big tanks, so here's a list using both! The bad thing is these kind of lists tend to be outnumbered and outgunned. Fistwing 2000HQ 270Praetor 175-Terminator Armour-Paragon Blade-Iron Halo -Teleportation Transponder -Pride of the Legion.Chaplain 95-Artificer ArmourTroops 1455Terminator Squad (5) 485-3x Lighting Claws-Assault cannon-Land Raider PhobosTerminator Squad (5) 485-4x Lighting Claws-Land Raider PhobosTerminator Squad (5) 250-3x Lighting Claws-Assault cannon-Teleportation TransponderTerminator Squad (5) 235-4x Lighting ClawsFast Attack 50Attack Bike 50-MultiMeltaHeavy Support 230Whirlwind Scorpius 115Whirlwind Scorpius 115 Everyone has pair of lighting claws, sgts have power sword and combi-bolter, maybe I should drop the chaplain and foot slogging terminators but I got no idea what for. I have a question, is it possible to run a HH list without the legion specific rules? Is there a generic set of rules I can use? I heard of one but I cant find anything on the actual book so maybe Im blind or its pure rumors. Thanks! Link to comment https://bolterandchainsword.com/topic/292002-imperial-fists-veterans/ Share on other sites More sharing options...
Slips Posted June 5, 2014 Share Posted June 5, 2014 Well, another alternative would be Templar Squads and Sigismund (since they're 1st company - which are the vets) if you need more bodies on the table since you can stuff em into rhinos instead of LR's for 5 terminators. Alternatively you could make a deathstar-esque unit with 19 Templar's and Sigismund and Stuff em in a Spartan and back those up appropriately. Although this is more speculation on my part since I've yet to purchase extermination / get many games of 30k under my belt yet. The 1 attack bike with MM also seems REALLY random and out of place in the list, but I can see that you were going for mobile anti-armor with it, it's just that most of the tanks you'd want to MM will most likely have Armored Ceramite negates the effectiveness of the MM. Link to comment https://bolterandchainsword.com/topic/292002-imperial-fists-veterans/#findComment-3708807 Share on other sites More sharing options...
depthcharge12 Posted June 5, 2014 Share Posted June 5, 2014 I would also just stick some of the terminators in bigger squads to save points and just use Alexis Polux to deep strike a unit instead of paying the points, and he's really awesome to boot. Why not some vigil shields too for an assault unit? Where does the chaplain go? He doesn't fit in the land raiders and he doesn't have a teleporter. How are the other 5 terminators supposed to get across the board without a transport or deep strike? I think you should get rid of the 2 land raiders and group the ten terminators together and put them into a spartan or deep strike them. If you do the latter, maybe take a recon squad with a nuncio vox so that the termie squad doesn't scatter. What's your plan to deal with other 2+ save units? Link to comment https://bolterandchainsword.com/topic/292002-imperial-fists-veterans/#findComment-3709394 Share on other sites More sharing options...
grand_master85 Posted June 10, 2014 Share Posted June 10, 2014 If you want some Anti-Tank, perhaps ditch the Multi-Melta attack bike, and find some points elsewhere to have a couple of individual Rapiers with Laser Destrpyer Arrays. 55 pts each and they laugh in the face of Armoured Ceramite. They have done good by me for a long time. Link to comment https://bolterandchainsword.com/topic/292002-imperial-fists-veterans/#findComment-3714260 Share on other sites More sharing options...
redmapa Posted June 23, 2014 Author Share Posted June 23, 2014 After much thought in the pain glove I've decided to use Bastions instead of Land Raiders to move the troops around, it pains me to have not a single huge tank but I think it works: Fistwing 1965HQ 410Praetor 165-Terminator Armour-Paragon Blade-Iron HaloTerminator Command Squad (4) 245-3x Pair of Lighting Claws-Legion Standard-Plasma Blaster, Power fistTroops 780Terminator Squad (5) 240-3x Pair of Lighting Claws-Sgt Combi bolter,Power Sword-Plasma Blaster, Power fistTerminator Squad (5) 240-3x Pair of Lighting Claws-Sgt Combi bolter,Power Sword-Plasma Blaster, Power fistVeteran Tactical Squad (5) 150-Missile LauncherVeteran Tactical Squad (5) 150-Missile LauncherHeavy Support 405Vindicator 145-PotMSVindicator 145-PotMSWhirlwind Scorpius 115Fortifications 370Imperial Strongpoint 370 Aegis Defence Line 502x Imperial Bastion 320-Escape Hatch-Icarus Lascannon-Void Shield The plan is to put the Escape hatches in no man's land and as close to the enemy deployment zone as possible, terminators would use it to close in with the enemy. I also found out there was a 'generic' or unlisted legion astartes, which I think would benefit my wallet and the army list so they all have Furious Charge instead of the IF special rules. Thanks for the advice everyone! Link to comment https://bolterandchainsword.com/topic/292002-imperial-fists-veterans/#findComment-3727300 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.