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which tank and Imperial Knight to choice (Forgeworld tanks)


whiteridder

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Hello brothers. Forgeworld has a lot of nice tanks, but can't buy them all the same time. So my question, what tank is good for my army.

 

At this moment I got a army with about 55 wolfguard terminators, and a lot of grey hunters. Also for every squad grey hunters a rhino and droppod. For my terminators I got now 2 landraider crusaders and 1 landraider godhammer. For fire support I got a landraider Achilles and since a short time, a fire Raptor gunship.

 

I'm looking for one of the following tanks:

-Spartan assault tank

-Typhon heavy assault tank

-Cerebus Tank destroyer

- a second Landraider Achilles (maybe the Achilles Alpha pattern Landraider)

- another tank?

 

Also got a question about the Imperial Knight. Does any of you use this kit, and is it worth it?

 

Of those you listed, the Spartan would probably be your best best, could transport a lot of Terminators, is pretty hard and isn't a super heavy (and so isn't a LoW). Another one to consider though, would be the Sicaran for fire support, as it's simply excellent.

I have 3 imperial knights and absolutely love them, they are great models. Worth depends on how you define it, from gaming point of view they are pretty good, but not game breaking like everyone thought. From a modelling point of view i love them, loads of fun. One day I will be getting the new fw one as it look stunning

Fellblade! as it looks sexy as :cuss, and the main cannon on it can be used for killing masses of troops or taking on other big tanks (S9 AP2 ordanance, big blast, or small blast with 2d6 armour pen i think).

 

The typhon tank is also great, and would look good along your other landraiders. Basically a vindicator that can shoot 64" if it doesnt move, gets a s10 ram move against anything it rams (no matter what the distance), and is A14  (oh and has side sponsons).

 

Have heard good things aboutthe sicaran, but not a huge fan of the model

Would you be obligated to bring these in through an ally of some kind? Or can any army just have one of these.?

I believe the forgeworld stuff is available to us, although some of them are classified as "relics" so we need certain units (Iron priests, I think? I just remember its Masters of the Forge for Codex Marines) to be able to bring more than one relic in an army (Unless you're playing heresy era, of course). Imperial Knights are part of the imperial faction, although I believe they only get objective secured when they're in a primary detachment.

You can take one relic of the armoury as normal, but to take 2 or more you need a rune priest with saga of the beast slayer. Imperial knights are now taken in their own detachment of 1-6 knights, although a cerastus knight lancer can be taken as a lord of war choice for your wolves combined arms detachment.

 

I don't think battle forged imperial knights get objective secured, ever now ;( check the FAQ to double check though.

 

I think it is rp /w SotBS because iron priests aren't hq choices.

I'd go with the Typhon. Anything that flat out ignores cover is HUGE now that D weapons were neutered. As for Knights, I have 2 of them, arms magnetized so I can field either Errants or Paladins. They are pretty solid, but much like anything else if it's the focus of attention it will die just like anything else.

Just saw a post showing the rules for the Sicarian. THe main armament is a twin linked excelerated AC. Long story short-H:6 rending-S:7-and its twin linked. Add to that you can upgrade the sponsons to LC's & you're under 200 pts. I would say it's a definite contender. Main question in my mind is did they change Rending in 7TH?

Landraider Achilles and Spartan Assault tanks you can take as a heavy support in your army (no relic and so on). Cerebus tank destroyer and typhon heavy assault tank are a Lord of War choice, and are legal for Battle forged armies.

 

I also looked for the other tanks you al mentiond, but don't like the models (not the rules, but the models themselves).

 

Maybe I buy a Imperial knight within some weeks, what weapon is better?

 

Also next year, I want to buy a Thunderhawk Gunship :-)

http://www.forgeworld.co.uk/Downloads/Product/PDF/F/fire-raptor.pdf

 

Try this link Fyth, it is the experimental 40K rules released by Forge World. It is on their website.

 

Out of curiosity whiteridder, how effective do or did you find the Fire Raptor in your games?

yeah, it's fine for light vehicles. In fact, the quad heavy bolters may be better (than the autocannons) against low armour values - av 10 you hit 3x as often but are only half as likely to glance with each shot. With av 11 it's more of a wash. The autocannon can get more pens.

 

 

 

notably, the quad heavy bolters are insane if you get misfortune. With rending, high rate of fire strength 5 wins the day vs av 11, 12 and 13 too ;)

Misfortune? I am guessing a 6th edition psychic power maybe? NOt hads a chance to look at the 7th edition stuff yet. Maybe bring te rules etc next trip.

 

Hmmm... seems an investment in magnets will be required. Cheers Skeletoro :)

I would say the Spartan or Fire Raptor.  Spartan can carry a lot of models and has extra HP/options.  Fire Raptor is a decent ground attack ship.  For the Knight, I'd go with the paladin, as it has more range versatility and its scatter won't nuke your own units if there is a miss.

 

 Main question in my mind is did they change Rending in 7TH?

 

No change to Rending from 6e.

 

V

 

Only a small one, but I believe you only get AP2 on a 6 on wound rolls now, vs armour only gets the additional +D3, which does matter somewhat for those explosions.

 

 

 Main question in my mind is did they change Rending in 7TH?

 

No change to Rending from 6e.

 

V

 

Only a small one, but I believe you only get AP2 on a 6 on wound rolls now, vs armour only gets the additional +D3, which does matter somewhat for those explosions.

 

 

Same as 6e.

 

 

 

 Main question in my mind is did they change Rending in 7TH?

 

No change to Rending from 6e.

 

V

 

Only a small one, but I believe you only get AP2 on a 6 on wound rolls now, vs armour only gets the additional +D3, which does matter somewhat for those explosions.

 

 

Same as 6e.

 

Hmmm, so I'd been playing 6th wrong... (not that I ever recall it mattering)

I use my fire raptor with the autocannon turrets. I have used my fire raptor 2 times now, both times he was great. First game was against eldar with the eldar jetfighters who came on turn 2. My fire raptor only game in play on turn 4, but shot down both jetfighers in that turn. With the other turret I hit a fire prism in the side, and scored a penetrating hit.

 

The rest of the game I shot some guardigan squads, 2 wave serpents and after that I flown of the table.

 

Other game was againts Tyranids, came up on turn 2 and shot down some flying creatures and a lot of gaunts and 1 carnifex.

 

I really like this plan, but haven't met anti air until now, so don't known if he can survive it well. The second game I forgot the 4 missiles the plane also has. The raptor got a lot of fire power!!!!

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