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My Grey Knight Strike Force 04/06/14 - Present


SCOTT_FRANCIS

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Well met Brothers.

 

It has begun, my first purchases are on their way.

 

C:GK is awaiting my return to Titan and there is a 5 man PA squad awaiting my attentions.

 

I will be magnetizing the back packs so they can be used as a Strike squad or an Interceptor squad. 

 

I dont know if I should magnetize the arms or just go with...

 

PsiCannon, Hammer/SB, 3 x Halberds/SB.

 

This seems like a good all round combat and shooting load out and will probably be doubled when I make the squad 10 men. Then add Psibolt Ammo. Squad complete, well until I add the Rhino transport.

Strikes don't really have the attacks to justify the points you pay for halberds and such. If you like Purifiers, then I'd consider magnetizing the arms, but otherwise just stick to swords on your PA guys. Do you have any other questions about army design or Grey Knights in general?

Scott it's you and I against the entire BT forum. I think those guys are not enthused with our musings :)

 

Have you seen my stuff? Also note to something I realized today. If your list building on battle scribe, make sure you reduce your storm bolter/nfw options to account for your psy cannon. Saved me a few points and allowed the use of my knight Titan, instead of the ndk

Scott it's you and I against the entire BT forum. I think those guys are not enthused with our musings smile.png

Have you seen my stuff? Also note to something I realized today. If your list building on battle scribe, make sure you reduce your storm bolter/nfw options to account for your psy cannon. Saved me a few points and allowed the use of my knight Titan, instead of the ndk

Brother, there is always room for another army, I know of a BT player who also collects Orks, YOU KNOW WHO YOU ARE!!!!! biggrin.png

As to point building, I use a well known spreadsheet software package and do it all myself, I find it, theraputic. msn-wink.gif

Just took a look at your gallery. Thats some seriously clean work you do Brother. Great skills. drool.gif

Strikes don't really have the attacks to justify the points you pay for halberds and such. If you like Purifiers, then I'd consider magnetizing the arms, but otherwise just stick to swords on your PA guys. Do you have any other questions about army design or Grey Knights in general?

All advice is welcome, I have not yet read the codex, it is waiting for me at home, 4 days, 4 DAYS. biggrin.png

I had not thought of the points cost, I was working on Terminator theory and worked it on that. So a massive thank for the warning. sweat.gif

I may add a couple of Halberds to the squad when it makes 10 men and stick with the Swords for the rest. Should I go with a Hammer?

I intend to use PAGK for my assault puposes, as Terminators can not sweeping advance, at least BT Terms can not, can GK?

My Termies will be dual roll, fire team and assault monsters. PsiCannon, Halberds and a Hammer.

Trust, PA GK's are your shooting unit, while TDA GK's are your assault squads (with the exception of Purifiers who do as they please). I'm off to work, but I'll post more when I get the chance.

Agreed. With psybolts they pack as much punch as a terminator squad also with psybolts, but half the cost or double the shots (you gotta make the most of the one off psybolt cost). I do give the justicar a halberd though, as it is quite useful for challenges.

I am struggling a bit here Brothers.

 

All your PAGK come with NFS do they not?

 

At a points premium above other SM. And yet you do not use them in assault? Lesser SM forces charge in with only Chain Swords and Bolt Pistols.

You have Storm Bolters and NFS, even if you don't activate the Force Matrix, they are AP 3. A good round of shooting (SB and Psicannons) and a charge, with the possibility of a sweeping advance, will wipe out most enemies.

 

Brothers, your entire army is geared up for assault, by all means lead with your Terminators but your PAGK are as good, if not better than SM. 

 

OR, am I missing something?

1A on 20+ point minis.

 

Our Assault capabilities are exagerated in our opponents eyes.

 

Now, Terminators with free Halberd (or Purifiers, a more respectible cost with Halberds and 2A) murder folk in CC.

 

Strikes, not so much.

 

Edit: GKT can't sweepign advance, just like other Terminators.

 

But they do come with Frag 'nades. ;)

Yes all our PAGK have AP3 weapons, but we die just easily in CC as the next chapter. Even if the opponents have a 3+ armour save they will probably out number us. Only if we have more numbers and halberds would we be able to come out on top. Against MEq there not bad in CC, but not good either. For the cost of a tactical squad (or just a bit more now) we have storm bolters which pump out twice as many shots as bolters at their maximum range, add in psybolts and psycannons for extra bite. (BTW it is spelled psybolts as GW loves the whole High Gothic thing, like psyker)

Thank you Brother, for pointing out my failure, I will ensure I do penance and read the C:GK on my return home.

I see the arguments stated here and agree.

I shall build my first 10 PAGK as follows.

1 x Justicar with Halberd/SB (just because he is the Justicar and will be challenged) (Is the Justicar a points option or is he in the squad already?)

2 x GK with Psycannon.

1 x GK with NFH/SB (just incase I need it to smash vehicles)

6 x GK with NFS/SB

Magnetize the Backpacks for swaps.

Give them Psybolt Ammo and maybe a rhino.

I shall not fear assault, but it will not be my first choice. The Terminators can sort that out with the Dread Knight. biggrin.png

This is really an all-around good build. You can't go wrong with that. 

 

Note that the positioning of your justicar when you charge will be critical, as he will, most of the time, be the first to hit and you want to capitalize on that to take out the power weapon ((or euivalent) in the unit you charge, out of the equation, before it strike. (Unless there is a challenge of course)

I would challenge if there was a challenger to challenge.

I also like the shooting power of this unit. I do believe both the Storm Bolters and the Psycannons are assault weapons. woot.gif

Although the Psicannons do not benefit from the Psybolt ammo, the 8 SB will, which is 16 shots @ S5, AP 5.

Not too sure of the Psycannon stats yet but I think they'll be able to pump out a total of 8 shots @ S7, AP 3.

Then I charge. Ha ha ha ha ha ha ha Fear my Wrath Deamons. devil.gif

I am really starting to love this weapon. tongue.png

Stand still and fire 4 shots, move and snap fire 4 shots or move, shoot 2, then charge. Brilliant. biggrin.png

And all of them S7, AP4 with same range as the Storm Bolters and Rending. woot.gif

Outstanding.

I am really starting to love this weapon. tongue.png

Stand still and fire 4 shots, move and snap fire 4 shots or move, shoot 2, then charge. Brilliant. biggrin.png

And all of them S7, AP4 with same range as the Storm Bolters and Rending. woot.gif

Outstanding.

You see now why its the go to choice for any squad. Most chapters would kill just to get psybolts.

It's 24", same as the psilencer and storm bolters. There's no snap firing it though. I made an error in one my earlier posts if that's where you got snap firing from (not sure which topic though xD). Its either "assault 2 or heavy 4, rending". If you move you only get 2 shots. On terminators they obviously will always use the heavy option, yet the rulebook just wanted to clear that which was obvious (you'll see what I mean in 3 days!), and leave out the dubiousness of if the assault option still has rending. It does, breath easy.

Quick question: why couldn't I choose to snap-shot as heavy if I move? I'd never thought of it before, but right now, I can't see why I couldn't? Of course, I could not assault right after. Technically, It's never a good option, even with prescience, but still...

Quick question: why couldn't I choose to snap-shot as heavy if I move? I'd never thought of it before, but right now, I can't see why I couldn't? Of course, I could not assault right after. Technically, It's never a good option, even with prescience, but still...

 

You answered your own question brother. ;)

 

Besides you'll have a better chance hitting 2 normal BS shots than 1 snap shot.

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