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My Grey Knight Strike Force 04/06/14 - Present


SCOTT_FRANCIS

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Usually a good thing, but it's still a forced mode. Maybe somehow your TDA loses Relentless. You can't choose to use the Assault mode. sad.png

Entirely theoretical. Special rules that remove other special rules without referencing base mechanics (ie Ignore Cover ignores cover, not Stealth) are very rare in 40k, and for good reason. If you removed Relentless from Terminators you'd make their heavy weapon useless.

Apart from things that Ignore FnP (for an example only).  As I said, it was just potential situation where the forced choice to always use the Heavy profile could be detrimental.

 

Will that ever happen?  Probably not. ;)

I don't like it either, well not anymore. It was good if you had a lone champion that was charged as the enemy unit needs to get into base contact with your model and thus Sword Storm could wreak havoc, providing his initiative was higher. But since his psychic power has been removed he is a sub-par choice. Not a bad as Crowe, but since they're pretty much the same it's damn close.

I don't like it either, well not anymore. It was good if you had a lone champion that was charged as the enemy unit needs to get into base contact with your model and thus Sword Storm could wreak havoc, providing his initiative was higher. But since his psychic power has been removed he is a sub-par choice. Not a bad as Crowe, but since they're pretty much the same it's damn close.

 

Bro Champs are literally useless now. 'Perfect Warrior' is anything but. Dumbest 'special snowflake' rule they've ever done to a combat character. I mean, he's bad at melee because of it, and yet melee is all he does. 'Heroic Sacrifice' was the final nail in the coffin. 

 

Crowe has been unplayable since our codex came out. Even if they gave him IC status now, he'd still be too worthless to bother with. 

But you don't need 'Objective Secured' Purifiers. 'Objective Secured' Terminators we have by default, you can almost get another squad of them for Crowe's price. I see no reason why you'd want Purifier Troops anyway. They're perfectly fine as Elites, same as Paladins. 

Terminator Troops are almost too good to pass up. But at 400 points for a 10 man unit plus extras? That's a big point sink in a 1500 point game.

 

I have been reading C:GK and have another question concerning Purifiers and Purgation squads.

 

Purifiers x 10, 4 x Psycannons, KOTF with Force Halberd = 282 points

 

Purgation Squad x 10, 4 Psycannon, Justicar with Force Halberd = 283

 

Both can take Psibolt Ammo, Purifiers are Fearless and have 2 A. Other than the extra choices in the Elite section, why would anyone take the Purgation Squad?

I use purgation squads in larger games, generally as a minimalist squad. Justicar and 4 psycannons for 180 pts. They are fairly effective if you can keep your opponents' attention on other threats. And now, with them being scoring, they could actually be an effective home guard unit

Right Brothers, it's HQ time.

I am probably going to go with Grand Master Mordrak, I like the Idea of a 10 GK Terminator unit Deep Striking with no scatter and the ability to SCOUT another big squad of Terminators. GK Terminators with OUTFLANK. biggrin.png

I also like Justicar Thawn. I do have a question though. Is he really a 75 point up grade for the Justicar already in the squad? If so he is a tad expensive, points wise. Does any one else play him? Is he worth the points?

I will be aiming for a PURE GK army and going for 10 man squads to maximize Psicannons and Psibolt ammo. I can always combat squad them later if I wish.

I would like some advice from GK players as to which HQ they play and why.

I have my 1850 point strike force mapped out. Just need to buy it all now. biggrin.png

Mordrak

10 Purifiers, 2 x Hammer, 8 x Halberds

10 Terminators, 2 x Psycannon, 1 x Hammer, 9 x Halberds, Psybolt ammo

10 Strikes. 2 x Psycannon, 1 x Hammer, 1 x Halberd, Psybolt Ammo

10 Interceptors, 2 x Psycannon, 2 x Hammers, 2 x Halberds, Psybolt ammo

Dreadknight, Heavy Psycannon, Greatsword

Psyfleman

I plan to Deepstrike Mordrak and the Terminators, Outflank my Dreadknight, the Interceptors I will use to bounce any objectives towards the end of the game, Strikes will stay close to the Dreadnought for mutual support, Purifiers will be Outflanking if I roll enough, if not, aiming for a nice juicy HQ choice.

Comments welcome. msn-wink.gif

Yes, I play Thawn, and yes, while I think he is a touch expensive, I like him. It's funny, watching my opponent's face as Thawn stands time after time. Plus, once he is separated from the unit, he is his own troop option with Objective Secured
It's a good list, but Mordrak is not an IC so cant be attached to a squad. I thought the terminators you're referring to were his ghost knights which would also allow you to attach an IC to Mordrak providing he has at least one. For 75 points you should get the teleporter for the NDK. It will ensure he is on the table first turn and not delayed. Not sure on the specifics of Interceptor but I think interceptor also works with outflank as that is coming in from reserves so would be just as susceptible as deep striking (which is also an option without the teleporter)

I just looked through the Codex, none of the HQ can be attached to a squad then.

 

They are all Infantry (Character), that can not be right.

 

Not seen anything in the rules that say the Dreadknight can arrive first turn! Where is that? Because if that's right, so can the Interceptors because the NDK Personal Teleporter uses the same rules.

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