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My Grey Knight Strike Force 04/06/14 - Present


SCOTT_FRANCIS

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Yes, I play Thawn, and yes, while I think he is a touch expensive, I like him. It's funny, watching my opponent's face as Thawn stands time after time. Plus, once he is separated from the unit, he is his own troop option with Objective Secured

And now that Thawn can also be the warlord, he's twice as mean!

I just looked through the Codex, none of the HQ can be attached to a squad then.

 

They are all Infantry (Character), that can not be right.

 

Not seen anything in the rules that say the Dreadknight can arrive first turn! Where is that? Because if that's right, so can the Interceptors because the NDK Personal Teleporter uses the same rules.

All HQs are characters si they can accept challenges etc. The Independent Character rule lets them attache to a squad, which is missing from Mordrak and Crowe, making Crowe useless but Mordrak gets his optional bodyguards, provided Mordrak stays alive.

 

Its the teleporter that allows the model to shunt, moving 30" which you can use turn 1. It aviods intercepter, waiting for reserves on turn 2+ and is guarenteed to work, unlike rolling reserves. The downside is you cant assault afterwards. Just like reserves!

Quozzo, you are the reason I love this forrum, I would never have thought of doing that.

Can I shunt after the SCOUT move? Oh my lord, I think I NEEEED to get 75 points from somewhere, NDK Personal Transporter. biggrin.png

Yes, I play Thawn, and yes, while I think he is a touch expensive, I like him. It's funny, watching my opponent's face as Thawn stands time after time. Plus, once he is separated from the unit, he is his own troop option with Objective Secured


And now that Thawn can also be the warlord, he's twice as mean!

He can be my Warlord? I would still need to take a HQ though, right?

Only issue I see with your list scott: fliers will ruin your day. What do you plan to do about hell drakes for your pa guys? Helps drakes will hurt you a lot, but so could many fliers.

 

Thats what the Psyfleman with his Twin Linked Autocannons is for, I know he needs 6's but he should get some with re-rolls. 4 shots, re rolling. As he needs 6's, thats 8 rolls to get a 6.

 

I am reading that right yeah? And without the special rules, he might get shot up before he gets a chance. Hmm, maybe a re-think?

 

How about a Storm Raven?

 

Yes, I play Thawn, and yes, while I think he is a touch expensive, I like him. It's funny, watching my opponent's face as Thawn stands time after time. Plus, once he is separated from the unit, he is his own troop option with Objective Secured

And now that Thawn can also be the warlord, he's twice as mean!

Esp because no matter how many times they put him down, he doesn't give up Slay the Warlord if he is up at the end of the game

Storm raven for the win. Combat squad your strikes for an extra wc. Toss half in the raven, then skies of guru them onto an objective :).

Or if your feeling brave... Throw half the purifiers in the raven and deep strike some cleansing flame shenanigans ;)

Yeah, you would still need an HQ. The only requirement for warlord now is that it has to be a character. Dreadknight warlord anyone?

 

Dreadknights are Monstrous Creatures, though, right?  Not characters, so don't qualify to be your Warlord.

I keep hearing (from blood angel forum) that in 7th ICs can be attached to single models without independent character, not sure if this is correct or not

 

That is correct.  The prohibition against Independent Characters joining "units of a single model" is now gone.  However, they are now prohibited from joining Monstrous Creatures, so the Tau trick of doing this in 6e with Riptides is a thing of the past.

 

Yeah, you would still need an HQ. The only requirement for warlord now is that it has to be a character. Dreadknight warlord anyone?

 

Dreadknights are Monstrous Creatures, though, right?  Not characters, so don't qualify to be your Warlord.

 

Dreadknights are characters though. At least, according to my digital codex.

I have my 1850 point strike force mapped out. Just need to buy it all now. biggrin.png

Mordrak

Mordrak isn't an Independent Character, so he can't attach to those Terminators. The only unit he can operate with are his own Ghost Knights, which are sub-par in that they can't take a Psycannon, and they disappear if Mordrak dies. Some people use him (Jeffersonian, for example), but I'm just pointing out that you can't use him in the way that you'd like to.

My advice is to build a Grand Master with magnetized close combat weapon choices, so you can play this model as a generic Grand Master for now, and switch to Mordrak if they improve him in a 7e codex.

10 Purifiers, 2 x Hammer, 8 x Halberds

You're going to want some Psycannons in there. These guys are a great shooting force, as they can take up to 4 per unit. Take two at a minimum, but I'd max with all 4.

10 Terminators, 2 x Psycannon, 1 x Hammer, 9 x Halberds, Psybolt ammo

I'd take a couple more Hammers, as you don't want these guys to get stuck against enemy 2+ Saves and not be able to easily deal with it. They have their own 2+ Saves to help them live long enough to actually use their Hammers, unlike models in Power Armour. I've got 4 Hammers and 6 Halberds in my GKT squads (with several magnetized, so I could swap in a Banner or other weapons if I wanted to.

10 Strikes. 2 x Psycannon, 1 x Hammer, 1 x Halberd, Psybolt Ammo

Strikes don't really get you much this edition. For just a few more points (if you can find any), you might as well just get more Purifiers, or whatever. You still need the 2nd Troops choice in a Battleforged list, but you could split your Terminators (above) into two Squads of 5 and take care of that requirement easily enough, and just drop the Psybolts.

Don't get me wrong, you can still take them if you prefer to, it's just that they don't do much for you that other choices can't do better.

10 Interceptors, 2 x Psycannon, 2 x Hammers, 2 x Halberds, Psybolt ammo

Good. Expensive as can be, but very effective!

Dreadknight, Heavy Psycannon, Greatsword

Greatsword is a must, especially if everyone agrees to continue using it as we did in 6e. Heavy Psycannon, however, you can do without. Heavy Incinerator (HI) is the ranged weapon of choice, because you get to put the template exactly where you want it, and it ignores Cover. The HI gives you a unique capability that doesn't otherwise exist in the Grey Knights' arsenal, whereas the Heavy Psycannon is fairly redundant. Magnetize the weapons, though, in case the 7e codex makes different selections worthwhile.

You'll also want to find the points for a Personal Teleporter here, as it improves the Dreadknights' threat exponentially.

Psyfleman

This guy is hard to beat.

V

 

 

Yeah, you would still need an HQ. The only requirement for warlord now is that it has to be a character. Dreadknight warlord anyone?

 

Dreadknights are Monstrous Creatures, though, right?  Not characters, so don't qualify to be your Warlord.

 

Dreadknights are characters though. At least, according to my digital codex.

 

I think there is an edition transition issue here. The 6e Errata/Amendments/FAQ clarified which units were considered 'characters' because that distinction became important with the new-at-the-time edition. Unfortunately, when the 7e documents were published, they didn't bother to include those details again, so for those of us without the digital edition (just hard books) neither the Dreadknight nor even any of our Justicars are characters. Clearly, this is an oversight, and will hopefully be quickly addressed.

 

Looks like I need to send another email to the Rules blokes.

 

EDIT:

 

The following email just sent --

 

Dear sir or madam,

 

 

The previous (6th edition) version of the Errata/Amendments/FAQ document detailed which Grey Knights units were considered 'characters', which is an important distinction for things like Challenges, and which models/units are eligible to be the Warlord. However, the current 7th edition Errata/Amendments/FAQ document now fails to specify this. One would expect that Justicars, Dreadknights, Grand Master Mordrak, Castellan Crowe, and all of the Independent Characters should still qualify as 'characters'. I recommend that the document be revised at the earliest opportunity to reflect this.

 

 

Best regards,

 

V

Brothers, thank you for your insight, I learn something new new every time I get a comment.

 

As I have not purchased any thing more than the Codex and 5 PAGK as of yet, I will ammend my list following the advice I have received.

Right, been looking again, two questions.

 

1) A 10 man squad, split into combat squads, generates 2 Warp Charges?

 

2) A DreadKnights Nemesis Doomfist works in the same way as a Dreadnought Close Combat Weapon (S x2). Where is the Strength limit to 10 rule. I can't find it. Does it no longer exist?

My extra Terminators and Power Armour guys arrived. Thats 5 Terminators and 15 Power Armour. With the Dreadnought and a Storm Raven, thats a good start.

 

I have decided to go with GM Mordrak and his Ghost Knights.

 

 

Here is my representation of GM Mordrak, he is undercoated and the base is unfinished, but I like the way the pose has worked out.

He has moved his left foot back and taken a challange stance. Ready to swing the Hammer around and dispense the Emperors Justice.

 

Comments anyone?

I have a question. If Mordrak is not an Independant Character and if you take a unit of his Ghost Knights he becomes an upgrade character in the unit, can you then attach Independant Characters to that unit? Say, maybe, an Ordo Malleus Inquisitor, in Terminator Armour, with a Psycannon and ML1? So you can deep strike them in on turn one and ruin someones day? Maybe Psycannon the Riptide or the Imperial Knight or maybe the Eldar Wraith Knight. Maybe shoot the living censored.gif out the enemies really expensive unit?

Was just wondering if it's legal, I think it is.thumbsup.gif

I have a question. If Mordrak is not an Independant Character and if you take a unit of his Ghost Knights he becomes an upgrade character in the unit, can you then attach Independant Characters to that unit? Say, maybe, an Ordo Malleus Inquisitor, in Terminator Armour, with a Psycannon and ML1? So you can deep strike them in on turn one and ruin someones day? Maybe Psycannon the Riptide or the Imperial Knight or maybe the Eldar Wraith Knight. Maybe shoot the living censored.gif out the enemies really expensive unit?

Was just wondering if it's legal, I think it is.thumbsup.gif

Yeah that's legal. in 7th you can attach ICs to a unit of one, unlike in 6th were you needed to buy a single Ghost Knight to get round the loop hole, so the Mordrak bomb became even better.

I see, you can't attach Mordrak to anyone, but you can attach IC to Mordrak with or without his Ghost Knights. 

 

So my "Mordrak/Inquisitor Bomb" is a go, oh good.

 

HQ - Ordo Malleus Inquisitor, TDA, Psycannon, ML1+Sword

 

HQ - Mordrak and 4 Ghost Knights

 

E - Purifier Squad, 2 x Psycannon

 

T - Strike Squad, Psycannon

 

T - Strike Squad, Psycannon

 

FA - Interceptor Squad, Psycannon, Halberds x 3, Hammer

 

FA - Interceptor Squad, Psycannon, Halberds x 3, Hammer

 

FA - Stormraven, MM + TLLC

 

HV - Psyfleman

 

ML1 x 8 and exactly 1500 points. I just need to buy another 10 PAGK and I am there.

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