librisrouge Posted June 5, 2014 Share Posted June 5, 2014 I'm wondering what scion users give their officers. I'm thinking little in the way of upgrades but the bolt pistol tempts me for range. Also, two wounds almost makes me consider a power weapon or *gasp* a powerfist for challenges against sergeants. Thoughts? Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/ Share on other sites More sharing options...
David Ravel Posted June 6, 2014 Share Posted June 6, 2014 Are you speaking of the big boss of the Scions command squad ? If so, he is the only model in the MT and IG codex to have ini 4. I always give a power sword for that reason. He can kick marines ass. Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3709850 Share on other sites More sharing options...
Kierdale Posted June 6, 2014 Share Posted June 6, 2014 I think David has a fine idea there, taking advantage of the I4 via a power sword. I'll be remembering that if I get more Scions. Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3709857 Share on other sites More sharing options...
librisrouge Posted June 6, 2014 Author Share Posted June 6, 2014 Would you consider a Power Maul for similar reasons? I did the mathammer on it once but I can't quite remember. I think the maul and sword were comparable enough that the maul might be a better choice. What about the Bolt Pistol vs. Hot Shot Laspistol? Range 6" really hurts the hot shot. Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3709883 Share on other sites More sharing options...
David Ravel Posted June 6, 2014 Share Posted June 6, 2014 You are right about the maul. Its just that I don't like the idea of running around with a mace lol. As far as the pistol goes, it depends how I suit up the squad. If I run them with full flamer for CC/overwatch, I'll take the bolt pistol to have ap5 all around with no drawback. But if I gear my guys with plasma for massive violence, I'll take Hot Shot or Plasma so that he doesn't becomes useless in the shooting phase. It depends on the role you give him and the pts you are putting into your Scions I guess. Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3709962 Share on other sites More sharing options...
march10k Posted June 6, 2014 Share Posted June 6, 2014 Hmmm....really interesting...of course, we're talking about a model that could well be stuck serving as your warlord, he better damned well be able to kill a space marine sergeant! Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3709971 Share on other sites More sharing options...
librisrouge Posted June 6, 2014 Author Share Posted June 6, 2014 I don't know, I've regularly had my IG Warlord slain by less impressive things than IG sergeants. Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3709993 Share on other sites More sharing options...
cypherthefallenangel Posted June 6, 2014 Share Posted June 6, 2014 I gave mine a plasma pistol. Like most guardsmen the S3 and T3 make him pretty crappy in assault so I play to his bs4. Well that and the dark angel in me, hands out plasma to everything. Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3710046 Share on other sites More sharing options...
WarriorFish Posted June 6, 2014 Share Posted June 6, 2014 I think the I4 is a bit of a red herring, he needs to be running around giving orders and shooting stuff. Assault is something Guard don't do as we're a shooting army through and through, for Scions they're handier in a fight but have better fire power that you're losing by doing so. If I give commanders upgrades it's to make them live longer or maybe give them a little to add to the shooting. If you were to give him some CC punch I think the maul is a better choice but swords are always a solid default (and look cooler). Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3710097 Share on other sites More sharing options...
Shaolin_Monkey Posted June 8, 2014 Share Posted June 8, 2014 I'm with cypherthefallenangel all the way. Plasma for everyone. Mine usually sits in a squad with four plasma guns though so I wouldn't want him to feel left out! If the points are spare I will often upgrade him to a power sword too just in case. "Better to have it and not need it than to need it and not have it!" Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3712621 Share on other sites More sharing options...
Nicodemus Doloroso Posted June 9, 2014 Share Posted June 9, 2014 I must respectfully disagree with the learned WarriorFish when he says "assault is something Guard don't do". I've done assault-oriented guard for years with reasonably good success. You do have to be very careful though and it can quickly turn into a bloodbath. But Guard does do assault we just do it differently with numbers and finesse (and lots of flamers/meltas/grenade launchers). I find company commanders surprisingly decent with 3 wounds and the refractor field. Unfortunately the Tempestor Prime has neither but I4 is a plus. I think he can be reasonably competent just don't expect too much. Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3712775 Share on other sites More sharing options...
David Ravel Posted June 9, 2014 Share Posted June 9, 2014 I did a game today with Scions + Inquisition. My Tempestus Command Squad was equipped with 3 flamer and a medipack, the Prime with a power sword and was in team with Coteaz. It was very effective. I was able to violate a Berseker Squad and even (with luck must I say) finish off 2W off a Bloodthirster with Coteaz lol. And with Plasma on the normal scions, its very good. But I think that If I played with orders (tight formation of squad), I would take bigger squad and keep the hotshot. WIth the new orders (sniper, etc.) they are fething effective ! Yet I was pleased (again) with CC Tempestus. I wouldn't charge Deathcult Assassin or DW Knight, but I guess it can messed up (especially with flamer before the charge) stuff that isn't dedicated to CC and even survive (as I did with berseker). Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3712834 Share on other sites More sharing options...
march10k Posted June 9, 2014 Share Posted June 9, 2014 My favorite use of a tempestus command squad is four plasma guns, giving themselves the twinlinking order. Generally means 7+hits and no gets hot....zorch whatever they parachuted in on! Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3712864 Share on other sites More sharing options...
WarriorFish Posted June 9, 2014 Share Posted June 9, 2014 I must respectfully disagree with the learned WarriorFish when he says "assault is something Guard don't do". I've done assault-oriented guard for years with reasonably good success. You do have to be very careful though and it can quickly turn into a bloodbath. But Guard does do assault we just do it differently with numbers and finesse (and lots of flamers/meltas/grenade launchers). I find company commanders surprisingly decent with 3 wounds and the refractor field. Unfortunately the Tempestor Prime has neither but I4 is a plus. I think he can be reasonably competent just don't expect too much. I should have clarified: assault is something we don't spend lots of points on Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3713010 Share on other sites More sharing options...
Grimdeath Posted June 9, 2014 Share Posted June 9, 2014 Based on some of the comments I read in this thread, I did my 5 man command squad up this past weekend with the Temp Prime having a powerfist and a plasma pistol and the 4 scions equipped with flamers. It was glorious deep striking onto an emplacement of 10 Ork lootas and templating them all down in round. Thanks! Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3713535 Share on other sites More sharing options...
WarriorFish Posted June 9, 2014 Share Posted June 9, 2014 Good job on showing those green skins who's boss! Flamers are a Guardsman's best friend :) Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3713578 Share on other sites More sharing options...
Nicodemus Doloroso Posted June 9, 2014 Share Posted June 9, 2014 Nicely done, Grimdeath! Did you have a chance to use the power fist at all? @WarriorFish: you wrote "assault is something we don't spend lots of points on" ... well, that remains to be seen! I've invested close to 2/3 of my Astronomi-con army list into assault units, but since I've never played a game in 6th let alone 7th with the new ways of assault we'll see how it goes. I'll be doing, at the very least, battle summaries if not batreps when the time comes. For now, still plugging away on the Hydra ... Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3713635 Share on other sites More sharing options...
WarriorFish Posted June 9, 2014 Share Posted June 9, 2014 I suppose each Guardsman is technically points you spend on assault if you use them appropriately when you put it like that! I'll look forward to your batreps on it, you could call it "Nico's Treatise on Bayonet Stabbings" :P Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3713748 Share on other sites More sharing options...
Grimdeath Posted June 9, 2014 Share Posted June 9, 2014 Nicely done, Grimdeath! Did you have a chance to use the power fist at all? @WarriorFish: you wrote "assault is something we don't spend lots of points on" ... well, that remains to be seen! I've invested close to 2/3 of my Astronomi-con army list into assault units, but since I've never played a game in 6th let alone 7th with the new ways of assault we'll see how it goes. I'll be doing, at the very least, battle summaries if not batreps when the time comes. For now, still plugging away on the Hydra ... No sir, didn't get a chance to use the powerfist. The command squad destroyed the shootas in the backfield, everything else was midfield by the time I got them in the game. I used 2 meltas in my other 2 squads, they made a difference as well. Has anyone had any good experience with hot-shot lasguns? Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3713812 Share on other sites More sharing options...
Nicodemus Doloroso Posted June 9, 2014 Share Posted June 9, 2014 I suppose each Guardsman is technically points you spend on assault if you use them appropriately when you put it like that! I'll look forward to your batreps on it, you could call it "Nico's Treatise on Bayonet Stabbings" :P I think we have a name for my batrep thread! :D Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3713877 Share on other sites More sharing options...
David Ravel Posted June 10, 2014 Share Posted June 10, 2014 Anyone who says that guardsmen can't do good CC should try out a blob of 50 with power weapons/meltabomb + Azrael + Priest + Xenos Inquisitor with rad and psy grenade. It will obliterate anything in CC. Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3713933 Share on other sites More sharing options...
WarriorFish Posted June 10, 2014 Share Posted June 10, 2014 Maybe, but that's not really Guardsmen doing good CC with the addition of units from two other codices :P Hotshots are quite good I find, not fantastic but certainly useful thanks to their AP. You won't be mowing Marines down by the squad but you shouldn't have issues with them mopping up or making a solid first hit. Often the threat of denying an armour save can be just as beneficial to you as the shooting itself. Link to comment https://bolterandchainsword.com/topic/292047-tempestor-prime-loadout/#findComment-3714166 Share on other sites More sharing options...
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