AngryCanadian Posted June 7, 2014 Share Posted June 7, 2014 Played a 1500pt game vs Imperial Fist Today 4 Objectives – Standard deployment My List Mephiston Furioso Libby Fragioso –Grapple in Pod Corbulo Aslt x 5- Meltagun – Razorback -Las/Plas DC x 7 – 2 Axe with Landraider Crusader StormRaven- MM, Astl cannon Opponent List –Just from memory Librarian 2x units of scouts with bolters Centurions x3- Grav Guns 2x Vindicators Stormraven –Lascannon, ?missles or rockets? Imperial Knight Set-up Mephiston rolled on Biomancy and Furioso Libby rolled on Divination Mephy got Iron Arm He won the roll to deploy first, and chose to go second In the image you can see my Deployment, Mephy, Corbs and the Furioso Libby Behind the Raider, the Razorback Deployed on an Objective, Death Coy are in the Raven in reserve On his side theres the Centurions and libby in ruins on the left and scouts in center, I think I may have had some psychological effect on this opponent from past games because he held the knight and Vindicators in reserves http://i432.photobucket.com/albums/qq41/angrycanadianguy/DSCF0749.jpg Turn 1 Mephy & Corbs got into the empty Raider and moved up 12”, Libby Furioso moved forward, Fragioso Podded in by the Scouts, LandRaider shot at Centurions and Fragioso Shot at scouts During his turn the Centurions immobilized the LRC http://i432.photobucket.com/albums/qq41/angrycanadianguy/DSCF0750.jpg Turn 2 I got the Raven in from reserve, F. Libby moved up, Fragioso switched targets to shooting centurions, along with Stormraven (no missles), LRC and Razorback leaving only the leaving the Libby left getting me first blood for killing the Centurions He got 1 vindicator and the Knight in from reserves, shooting at the fragioso but failing to do any real damage, I got lucky I guess had cover from Demolisher and battlecannon whiffed only getting a glance on it http://i432.photobucket.com/albums/qq41/angrycanadianguy/DSCF0751.jpg Turn 3 Fragioso and F. Libby moved towards the knight, Mephy and Corbs got out moved close to ruins, Raven dropped to hover moved to shoot side armour of titan (saved my missles just for this) Death Coy dismounted to assault Vindicator, Mephy got Iron arm off and the Furioso Libby got Prescience off on the Fragioso (used 5 dice and perils, took glancing hit) As the shooting phase began he chose to use the Ion shield to the side with the Raven, the LRC took out the lone Librarian, then the Lascannon from Razorback stripped off the 1st hull point of the Knight, the Fragioso took 3 more hull points off buffed by prescience with the frag cannon, metla and magna grapple, the raven then shot 3 missiles, the aslt cannon and MM into the side armour Stripping the remaining two hull points off of the Knight, this led to my opponents choice in using one of the new rules in 7th Edition he accepted defeat http://i432.photobucket.com/albums/qq41/angrycanadianguy/DSCF0752.jpg My Thoughts Well the Mephy & Corbs combo did nothing for me, not really there fault as everything kept dying (shouldn’ t really complain about that I guess but I would have like to see them do something since I used a considerable amount of points to fit them and the LRC in the list *The Fragioso shinned through in this game for me taking those 3HP off the Knight also had I played the knight I would have put it and the 2 Vindicators on the table making the opponent choose what to shoot at between 4 real targets, 2 vindi’s, the knight and Centurions We did play a 2nd game where I used a different list while he used the same maybe I’ll do a quicker batrep of that one too Thanks for reading Link to comment https://bolterandchainsword.com/topic/292109-1500pt-batrep-blood-angels-vs-imperial-fist/ Share on other sites More sharing options...
Demoulius Posted June 7, 2014 Share Posted June 7, 2014 Grats on the win! When I read that the knight was in the list I expected a carnage but him keeping it in reserve hurt him.... Looking forward to the next batrep :) Link to comment https://bolterandchainsword.com/topic/292109-1500pt-batrep-blood-angels-vs-imperial-fist/#findComment-3711069 Share on other sites More sharing options...
Dolchiate Remembrancer Posted June 7, 2014 Share Posted June 7, 2014 similar comment: I played my knight for the first time with my BAs in a 1500 point game against an EC army. DEFINATELY worth it. That thing can kill in CC and in shooting and is quite resilient. Link to comment https://bolterandchainsword.com/topic/292109-1500pt-batrep-blood-angels-vs-imperial-fist/#findComment-3711498 Share on other sites More sharing options...
MephistonTheLordOfDeath Posted June 7, 2014 Share Posted June 7, 2014 Thanks for sharing! I'm a sucker for bat reps with pics! Link to comment https://bolterandchainsword.com/topic/292109-1500pt-batrep-blood-angels-vs-imperial-fist/#findComment-3711637 Share on other sites More sharing options...
Shaezus Posted June 9, 2014 Share Posted June 9, 2014 Great result :) I also found fraggy dreads work well against knights, particularly if you can drop them on different facings of the knight. One thing though - I thought the rules say we can fire no more than two of any stormraven's missiles in one turn? Link to comment https://bolterandchainsword.com/topic/292109-1500pt-batrep-blood-angels-vs-imperial-fist/#findComment-3713003 Share on other sites More sharing options...
Demoulius Posted June 9, 2014 Share Posted June 9, 2014 He can use the machine spirit to fire a 3rd missle! Unless im mistaken? :) Link to comment https://bolterandchainsword.com/topic/292109-1500pt-batrep-blood-angels-vs-imperial-fist/#findComment-3713852 Share on other sites More sharing options...
Shaezus Posted June 10, 2014 Share Posted June 10, 2014 Ooooh yeah silly me! :D Link to comment https://bolterandchainsword.com/topic/292109-1500pt-batrep-blood-angels-vs-imperial-fist/#findComment-3714115 Share on other sites More sharing options...
Jolemai Posted June 10, 2014 Share Posted June 10, 2014 PotMS does not allow the firing of a third Bloodstrike Missile. You can only ever fire up to two missiles a turn. Link to comment https://bolterandchainsword.com/topic/292109-1500pt-batrep-blood-angels-vs-imperial-fist/#findComment-3714200 Share on other sites More sharing options...
SonOfThunder Posted June 10, 2014 Share Posted June 10, 2014 I thought this limitation (2 missiles per turn) had been removed in 7th?...Don't have the manual on me now, but remember this detail from a compilation of changes in 7th edition. Link to comment https://bolterandchainsword.com/topic/292109-1500pt-batrep-blood-angels-vs-imperial-fist/#findComment-3714223 Share on other sites More sharing options...
Demoulius Posted June 10, 2014 Share Posted June 10, 2014 Woah, if thats the case you can come in from reserve and fire all 4 missles at 1 target (if youd so wish) thats sick :D Link to comment https://bolterandchainsword.com/topic/292109-1500pt-batrep-blood-angels-vs-imperial-fist/#findComment-3714924 Share on other sites More sharing options...
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