Jump to content

Necron CCB


Crazy Jay

Recommended Posts

I actually play Necrons, and have used the CCB in 7th.

 

The funny thing is the Destroyer Lord is probably better bang for the buck, because it's cheaper, can hide in a unit, and confer Preferred Enemy onto its unit (usually Wraiths).

 

My advice would be to pour firepower into the unit because in close combat it is a beast. It's forte is survivability because the owning player gets to delegate shooting wounds to either the Lord or the Barge. It will most likely also feature a 3+ invulnerable and Mind Shackle Scarabs and a Scythe. 

 

So I'd stay away from it in close combat unless you can simply tarpit it.... if you have to go toe to toe with it, probably good old Hammer/Shield guys or Deathwing Knights as a second option.

 

In close combat you can dictate where the wounds are allocated (the rider or the ride). 

 

*Note: the way I play a command barge is it cannot join a unit. Some people are claiming RAW allows it to join (non-vehicle) squads.

 

*Note 2: Mind Shackle Scarabs did get an indirect minor nerf. Since you keep your models where they were during a challenge now, targeting a challenged character for Mind Shackle is nearly impossible since you are still in close combat with some of the other squad members and Mind Shackle is random. 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.