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Khârn and Deny the witch in 7th


WarSpirit

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I'd say Force is always nullfied against Khârn, and witch fires and maladictions against him and his unit are denied on a 2+, where as blessings are denied on a 6+

We run with the thought that if you rolled 2 dice for a ML1 power and I deny 1, it still goes thorough,  But if you roll 2 dice for a ML2 power and I deny one, it does not.

Khârn passes his Deny the Witch rolls (not tests) on a 2+. This means you still need to roll at least as many successes as your opponent; only that yours pass on a 2+ rather than a 6, as long as the power targets Khârn or his unit. (If the rule had said that he passes DTW tests on a 2+, you'd just need to roll one dice.)

 

Force isn't nullified against him as such. He just ignores the Instant Death part of the rule, but other models in his unit will be affected by it.

 

As for Invisibility, you have two rules that conflict, so the more advanced rule (i.e. the Codex rule) takes precedence.

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