shaun03 Posted June 11, 2014 Share Posted June 11, 2014 Really don't know much about guard but looking to build a small force, for stand alone army and use allies with BA from time to time. I have more of themed look in mind , no physic squad or massive amounts of armor. I would like to recreate something from the old death world codex. And when pairing up with BA it would look like a force from the old Armageddon campaigns. So far just from looking at different units I would to include. Straken HQ Ratting ( convert my own ) Vet squads with shotguns ( does GW sell shotguns or is way to make my own) Agies gun line ( can one of rattling man the quad gun?) Maybe vendetta for AA Special weapons squads metals, demo, flamers. Plasma seems pricy Are heavy weapons squads worth it? My BA list is rather outdated for 7th and wasn't verry competitive to start. So adding the IG is more fluff look than anything else. Just need to complement the two forces, BA runs three baals and rest jumps with 1 DC dread 10 DC with bolters and few PW in a raven. So it's fast and more like glass cannon. Just need to guard to hold objects and if need be assault to either finish off something or tie it for more CC orentaded unit to come. Link to comment https://bolterandchainsword.com/topic/292319-looking-to-build-500-1000pt-guard-force/ Share on other sites More sharing options...
WarriorFish Posted June 11, 2014 Share Posted June 11, 2014 Welcome to the Guard shaun! You'll find lots of useful blurb here if you poke around but don't be afraid to ask if you can't find quite what you're looking for :) For a relatively small Guard army you'll be looking at a reasonable investment for the minimums to make them effective but this shouldn't be an issue with what you want. A few Veteran squads with Chimeras for example will provide a very good core. For allying with Marines, especially aggressive/mobile ones like Blood Angels then you should stick with the Guard's strengths of numbers and fire power. Keep the units cheaper as the Marines will be doing the elite bit better. Usually Platoons are better for this reason, as well as plenty of access to heavy weapons, and shotguns are probably not a great choice for your Veterans - though Forge World do sell a pretty cool shotgun Veteran upgrade kit. Heavy weapon squads would be good to hold objectives and provide direct fire support, special weapon ones probably less so as your Marines can do it better (as well as Platoon Command Squads - especially with flamers). A Vendetta would help with your Raven but might be a bit pricey. Link to comment https://bolterandchainsword.com/topic/292319-looking-to-build-500-1000pt-guard-force/#findComment-3715340 Share on other sites More sharing options...
Frater Cornelius Posted June 11, 2014 Share Posted June 11, 2014 Get in line soldier and listen! I am the commanding officer of House Ravenholdt in this Warzone. From me you will learn the subleties of mechanized warfare. Straken is useful to buff melee builds. On the first glance he seems to complement BA (due to new BB rules). But he will have a hard time keeping up. A Chimera is very useful for that. Add a Med Pack and have your assault troops with Priests come along either flank. You will be playing a very mobile list. Seeing as BA and mechanized guard (which will play to each others strengths). Because of that Ratlings will not fit in. I do not see why a promising recruit such as yourself will want to associate with filthy inhuman scum. A veterans job is it to carry special weapons into combat. Whether you take shotguns or lasguns to escort those is irrelevant. Just think which job they need to do. I recommend meltas for tank hunting seeing how your BA force can handle infantry. Have them ride in a Chimera, it will serve you better for navigation on a death world (and looks fits the BA better) than a Taurox. A quad gun is irrelevant to such a mobile force. It can not fire on ground targets at full capacity. I recommend the use of the standard issue Hydra. It is cheap and has massive utility. It is a threat to flyers, FMC and skimmers and can put some decent fire on grond targets due to twin linked guns. If there are no targets, use them as a distraction and block enemy line of sight, block paths, tank shock/ram or contest objectives. I recommend using 2 hydras in 1 squadron. The Vendetta is obsolete for its cost. 2 Hydras can put enough pressure on flyers and skimmers for a fraction of the cost. Leave tank hunting to meltas and jump troops. In total it would look like so: 1x CCS Straken MedKit Any special weapons you wish, if any Chimera 2x Veterans Grenadiers 2 meltas 1 AC Chimera Hydra Battery 2x Hydra This should amount 480 + whatever cost the your CCS would have. It brings you 6 super scoring units, good AA, a decent buffer should you take straken, solid AT and a mobile force. Whether Straken is worth it, is up to debate. He is expensive. YMMV. Should you chosen warzone escalate, you might look at 2 more units. Firstly, a Hellhound Squadron. They support the mobile idea of your army and gives you units a solid alpha strike due to the torrent flamer. Take 1-2 in a squadron. Lastly I can recommend the Leman Russ chassis. Replace the CCS with a Tank Commander Squadron (2 Leman Russ). You have plenty cover ignoring weapons and focused tank hunters. What you need is a heavy hitter. A Vanquisher Commander with hull-LC paired with a naked LRBT as wingman costs 325 points. In this case your IG part would cost 805 + the hellhound variants if you wish (with HH around 950-1050). This is reasonable at 2000 points. If playing less I would go with the Veterans, Hydras and a cheap HQ, possibly the HH variants, but that depends. As for Platoons.. I can not stand random riff raff littering my forces. Every soldier needs to pull his weight. We pride ourselves with nobility and finest steel. You choose the path that suits you and remember, the Emperor is watching. Stray from the path of honour and His holy flames will smite you. Dismissed! Link to comment https://bolterandchainsword.com/topic/292319-looking-to-build-500-1000pt-guard-force/#findComment-3715431 Share on other sites More sharing options...
shaun03 Posted June 11, 2014 Author Share Posted June 11, 2014 Thanks for the tips, it's good read a mix of strategies and tactics useing the guard. Pairing the speed up would rather beneficial as I can use use the chimaera for mobile cover for my jumpers. And plt could hold on to back obj the way 7th is set up sometimes you end up moving to fast and leave gaps open and lose grip on backfield obj. Perhaps a mix of the two would be a good place to start, take plt to camp in read and few fast moving vets support the assault BA. Going to pick up a copy of codex this week, as I am unflimar with vets specail rules. Link to comment https://bolterandchainsword.com/topic/292319-looking-to-build-500-1000pt-guard-force/#findComment-3715456 Share on other sites More sharing options...
WarriorFish Posted June 11, 2014 Share Posted June 11, 2014 Glad we could be of help :D That's how I use my infantry generally, though much of the Platoons also advance with the Vets. The Veteran rules are nice, good for customising them a little especially since the carapace armour upgrade reduced to a much more reasonable price in the new codex :) Have you thought about a colour scheme for your troops? Link to comment https://bolterandchainsword.com/topic/292319-looking-to-build-500-1000pt-guard-force/#findComment-3715549 Share on other sites More sharing options...
Frater Cornelius Posted June 11, 2014 Share Posted June 11, 2014 Thanks for the tips, it's good read a mix of strategies and tactics useing the guard. Pairing the speed up would rather beneficial as I can use use the chimaera for mobile cover for my jumpers. And plt could hold on to back obj the way 7th is set up sometimes you end up moving to fast and leave gaps open and lose grip on backfield obj. Perhaps a mix of the two would be a good place to start, take plt to camp in read and few fast moving vets support the assault BA. Going to pick up a copy of codex this week, as I am unflimar with vets specail rules. If you are running them as allies (and not as a second CAD) you need to decide between vets and platoon. 1 vet 1 platoon makes little sense. You either take 1 fully kitted out platoon or 2 veteran squads. Otherwise it will be too inconsistent and less effective. My recommendation are melta vets. Link to comment https://bolterandchainsword.com/topic/292319-looking-to-build-500-1000pt-guard-force/#findComment-3715559 Share on other sites More sharing options...
cypherthefallenangel Posted June 11, 2014 Share Posted June 11, 2014 I like straken but he's expensive and really to use him properly, you really need a couple blob squads and a ride or mobile cover/ LoS blocker. If I were using Straken I would take this below as a base for my list Straken CCS with carpace armor (maybe camo too if I have the pts) 4x meltas, astropath, (and 1of the priests and primarus.) Primaris psycher. 2x priests. At least 1 infantry platoon with 50 man blob with 5x flamers and power axes and melta bombs on the sgts. attach with a AM priest. If I really want to beef up the CC ability I would take Cypher for shrouded and hit and run. Still battle brothers with BA. if you only want guard for babysitting objectives then take a CCS with a heavy weapon and master of ordinance, and a couple of camo vets (forward sentries). Link to comment https://bolterandchainsword.com/topic/292319-looking-to-build-500-1000pt-guard-force/#findComment-3716060 Share on other sites More sharing options...
shaun03 Posted June 12, 2014 Author Share Posted June 12, 2014 Colors are going be camo blend trying capture the jungle fighter look form jungles of Armageddon now if i sill had the my armageddon codecs laying around that would be useful. I think i going to have small but elite well as elite as guard can get force, the main reason i went with a agis gun line is reapsent the surviving fighters of far off jungle out post, hence only the strongest smarts and luckiest ones survived to date, so i think vets and stricken would fit this look, while not 100% useful i going to build my own version of agies gun line and man with vet sq, modeling them to all shot up and injured so they can go back out to the fight. Giving that sq a heavy weapon, for the look of the fob i going to model in a mortar pit, but for game play reason i will either give them a auto cannon or heavy bolter. The other squads will either be melts or GL and once i get a better understanding of doctrines picking one that suites them. Too bad we can't take the old booby traps from codex death worlds. Sniper riffles took a huge hit so not sure if i going to include a unit of them, Can stricken leave his ccs? if thats the case i might take MOO and park him in the gun line. Not sure with what the other upgrades do i know the medic gives FNP, having a guy waiving a banner in ambush style force does not make sense, maybe i'll think of way to model a count as that doesn't stand out against the paint and base sachem of the army. The same holds with armor heavy tanks wouldn't work well in deep jungle either so trying to avoid them, sentiles look like a solid choice for adding some armor in, what about RR put them on cold ones or would look to chaos? My BA list has good shooting power 3 baals, and good AT metals spread out, but no long range threats other than a raven no AA tho a storm raven can handle most flyers out there with easy. Cypher has always been one of favorite CH, glade they brought him back but for now he is in death guard force and wont be crossing over anytime soon, Link to comment https://bolterandchainsword.com/topic/292319-looking-to-build-500-1000pt-guard-force/#findComment-3716407 Share on other sites More sharing options...
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