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Imperial Knight army.... (insert explicative of your choice)


Nova_chron

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It's a whopping +1A at the same initiative as the Knight, with irrelevant ranged weaponry (considering you've already got one Blood Fist with a Melta Gun).

 

With the Frag Cannon (which in an ideal world is either behind or to the side), you get two shots with Rending which should cause some damage (unless Rending has been changed this edition) and, shooting caused zero damage to your Dreadnought. Point is, at best you're likely to cause more damage - even if it's just hit point removal - than +1A in combat, no?

Rear and side armour is 12?  So, its hope for a 6 on 2 rolls (ie: 33% of an AP- pen, and that's  not counting the shield since you're unlikely to get rear armour without a pod).

 

-  or - 

 

43%  chance of an AP2 pen (and +-58% chance of at least a glance)

 

Id go for the extra attack in this case.  Unless it was a drop dread. 

Magna grapple wouldnt be a bad idea though! 

Point is your odds are alot greater with the fist, which would make him ALOT bigger threat to knights.

 

Thanks to Jolemai for giving us the armour values, I was actually making this decision with AV10 rear into consideration.... (bad scatter would mean youd hit more heavily armoured side etc)

 

Even when your in his rear youd need an AP roll of 6 to do damage with the template. With the fist an AP roll of 3 does damage. Quite a significant difference :)

The fist is great...if you're tailoring for the Knight and not going "all comers" where the Frag Cannon is kind. I'd probably keep the Frag Cannon. If you want Dreadnoughts to take this thing out then you needed it to be weakened to begin with or to have multiple Dreadnoughts charge it.

Another potential thing to bear in mind is weapon destroyed results. If you have the frag cannon, a weapon destroyed result can potentially rip off the only blood fist arm and leave you a bit screwed. Fliers are definitely the best bet though as Knights aren't so hot against them - pretty sure they can't actually touch a Storm Raven with any of their guns unless you hover. I assume that's why he brought the Stormwing formation, though that seems like a large amount of points.

Knights can snap fire heavy stubbers at your fliers and yeah his storm wing was to fight my raven. Also each assault squad was packing 5 melta shots between the melta guns dual infernus sarge and an infernus wielding priest.

Knights can snap fire heavy stubbers at your fliers and yeah his storm wing was to fight my raven. Also each assault squad was packing 5 melta shots between the melta guns dual infernus sarge and an infernus wielding priest.

 

Heavy stubbers are of zero concern.  They're S4 shots. 

 

The Storm Wing is trickier -you defs need more than one raven, and you need to go second to react to his.

 

As for the assault  squad - was that yours or his? If yours, its quite nice to take on a Knight. If its his, only if he's lucky he will get 1 hit against a flyer, and then its a 50% chance of doing something and a 33% chance of getting a pen - remember the ceramite rule!!  

 

With POTMS you can take down two storm talons a turn with one raven, leaving the other one to focus on his raven.

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