Captain Coolpants Posted June 17, 2014 Share Posted June 17, 2014 The greatsword.... Does it really allow the dreadknight to have re-rolled strength 10 attacks like the previous faq said? Or must you choose which weapon the dreadknight uses in combat like you would normally for any other model? I suppose the latter makes more sense because the dreadknight still has hammerhand. Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/ Share on other sites More sharing options...
Valerian Posted June 17, 2014 Share Posted June 17, 2014 The greatsword.... Does it really allow the dreadknight to have re-rolled strength 10 attacks like the previous faq said? Yep, that's what its rules say. Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721741 Share on other sites More sharing options...
Captain Coolpants Posted June 17, 2014 Author Share Posted June 17, 2014 But the rule book states that models with 2 different weapons and abilities can't mix match rules. Haven't got the page number because it's a digital book Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721751 Share on other sites More sharing options...
lt051 Posted June 17, 2014 Share Posted June 17, 2014 Still str 10. This was highly debated when codex was new, but as far as I know was cleared up in an old FAQ (not by any rule change, just gw explaining it a little clearer). It's why no one takes the hammer, all the options are str 10 Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721753 Share on other sites More sharing options...
Captain Coolpants Posted June 17, 2014 Author Share Posted June 17, 2014 This is what I'm trying to say to my friend now. We had a game hours ago. And only now he's decided to bïtch about it. Probably because my dreadknight killed his landraider, vindicator, mauler fiend and soul grinder xD But he's dead set on my having to choose which weapon is used for before attacking, and that old faqs mean nothing because it's a new edition. And he's making comparisons with a model with a power fist and a power claw, and saying it's the same as him re-rolling his fist attacks because of his claws shred rule.... Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721769 Share on other sites More sharing options...
lt051 Posted June 17, 2014 Share Posted June 17, 2014 The sword gives str 10 + rerolls, and you keep an extra attack for multiple weapons since you still have doomfist. Yes it a ridiculous, but it's how it works. You're not mixing weapon profiles, you're just using the sword Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721773 Share on other sites More sharing options...
Captain Juan Juarez Posted June 17, 2014 Share Posted June 17, 2014 ...and that old faqs mean nothing because it's a new edition. They count unless specifically specified - yeah that sounds stupid - otherwise or a new FAQ is released to supersede it. I would also, depending on bitter/how good a friend they are, state that their tears taste like the finest champagne of victory Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721777 Share on other sites More sharing options...
Captain Coolpants Posted June 17, 2014 Author Share Posted June 17, 2014 But the sword is an unusual force weapon. Which is the user's strength, ap3,daemonbane. And the power fist is double strength ap2. They are separate weapons Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721778 Share on other sites More sharing options...
Grand Master Caloth Posted June 17, 2014 Share Posted June 17, 2014 And lightning claws and power fists are specialist weapons, not the greatsword Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721783 Share on other sites More sharing options...
lt051 Posted June 17, 2014 Share Posted June 17, 2014 No, old faqs are removed from the site and unavailable. As weird as it is, they're void, for better or worse. The main issue with this in 5th was uncertainty on how dread weapons work on a monstrous creature. The anwser, it turns out, is exactly the same. After rereading the codex entry, the nemesis greatsword doesn't have a weapon profile, so you are just tacking rerolls onto you fists. The weapon profile you were quoting is nemesis sword, which is a pretty huge difference :) Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721789 Share on other sites More sharing options...
Captain Coolpants Posted June 17, 2014 Author Share Posted June 17, 2014 No, old faqs are removed from the site and unavailable. As weird as it is, they're void, for better or worse. The main issue with this in 5th was uncertainty on how dread weapons work on a monstrous creature. The anwser, it turns out, is exactly the same. After rereading the codex entry, the nemesis greatsword doesn't have a weapon profile, so you are just tacking rerolls onto you fistsNo because all 'nemesis' weapons are unusual force weapons. Which are all ap3, user strength + any other abilities in its entry. As the nemesis greatsword doesn't have anything that says it's strength 10 then it's the user's strength. Re-roll to hit, wound, pen Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721801 Share on other sites More sharing options...
Captain Coolpants Posted June 17, 2014 Author Share Posted June 17, 2014 Because If you actually look in the Codex. None of the weapons have a dedicated profile in the book. Just says all nemesis weaponry (greatsword included as it has nemesis in its name) uses the unusual force weapons rule. The only reason nemesis hammers don't is because it explicitly says use to thunderhammer rules I want it to be true. But my friend has convinced me that it's indeed been nerfed until a new faq Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721805 Share on other sites More sharing options...
lt051 Posted June 17, 2014 Share Posted June 17, 2014 Ugh it's like 5th all over again. I see your point, I imagine there's a raw argument for it to act like it has been, but I can't remember what the old one was pre FAQ. It boiled down to the greatsword granted rerolls in combat, but you were using your doom fists. With the sweeping change to nemesis weapons that may not be valid anymore. Nvm wording is "with" not "wielding" as every other weapon in our dex is, I'd go with that to apply the rerolls in combat Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721808 Share on other sites More sharing options...
Captain Coolpants Posted June 17, 2014 Author Share Posted June 17, 2014 It's so sucky! Lmao. Just seems mega stupid to not include the old, yet still very valid faqs in the new one. It's not like it would have even been any effort for GW. Just a simple copy and paste... They were happy enough to copy and paste profiles of tanks that we clearly have never had access too from another faq... Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721812 Share on other sites More sharing options...
IndigoJack Posted June 17, 2014 Share Posted June 17, 2014 Yes you get the re-rolls at S10. This is why: The nemesis force sword has a rule that says, "A Model (emphasis mine) with the Nemesis Greatsword re-rolls failed to Hit, To Wound, and armour penetration rolls in close combat." So what you do is always strike with your doomfist and get the re-rolls because you have the sword (though not necessarily striking with it). Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721815 Share on other sites More sharing options...
lt051 Posted June 17, 2014 Share Posted June 17, 2014 ^edit my above post, not the strongest argument but enough to keep it functioning the way it has been I believe. That may have been the 5th argument too, not sure Edit: ah someone beat me to it Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721816 Share on other sites More sharing options...
Captain Coolpants Posted June 17, 2014 Author Share Posted June 17, 2014 I will try to bring these points up next time I see him. Because right now I wanna falcon punch him in his ovaries Lmao I know the wording of the greatsword is kinda a loophole. But the rulebook under "more than one weapon", in the weapons section says; "if a model has more than one melee weapon, he must choose which one to attack with when it comes to striking blows-he cannot mix and match the abilities of several different melee weapons. However, it's worth remembering that if a model has two or more melee weapons he gains +1 attack in close combat." Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721828 Share on other sites More sharing options...
lt051 Posted June 17, 2014 Share Posted June 17, 2014 Yes, but the greatswords ability has nothing to do with it's weapon profile. Other examples that come to mind would be daemon blade random powers (certain ones, like ml1), and Eldrad's spear thing that gives bonus warp charges. Neither of these stop working if you use a different weapon for some reason. Great sword gives you combat rerolls, using a different wording than all of our other weapons. It's a small difference but obviously enough since gw later explained how it worked (without altering rules, which is the key part, it was a yes/no type question) Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721832 Share on other sites More sharing options...
IndigoJack Posted June 17, 2014 Share Posted June 17, 2014 The weapon isn't granted the rule, the model is. A model with a warding stave still gets the 2++ even if it uses grenades, right? Same principle. Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721836 Share on other sites More sharing options...
lt051 Posted June 17, 2014 Share Posted June 17, 2014 Well no. That would mean a model with a halberd would use grenades at a higher initiative. Since those weapons say wielding, which as far as I know means using in combat, it's all or nothing for their affects Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721848 Share on other sites More sharing options...
Captain Coolpants Posted June 17, 2014 Author Share Posted June 17, 2014 I really hope you guys are right. It seems the only real way to officially prove this is with an updated faq. Which we clearly won't get lol Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721856 Share on other sites More sharing options...
Captain Coolpants Posted June 17, 2014 Author Share Posted June 17, 2014 And the helberd does say " wielder of a a nemesis helberd strikes at +2 initiative". Doesn't actually say attacking/striking 'with'.. So I suppose you could weasel your way into using nades at higher initiative haha Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721859 Share on other sites More sharing options...
IndigoJack Posted June 17, 2014 Share Posted June 17, 2014 Not sure I read it that way (as far as the warding stave goes). If that's the case, if you have both a stave and grenades, you would never get your 2++ before your initiative step, as you don't choose which one to strike with until then (p.41 "...he must choose which one to strike with when he comes to strike blows"). So from my reading, you either always get the 2++, or you only get it during and after your initiative step, making it almost worthless on anything that isn't I5 or higher. Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721864 Share on other sites More sharing options...
Jakbal Posted June 17, 2014 Share Posted June 17, 2014 I bought a used NDK, and it is modeled with a Doom Hammer :( Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721902 Share on other sites More sharing options...
Valerian Posted June 17, 2014 Share Posted June 17, 2014 I bought a used NDK, and it is modeled with a Doom Hammer Is it painted? How is it assembled, superglue or plastic cement? Link to comment https://bolterandchainsword.com/topic/292623-dreadknight-nemesis-great-sword/#findComment-3721994 Share on other sites More sharing options...
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