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Dreadknight nemesis great sword


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The greatsword.... Does it really allow the dreadknight to have re-rolled strength 10 attacks like the previous faq said? Or must you choose which weapon the dreadknight uses in combat like you would normally for any other model?

I suppose the latter makes more sense because the dreadknight still has hammerhand.

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This is what I'm trying to say to my friend now. We had a game hours ago. And only now he's decided to bïtch about it. Probably because my dreadknight killed his landraider, vindicator, mauler fiend and soul grinder xD

 

But he's dead set on my having to choose which weapon is used for before attacking, and that old faqs mean nothing because it's a new edition. And he's making comparisons with a model with a power fist and a power claw, and saying it's the same as him re-rolling his fist attacks because of his claws shred rule....

...and that old faqs mean nothing because it's a new edition.

They count unless specifically specified - yeah that sounds stupid - otherwise or a new FAQ is released to supersede it.

I would also, depending on bitter/how good a friend they are, state that their tears taste like the finest champagne of victory teehee.gif

No, old faqs are removed from the site and unavailable. As weird as it is, they're void, for better or worse. The main issue with this in 5th was uncertainty on how dread weapons work on a monstrous creature. The anwser, it turns out, is exactly the same. After rereading the codex entry, the nemesis greatsword doesn't have a weapon profile, so you are just tacking rerolls onto you fists. The weapon profile you were quoting is nemesis sword, which is a pretty huge difference :)

No, old faqs are removed from the site and unavailable. As weird as it is, they're void, for better or worse. The main issue with this in 5th was uncertainty on how dread weapons work on a monstrous creature. The anwser, it turns out, is exactly the same. After rereading the codex entry, the nemesis greatsword doesn't have a weapon profile, so you are just tacking rerolls onto you fists

No because all 'nemesis' weapons are unusual force weapons. Which are all ap3, user strength + any other abilities in its entry. As the nemesis greatsword doesn't have anything that says it's strength 10 then it's the user's strength. Re-roll to hit, wound, pen

Because If you actually look in the Codex. None of the weapons have a dedicated profile in the book. Just says all nemesis weaponry (greatsword included as it has nemesis in its name) uses the unusual force weapons rule. The only reason nemesis hammers don't is because it explicitly says use to thunderhammer rules

I want it to be true. But my friend has convinced me that it's indeed been nerfed until a new faq

Ugh it's like 5th all over again. I see your point, I imagine there's a raw argument for it to act like it has been, but I can't remember what the old one was pre FAQ. It boiled down to the greatsword granted rerolls in combat, but you were using your doom fists. With the sweeping change to nemesis weapons that may not be valid anymore.

 

Nvm wording is "with" not "wielding" as every other weapon in our dex is, I'd go with that to apply the rerolls in combat

It's so sucky! Lmao. Just seems mega stupid to not include the old, yet still very valid faqs in the new one. It's not like it would have even been any effort for GW. Just a simple copy and paste... They were happy enough to copy and paste profiles of tanks that we clearly have never had access too from another faq...

Yes you get the re-rolls at S10. This is why: The nemesis force sword has a rule that says, "A Model (emphasis mine) with the Nemesis Greatsword re-rolls failed to Hit, To Wound, and armour penetration rolls in close combat." So what you do is always strike with your doomfist and get the re-rolls because you have the sword (though not necessarily striking with it).

I will try to bring these points up next time I see him. Because right now I wanna falcon punch him in his ovaries Lmao

 

I know the wording of the greatsword is kinda a loophole.

 

But the rulebook under

 

"more than one weapon", in the weapons section says; "if a model has more than one melee weapon, he must choose which one to attack with when it comes to striking blows-he cannot mix and match the abilities of several different melee weapons. However, it's worth remembering that if a model has two or more melee weapons he gains +1 attack in close combat."

Yes, but the greatswords ability has nothing to do with it's weapon profile. Other examples that come to mind would be daemon blade random powers (certain ones, like ml1), and Eldrad's spear thing that gives bonus warp charges. Neither of these stop working if you use a different weapon for some reason. Great sword gives you combat rerolls, using a different wording than all of our other weapons. It's a small difference but obviously enough since gw later explained how it worked (without altering rules, which is the key part, it was a yes/no type question)

Not sure I read it that way (as far as the warding stave goes). If that's the case, if you have both a stave and grenades, you would never get your 2++ before your initiative step, as you don't choose which one to strike with until then (p.41 "...he must choose which one to strike with when he comes to strike blows"). So from my reading, you either always get the 2++, or you only get it during and after your initiative step, making it almost worthless on anything that isn't I5 or higher.

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