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Dreadknight nemesis great sword


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exactly as Adeptus is saying...but it is a seperate weapon as well...its kinda confusing as its not even specialist...just allows a model bearing it (not using it) to reroll all dice in close combat

 

so yes...you still get +1 attack for 2 close combat weapons, rerolling ANYTHING in which case you would use the fist at ANY opportunity

The greatsword.... Does it really allow the dreadknight to have re-rolled strength 10 attacks like the previous faq said? Or must you choose which weapon the dreadknight uses in combat like you would normally for any other model? 

I suppose the latter makes more sense because the dreadknight still has hammerhand. 

 

Read the greatsword entry.

 

Read the doomfist entry. 

 

Tell your friend his tears are finest wine, and he should invest in some plasma guns and stop being a whinger ;)

 

Keep in mind, DK's are on average Landraider price or thereabouts, so its not like you can spam them. Dunno why he's complaining, Princes and Flyrants are cheaper and arguably a lot more lethal in some ways (FMC status alone is better than being JMC). 

It's funny because he uses a plague Marine army with at least 8 plasmas. And usually has a big squad of toughness 6 bikers with kord with 2 fists and 2 plasmas. He normally destroys my dreadknight. But the one time I do well with them he starts complaining haha.
It's funny because he uses a plague Marine army with at least 8 plasmas. And usually has a big squad of toughness 6 bikers with kord with 2 fists and 2 plasmas. He normally destroys my dreadknight. But the one time I do well with them he starts complaining haha. 

 

Wouldn't the DK go through that Biker squad in no time flat? None of them have 2+ armour, the Lord can't get Eternal Warrior, and he has to use his Unwieldy powerfist to get through your armour, so you go first? Challenge the Lord (he can't refuse), murder him with Force, then sweep the rest with S10 AP2 re-rollable attacks. 

 

Yeah, if he already has sufficient plasma and he's not focusing down your DK as a priority, he's a noob. You let a DK run around un-shot, it'll kill 3-4 targets easily. 

 

It's funny because he uses a plague Marine army with at least 8 plasmas. And usually has a big squad of toughness 6 bikers with kord with 2 fists and 2 plasmas. He normally destroys my dreadknight. But the one time I do well with them he starts complaining haha.

 

Wouldn't the DK go through that Biker squad in no time flat? None of them have 2+ armour, the Lord can't get Eternal Warrior, and he has to use his Unwieldy powerfist to get through your armour, so you go first? Challenge the Lord (he can't refuse), murder him with Force, then sweep the rest with S10 AP2 re-rollable attacks.

 

Yeah, if he already has sufficient plasma and he's not focusing down your DK as a priority, he's a noob. You let a DK run around un-shot, it'll kill 3-4 targets easily.

I've never thought of issuing a challenge! But he has 2 rapid fire plasmas before hand, and his lord is a higher weapon skill, and although he hasn't got eternal warrior, he still can't be insta deathed unless I activate force(which he always saves his warp dice for) And on top on that the Lord has a better invun than me, and hatred/preferred enemy. And defensive grenades.. And all for a measly 175 points... So it's not so cut and dry. And if I do manage to kill him his still got another fist near the back. It's a death trap for a single dreadknight.
I've never thought of issuing a challenge! But he has 2 rapid fire plasmas before hand, and his lord is a higher weapon skill, and although he hasn't got eternal warrior, he still can't be insta deathed unless I activate force(which he always saves his warp dice for) And on top on that the Lord has a better invun than me, and hatred/preferred enemy. And defensive grenades.. And all for a measly 175 points... So it's not so cut and dry. And if I do manage to kill him his still got another fist near the back. It's a death trap for a single dreadknight. 

 

They might kill you before you get into melee. Then again, this is CSM we're talking about, so Obliterators are in the same army. (shrug) If you do make it into melee, you're going first (as his claw will just scrape off your 2+ armour otherwise, he needs to use the fist for AP2). You have re-rolls to hit and wound, so all you need is a single wound to get though his 4+ invul (non-Tzeentch characters can't get above a 4+). If he's chucking his dispel to prevent 'Force', he will have to let through other powers. 

 

It's not that bad. The Lord doesn't kill you on average dice in a single round of combat (he doesn't get re-rolls, you have a 5+ invul which is better than nothing, you have 4 wounds assuming none were lost from shooting etc). And if your DK fails then at least you slowed down his Biker Bomb for a turn. 

 

If you want a real hard-counter, take a Grandmaster with sword, rad and blind grenades. Dare him to charge you, turn on 'Force', watch the fireworks. 

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