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Adjusting lists for new Codex and 7th?


Kilofix

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Has anyone adjusted their lists lately to account for:

 

1. New Codex Scions

 

2. New Codex Bulgryns

 

3. New Codex Psykers

 

4. Vehicles can't Explode without AP1 / AP2

 

 

If so, curious as to what you might have added and what you might have rediuced.

 

Thanks.

 

 

I'm thinking of adding some Psykers to my mix and adding more Heavy Weapon Las and Plas instead of AC.

I only did the very minor adjustment of taking allied-in Tempestus Scions with my DKoK instead of a second squad of Grenadiers dressed-up like Inquisition troops. Having deep-striking super-scoring cheaper Storm Troopers is nice and they acquitted themselves well in my first use yesterday.

He reduction in Eradictor cost has tempted me to replace my 500-point list's Russ MBT with an Eradicator with hull lascannon and sponson multi-meltas. The same price as the MBT but far more shots and multi-role.

 

Scions and Psykers have always been models I intended to make, so their new rules have not had any baring on me, personally. On e I get back into gaming, of course, that may change.

My only adjustments have been to auto-include pask as my HQ, and to include forward sentries as my default troops choice.  So, no, none of the adjustments you named.  Forward sentries are now 30 points per squad cheaper (frankly, that makes them "worthwhile," before they were laughably overpriced), so the +1BS and +1 cover save is...barely...worth 20 points.  It was NEVER worth, what, 50?  And Pask is not as overawesomely amazing as you might think, he's mainly auto-include to avoid surrendering the warlord VP, I haven't lost him in 7 7th edition games!

Adding back more melta and considering swapping from auto to las to deal with vehicles. Also actually including melta bombs now.

 

I have tried the primaris and it works if you get the right powers, its just hard to rely on something so unreliable.

 

Been using a valk more for the increased transport capability.

 

Dropped the aegis quad gun now you can't use against ground targets.

Generally speaking I've just carried on as before, taking the changes in my stride (especially given some of the points drops :D ). The PBS is a great shame but I've got the models so I'll still use them. Bullgryns are the main change for me in that I will be adding them, but obviously that's not happened yet so I can't comment any more than that :P Oh, and the same for Wyverns but since they're the Griffon replacement it's not a big deal, plus you'd be mad not to be adding them to your collection!

 

Does the vehicle chart really matter to us, equipment wise? Good for our heavy armour of course but melta still pops tanks well and we're still as good at stripping hull points which is a reliable way to knock out most armour.

Just a quick question but in IA:1 are the prices for the the ordnance batteries changed at all? Because if they haven't I'm going to use the rules in the last dex for them. The basilisk is lost less viable in my mind to the things large minimum and now I can only direct fire it. I still need to buy the new codex. I'm happy to learn that it's $20 cheaper on the kindle! Also lemam russes and hellhound a have they changed much? Are they an auto include?

Hellhounds can move 12" and still shoot the torrent flamer, so it effectively has a 24" range heavy flamer...but it's a portable heavy flamer that costs as much as a valkyrie.  Eh.  Or it can move a total of 24" per turn...that's not bad for a 12/12/10 vehicle!

 

Stock leman russes...not auto-include, since cover saves do a lot to gimp the AP3 pieplate, and since AP3 can't explode any more...but I still like to field one or two.  I'd say they're about average, there are worse russ variants and better ones.  

Since the codex dropped and we lost infiltrating vets and flanking platoons, I have been investigating ways to make advancing across the board safer.

 

Thinking outside the box here, buy a fortification and then give it an escape hatch.

Place fortification on the edge of your deployment zone and then the hatch the full 12" away towards the centre. That should give you safe access to the centre of the board.

 

Think of it as a armour 14 immobilised transport?

 

What are peoples opinion?

I only changed a bit to include a pair of Wyverns (too good not to take, really), and a nice big unit of 6 Bullgryns with a Priest. biggrin.png

Depending on how I wish to play, I can also choose to add up to 2 Techpriests if I've got a couple of Lemans rolling around. (which I usually do!)msn-wink.gif

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