Kilofix Posted June 21, 2014 Share Posted June 21, 2014 Has anyone adjusted their lists lately to account for: 1. New Codex Scions 2. New Codex Bulgryns 3. New Codex Psykers 4. Vehicles can't Explode without AP1 / AP2 If so, curious as to what you might have added and what you might have rediuced. Thanks. I'm thinking of adding some Psykers to my mix and adding more Heavy Weapon Las and Plas instead of AC. Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/ Share on other sites More sharing options...
Nicodemus Doloroso Posted June 21, 2014 Share Posted June 21, 2014 I only did the very minor adjustment of taking allied-in Tempestus Scions with my DKoK instead of a second squad of Grenadiers dressed-up like Inquisition troops. Having deep-striking super-scoring cheaper Storm Troopers is nice and they acquitted themselves well in my first use yesterday. Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3725028 Share on other sites More sharing options...
Kierdale Posted June 21, 2014 Share Posted June 21, 2014 He reduction in Eradictor cost has tempted me to replace my 500-point list's Russ MBT with an Eradicator with hull lascannon and sponson multi-meltas. The same price as the MBT but far more shots and multi-role. Scions and Psykers have always been models I intended to make, so their new rules have not had any baring on me, personally. On e I get back into gaming, of course, that may change. Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3725067 Share on other sites More sharing options...
march10k Posted June 21, 2014 Share Posted June 21, 2014 My only adjustments have been to auto-include pask as my HQ, and to include forward sentries as my default troops choice. So, no, none of the adjustments you named. Forward sentries are now 30 points per squad cheaper (frankly, that makes them "worthwhile," before they were laughably overpriced), so the +1BS and +1 cover save is...barely...worth 20 points. It was NEVER worth, what, 50? And Pask is not as overawesomely amazing as you might think, he's mainly auto-include to avoid surrendering the warlord VP, I haven't lost him in 7 7th edition games! Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3725080 Share on other sites More sharing options...
scatmandoo Posted June 21, 2014 Share Posted June 21, 2014 Adding back more melta and considering swapping from auto to las to deal with vehicles. Also actually including melta bombs now. I have tried the primaris and it works if you get the right powers, its just hard to rely on something so unreliable. Been using a valk more for the increased transport capability. Dropped the aegis quad gun now you can't use against ground targets. Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3725132 Share on other sites More sharing options...
WarriorFish Posted June 21, 2014 Share Posted June 21, 2014 Generally speaking I've just carried on as before, taking the changes in my stride (especially given some of the points drops :D ). The PBS is a great shame but I've got the models so I'll still use them. Bullgryns are the main change for me in that I will be adding them, but obviously that's not happened yet so I can't comment any more than that :P Oh, and the same for Wyverns but since they're the Griffon replacement it's not a big deal, plus you'd be mad not to be adding them to your collection! Does the vehicle chart really matter to us, equipment wise? Good for our heavy armour of course but melta still pops tanks well and we're still as good at stripping hull points which is a reliable way to knock out most armour. Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3725203 Share on other sites More sharing options...
march10k Posted June 21, 2014 Share Posted June 21, 2014 I'm in no hurry to add wyverns...I haven't lost yet without them...and I'm still furious about my griffons. Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3725333 Share on other sites More sharing options...
WarriorFish Posted June 21, 2014 Share Posted June 21, 2014 Yep, but nothing we can do about that. It's easy enough to swap the barrels between a Hydra and Wyvern and I was planning on getting a couple of Hydras anyway so it's a moot point somewhat for me. Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3725340 Share on other sites More sharing options...
ThatOneMarshal Posted June 22, 2014 Share Posted June 22, 2014 Just a quick question but in IA:1 are the prices for the the ordnance batteries changed at all? Because if they haven't I'm going to use the rules in the last dex for them. The basilisk is lost less viable in my mind to the things large minimum and now I can only direct fire it. I still need to buy the new codex. I'm happy to learn that it's $20 cheaper on the kindle! Also lemam russes and hellhound a have they changed much? Are they an auto include? Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3725715 Share on other sites More sharing options...
march10k Posted June 22, 2014 Share Posted June 22, 2014 Hellhounds can move 12" and still shoot the torrent flamer, so it effectively has a 24" range heavy flamer...but it's a portable heavy flamer that costs as much as a valkyrie. Eh. Or it can move a total of 24" per turn...that's not bad for a 12/12/10 vehicle! Stock leman russes...not auto-include, since cover saves do a lot to gimp the AP3 pieplate, and since AP3 can't explode any more...but I still like to field one or two. I'd say they're about average, there are worse russ variants and better ones. Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3725733 Share on other sites More sharing options...
ThatOneMarshal Posted June 22, 2014 Share Posted June 22, 2014 What would you say is good all comers russ? Something thats okay at killing everything. I would like to know because my old FLGS closed and I have no idea what I'm facing. Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3725829 Share on other sites More sharing options...
scatmandoo Posted June 22, 2014 Share Posted June 22, 2014 Since the codex dropped and we lost infiltrating vets and flanking platoons, I have been investigating ways to make advancing across the board safer. Thinking outside the box here, buy a fortification and then give it an escape hatch. Place fortification on the edge of your deployment zone and then the hatch the full 12" away towards the centre. That should give you safe access to the centre of the board. Think of it as a armour 14 immobilised transport? What are peoples opinion? Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3725857 Share on other sites More sharing options...
Andhil Posted June 22, 2014 Share Posted June 22, 2014 I only changed a bit to include a pair of Wyverns (too good not to take, really), and a nice big unit of 6 Bullgryns with a Priest. Depending on how I wish to play, I can also choose to add up to 2 Techpriests if I've got a couple of Lemans rolling around. (which I usually do!) Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3725939 Share on other sites More sharing options...
march10k Posted June 22, 2014 Share Posted June 22, 2014 The best all-comers russ? Demolisher! S10AP2 rules all! Link to comment https://bolterandchainsword.com/topic/292775-adjusting-lists-for-new-codex-and-7th/#findComment-3726234 Share on other sites More sharing options...
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