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Pure Drop Pod Lists in 7th


Rommel44

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Hey mates. Posting this question on behalf of a friend of mind who I finally convinced to play Warhammer 40k, and after some thought he is loving the idea of a Drop Pod Space Wolf Army. I told him that it was a good choice, as Space Wolves by far can make the most effective Drop Pod Army out there in my opinion, and they benefit from having there Grey Hunters be the most flexible and most effective Tac Squad in the game with all the special rules they currently enjoy. Granted they are getting a new book here soon enough, however I really don't expect them to change too much in that re-guard, however I am asking this question as I have really not seen a Drop Pod Army in some time. Are they still very effective in this edition? And if anyone plays any Drop Pod Armies and advice and tactical knowledge needed would be appreciated.

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Drop pod wolves are still very effective on all counts, except against the accursed interceptor heavy Tau army. As in everything else in SW codex though , positioning and support is key. U dont send them one by one against enemy gun lines without support, as they cannot charge right after dropping. The drop pod itself can act as blocking or cover save for your troops.

 

As always, everything is location, location, location.

To help with getting your Pods with your troops where you want them in the numbers you need them, just remember that LF's can take a pod but do not have to start the game in it. It can be deployed empty. So say you have 3 pods of troops & 2 LF packs for 5 pods total, you deploy your choice of 3 pods(the troops) on turn 1 & then the other 2 as they come available. Or switch it up if you need depending on the game. My 2 cents.

I don't reccomend taking Long Fangs in Drop Pod armies unless you've also allied in a Guard blob or something to give them some screening (Or they're actually in the pod. But that requires Logan). They just don't last long enough against the current metagame's gunline armies.

Also remember pods taken by troops have objective secured. I love pods but they rarely go unsupported in my lists. I usually use a predator and some long fangs as support and occasionally some land speeders. Dreadnoughts are also fun to pod and greyhunters do an excellent job. Also tda combimelta or combiplasma wolf guard make a great alpha strike that usually survive to get into combat.

 

Just some fun thoughts. Point him are way if he decides to jump into the game we slays welcome a new brother

Pod also got a boost in this ed due to deep striking vehicles counting as moving at combat speed instead of cruising.  So now they can be a missile platform when they drop S5 large blasts the turn they land.  Before they could only snap fire the turn they landed so the missiles were kind of a waste.

Also with IA2, you can pay additional points for your pods not to scatter. So if you have a death melta squad of WG pay like 20-30 points extra and that pod does not scatter at all! 

 

 

ohhhhhh reaalllyy..... :D

 

seriosuly need to pick up a copy of IA2 at some point :)

Also with IA2, you can pay additional points for your pods not to scatter. So if you have a death melta squad of WG pay like 20-30 points extra and that pod does not scatter at all!

ohhhhhh reaalllyy..... biggrin.png

seriosuly need to pick up a copy of IA2 at some point smile.png

Yep its the most devastating upgrade ever.... you can land that pod in the conrer!! where they wont expect you!! and HIHI NO scatter! :D melta plasma flamer muHAHAHAHA

Not quite as good as it sounds. Page 245, isstvan V dropsite massacre legacy of glory.  You can take 1 legacy of glory per 1k points and only 1 of each type can be taken.  So for 1k points list and over, you can have a single drop pod not scatter.

 

Thats absolutely fine, if i was playing all pods id just put the upgrade on a pod full of combi weapon wolf guard.

It may be only one drop pod.... but one pod with few meltas landing exactly where it wants is really good (personal view)

 

or one pod full of combi flamers, or combi plasma....just makes your squd kitted out for one purpose that much more deadly at carrying out their purpose....sure..plasma isnt as much of an issue due to its range, but melta and flamers being able to basically be placed....woop woop

If you can drop them behind some cover with an accurate DP, you can shoot your meltas and then go to ground in the return shooting phase if you so choose. Keeps the suicide unit around for an extra turn perhaps.

 

What book has this again?

Imperial Armour Volume 2- 2nd edition War Machines Of The Adeptus Astartes. It's a great book, every marine player should own a copy. 

The possibilities with this book are endless they really are!!!!!!  For example.... take the pred with no sponsons and give it the plasma cannon that shoots 3 shots pay 30 points and u now have ignore cover on your blast weapons.... s7 ap2 igore cover says hi hows your day? Or keep a landspeeder with double heavy flamer in reserves... give it the no scatter upgrade flame the :cuss out of any gun line! 

The possibilities with this book are endless they really are!!!!!! For example.... take the pred with no sponsons and give it the plasma cannon that shoots 3 shots pay 30 points and u now have ignore cover on your blast weapons.... s7 ap2 igore cover says hi hows your day? Or keep a landspeeder with double heavy flamer in reserves... give it the no scatter upgrade flame the censored.gif out of any gun line!

woah woah woah....hold up....a 3 shot plasma cannon???

Does blast not generally ignore cover anyway (as long as the blast lands inside the cover?) or have they changed that/i jsut been playing it totally wrong hah

The possibilities with this book are endless they really are!!!!!! For example.... take the pred with no sponsons and give it the plasma cannon that shoots 3 shots pay 30 points and u now have ignore cover on your blast weapons.... s7 ap2 igore cover says hi hows your day? Or keep a landspeeder with double heavy flamer in reserves... give it the no scatter upgrade flame the censored.gif out of any gun line!

woah woah woah....hold up....a 3 shot plasma cannon???

Does blast not generally ignore cover anyway (as long as the blast lands inside the cover?) or have they changed that/i jsut been playing it totally wrong hah

Barrage treats the cover as if coming from the center (though if they're in ruins or such, they would still get the cover from this), but normal blast weapons still provide any normal cover the unit would receive.

The possibilities with this book are endless they really are!!!!!! For example.... take the pred with no sponsons and give it the plasma cannon that shoots 3 shots pay 30 points and u now have ignore cover on your blast weapons.... s7 ap2 igore cover says hi hows your day? Or keep a landspeeder with double heavy flamer in reserves... give it the no scatter upgrade flame the censored.gif out of any gun line!

woah woah woah....hold up....a 3 shot plasma cannon???

Does blast not generally ignore cover anyway (as long as the blast lands inside the cover?) or have they changed that/i jsut been playing it totally wrong hah

Yes Dan, You can have predators that have the big plasma cannon which is 3 blast template, you can have magma cannon which is large blast melta as well :p since you clearly dont have IA V2.... imagine a land speeder that can zoom ........ -_- or a landspeeder with outflank and 5 str 8 shots... so many fun tools you can use!! and some really work well with the space wolves play style. I model i use in nearly every army list is the damochles command rhino... 75 points and you can have x1 orbital bombardment and you get +1 or -1 to your reserve rolls... on top of that any units arriving from deepstrike never scatter if they land with in 12 inches..good tool if you go reserve heavy make sure your reserves arrive.

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