Ulrock Posted June 23, 2014 Share Posted June 23, 2014 If a riptide assaults say a demolisher, does the demolisher get any swings back in combat? I found the part about vehicles being treated as ws1 but then it talks about if a vehicle wins combat. My friend said vehicles don't get attacks so how exactly are they suppose to win combat? Link to comment https://bolterandchainsword.com/topic/292841-riptides-and-assault/ Share on other sites More sharing options...
Black Cohort Posted June 23, 2014 Share Posted June 23, 2014 Walkers can win combat. Or a vehicle can be part of a multi-assault where their side wins. Vehicles other than walkers don't get to make attacks in close combat, but if they survive they are not locked in combat so can just drive away. Link to comment https://bolterandchainsword.com/topic/292841-riptides-and-assault/#findComment-3726516 Share on other sites More sharing options...
Kristoff Posted June 23, 2014 Share Posted June 23, 2014 Walkers can win combat. Or a vehicle can be part of a multi-assault where their side wins. Vehicles other than walkers don't get to make attacks in close combat, but if they survive they are not locked in combat so can just drive away. Chariots do now, with Hammer of Wrath and being stuck in Combat. And who knows, maybe they'll give Chaos Vehicles Marks again, and Khorne Rhinos can tear it up. Link to comment https://bolterandchainsword.com/topic/292841-riptides-and-assault/#findComment-3726584 Share on other sites More sharing options...
Dam13n Posted June 23, 2014 Share Posted June 23, 2014 The demolisher may be WS1 (for the purposes of being hit) but it has no attack characteristic. So it cannot attack anything in close combat. Link to comment https://bolterandchainsword.com/topic/292841-riptides-and-assault/#findComment-3726645 Share on other sites More sharing options...
SvenONE Posted June 23, 2014 Share Posted June 23, 2014 The WS1 I believe is to simulate that the vehicle has moved or is moving and the model trying to hit it is trying to hit it, whereas if the vehicle hadn't moved then your hits are resolved automatically. Link to comment https://bolterandchainsword.com/topic/292841-riptides-and-assault/#findComment-3727392 Share on other sites More sharing options...
Effreem Posted June 23, 2014 Share Posted June 23, 2014 Non-walker vehicles can also win combat based on bonuses. If the riptide charges a Deathwing land raider with a command squad/ banner in range, then (if the bonus applies, I dont remember off the top of my head) if the riptide does no damage it will lose combat by 1 (unless it has a bonus of its own.) EDIT: I think vehicles always count as WS 1 now, even if stationary. Link to comment https://bolterandchainsword.com/topic/292841-riptides-and-assault/#findComment-3727406 Share on other sites More sharing options...
IamJacksUserName Posted June 25, 2014 Share Posted June 25, 2014 I haven't played the chaos codex in a while, does Khârn still kill his own squad on rolls of 1 to hit? That would be an amazingly hilarious way to lose combat to a vehicle. Link to comment https://bolterandchainsword.com/topic/292841-riptides-and-assault/#findComment-3729391 Share on other sites More sharing options...
Dam13n Posted June 25, 2014 Share Posted June 25, 2014 He does, however his warlord trait gives him hatred so he hits on a 2+ with re-rolls. He also has 7 attacks at S7 when he charges, with armourbane and AP2. So he'll mess up any vehicle he gets into combat with. ... oh and he's fearless, so even if he did somehow lose combat against the vehicle, he wouldn't care. Link to comment https://bolterandchainsword.com/topic/292841-riptides-and-assault/#findComment-3729400 Share on other sites More sharing options...
Gentlemanloser Posted June 26, 2014 Share Posted June 26, 2014 Please let there be some obscure way for him to lose the combat and fall back. And for the Rhino to Sweeping Advance him. Removed form play by being run over by a Rhino! BEEP BEEP Link to comment https://bolterandchainsword.com/topic/292841-riptides-and-assault/#findComment-3730004 Share on other sites More sharing options...
Trevak Dal Posted June 26, 2014 Share Posted June 26, 2014 Walkers can win combat. Or a vehicle can be part of a multi-assault where their side wins. Vehicles other than walkers don't get to make attacks in close combat, but if they survive they are not locked in combat so can just drive away. Chariots do now, with Hammer of Wrath and being stuck in Combat. And who knows, maybe they'll give Chaos Vehicles Marks again, and Khorne Rhinos can tear it up. Whatever they 'do' for Chaos (if they do anything), it will suck, or be something unasked for and unwanted, because it's based off Phil's *ahem* "Efforts" and he has failed Chaos. Link to comment https://bolterandchainsword.com/topic/292841-riptides-and-assault/#findComment-3730023 Share on other sites More sharing options...
Leonaides Posted June 26, 2014 Share Posted June 26, 2014 How do you 'fail chaos'? Surely you only end up 'feeding it' and becoming a spawn? Link to comment https://bolterandchainsword.com/topic/292841-riptides-and-assault/#findComment-3730116 Share on other sites More sharing options...
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