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Terminators or power armour?


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What if our new codex allows landraiders add a dedicated transport for our terminators? (like they should be)

 

Then you're still paying more than 200 points per superscorer on average, while strikes+transports start at less than 100 points per superscorer on average. Better than not having superscoring transports, but still not good.

I actually used paladins for the first time the other day! But by the time they finally came from reserve (in a stormraven) the game end dice was rolled lmao. Although they are amazing for the points, their still expensive

 

It was a big hit to Paladins when the old 5e "Wound Allocation Hijinks " ended with the publication of 6e, and continued in 7e.  With no way to get better than 5++ from ranged attacks, they just don't have the resiliency to make it into most lists now.  Would love to see something incorporated in a 7e codex to bring them back to prominence again.

 

V

If your theme is pure GKTs (does it matter whether it's 10 man squads, solodins, or 5 man squads?), and you choose not to dump it for something more competitive, then Theme>WAAC.

 

If WAAC is your theme, then you don't have a theme, just mental problems.

 

If you abandon your theme because it becomes less competitive, then maybe you never had a theme in the first place, just a WAAC mentality that dictated a certain list that looked thematic by accident.

 

Case in point, I was running nine IG chimeras in 4th edition when they were extremely uncompetitive because my theme was a late 20th century US Army task-organized mech infantry company.  IRL, that meant a company commander in a bradley IFV, a company executive officer in a bradley, two platoons of infantry in four bradleys each, and the third mech infantry platoon "traded" to a tank company for a platoon of four Abrams tanks.  My version, under that codex, had the two platoons spot on, and a commander, but no executive officer (points restrictions) and only three tanks (FOC restrictions).  That's a theme.  And a pretty uncompetitive one in 4th edition.  Then the 5th edition codex came out and shaved ~270 points off of my list, along with opening up the FOC to allow four russes.  So I added a fourth tank (squadronning them in pairs, quite fluffy IRL to work with a wingman) and had points left for a battery of two griffons, a perfect analog of the tracked 120mm mortars that are a (4 vehicle) battalion asset IRL, but often assigned in pairs to individual companies...sticking with the theme as the last codex came out, but suddenly stupidly competitive!  WAAC and theme are not incompatible, the question is which is more important to you.  If you are a theme player, competitiveness comes and goes, but your list doesn't change dramatically when a new codex comes out.  In my case, the 7th edition guard codex raised the price of chimeras, squeezing out the (dropped from the codex anyway) griffons, and two of the tanks moved to HQ (in the form of Pasquisher with LRBT wingman) while the other two tanks became singletons.  Sticking with the theme, adapting to the new codex.  More competitive than in 4th and 6th (in 6th, couldn't score inside the chimeras) , less competitive than in 5th.  But not throwing out my models and buying nine wyverns, that would be a dickish WAAC move, just like spamming vendettas in 5th would have been.  JMHO.

Full TDA lists are awesome. As is anything that uses Mordrak!

<3 Mordrak. smile.png

Edit;

No reflection on jeff's list. But just to prove the case in point (and not utilising BB allies to the fullest either).

Mordrak, Ghost Knight x5, Libby (not touching, same in both lists).

Option 1;

(Twice) GKT x10, Psycannon x2, Banner (475)

Total: 950 points.

Option 2;

(Twice) Paladin x5, Psycannon x2 (315)

(Twice) Strike x5, Psycannon (110)

Total: 850

An extra 10 models, and extra 2 Psycannon, and 100 points left to play with.

I've been using more interceptors lately, never used them before, but they seem like a must now with the maelstrom missions.

I'm just not sure if it's worth giving them falchions to make them viable in CC. It makes them rather expensive

The biggest issue for Terminators (and this has been a recurring issue since forever) is that they're overpriced. 40 points is not justifiable at all, especially when Riptides and other such long-range AP2 blasts (Fire Prisms have been doing this since forever) cremate you as easily as a model in 3+ armour. Terminators should be 30 points base. 

 

You just can't bring enough of them at any point level to make it work, without basically fielding nothing else. They're slow, they draw fire like nothing else (xenos have a pathogical hatred of them), you can jam them up with chaff in melee...and their invul save is mostly irrelevant unless you can buff it somehow. 

 

If you're gonna run Knight infantry, run Purifiers for a solid firebase and Interceptors for a fast assault element that can do backfield BBQ'ing. Our other PA squads are just garbage in this edition (Strikes get beaten by Henchmen for price and Interceptors for flexibility, Purgators lost the only thing making them even interesting with no more 'Astral Aim'). 

 

Paladins are still trash, thanks to Riptides and the dumb allocation rules retained from 6th. All multi-wound that isn't either T5 or Eternal Warrior is in the same jam, you put it down and pull it off as fast as 1-wound models thanks to S8 blasts. 

Don't write our army off that badly lol. We're still the best kitted out marine army out there, and technically our whole army is undercoated because of these upgrades, if you had a basic vanilla marine sergeant with an ap3 sword that's +15 points, plus 5 points for a storm bolter, plus like 20 points to upgrade to a psyker, so technically our army is extremely good value.

 

It's just a shame that we don't have enough variety without henchmen.

Don't write our army off that badly lol. We're still the best kitted out marine army out there, and technically our whole army is undercoated because of these upgrades, if you had a basic vanilla marine sergeant with an ap3 sword that's +15 points, plus 5 points for a storm bolter, plus like 20 points to upgrade to a psyker, so technically our army is extremely good value. 

 

Superior gear means nothing when you die the same as a 14pt Tactical grunt. Marines bring on average about 1/3rd more infantry than us (their support units are more varied as well and generally cheaper). 

 

I've tried Strikes and I find Purifiers and Interceptors bring more punch. Even with spamming Strikes, you still don't bring that many more Knights, especially once you factor in upgrade costs. 

 
It's just a shame that we don't have enough variety without henchmen. 
 

 

GW overcosts Marines, more news at 11 ;) . At least we have Henchmen, other Marine armies have to burn their Ally slot with IG to get enough infantry these days. 

At least we have Henchmen, other Marine armies have to burn their Ally slot with IG to get enough infantry these days.

You talk as if we don't get more than one ally slot. There is no longer a restriction on 1 ally/detachment. Allies are just another type of detachment (like combined arms). The only restriction on the ally detachment these days is that it can't be the primary. Space marines can ally with themselves for added flexibility, then ally with AM for more scoring (and even more flexibility). Of course, if you need more slots, just take another CAD. The new method for building an army offers a lot flexibility, even if it does leave it open to abuse.

Don't write our army off that badly lol. We're still the best kitted out marine army out there, and technically our whole army is undercoated because of these upgrades, if you had a basic vanilla marine sergeant with an ap3 sword that's +15 points, plus 5 points for a storm bolter, plus like 20 points to upgrade to a psyker, so technically our army is extremely good value.

Superior gear means nothing when you die the same as a 14pt Tactical grunt. Marines bring on average about 1/3rd more infantry than us (their support units are more varied as well and generally cheaper).

I agree with Jbat... again. biggrin.png Our PAGK come with a huge cost reduction in comparison of vanilla marines due to thier force weapons, storm bolters and blessings. Our terminators however are very similar to vanilla marines but don't have the option of storm shields huh.png and instead of a Sx2/AP2 weapon as standard they need to buy the NDH.

Force Weapons really aren't that great.  They aren't great in themselves, are worse in 7th with the Force Discipline, and as Power Wepaons aren't great becuase our Marines get 1A.

 

I'd rather have a two Close Combat Weapons than a Force Weapon on my dudes.

 

There are now multiple options in other Codexes to get Marines (usually with 2A base) with Storm Bolters for around 21-25 points.

 

Ours aren't really that undercosted.

 

And as RD say, die like any other 14 point Marine.

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