Ikken Posted June 26, 2014 Share Posted June 26, 2014 so I managed to get in a game of 7th last night , it was fun , a new player in the area was playing black templar . so a question came up I was running a squad of legion of the damned as an ally . and my opponent was under the impression that spacemarines did not get the extra attack for the bolt pistol because they are not listed as having CC weapons in their war gear , he understood that the pistol became their CC weapon and did not act as an extra CC weapon . I have never played SM before only space wolves , which have CC weapons listed in their war gear , i just assummed SM had the same listing . Ultimatly I didn't think it mattred , as i was sure there was a rule that said basicly every model counts as haveing a CC weapon regardless of weather it is listed in their war gear or not , I know fantasy says this , and it said something simmilar in 6th , although it was a bit vague in the 6the ed rule . what does it say in 7th ? ( i don't have the 7th ed rules yet ) It didn't hurt me as much as it hurt him as he had a whole army of space marines loosing 1 attack and i only had one squad . so back to the question at hand , how many attacks do space marines get in CC one the charge : A1 +1 for charging =2 or A1 +1 fpr chargong + 1 for pistols=3 after the charge : A1=1 or A1+1 for pistol =2 ? My opponent was sure it was 2 on the charge and 1 after , but i have always played that it was 3 on the charge and 2 after , I know SW are this way which he did not dispute , I just assummed that 2 and 1 was the way his old local metta played it and since I did not have a 7th ed rule book to study and it was late and it was hurting him not me I just let it go . Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/ Share on other sites More sharing options...
Leif Bearclaw Posted June 26, 2014 Share Posted June 26, 2014 Your opponent is right, you need to have 2 ccws listed in your war gear to claim the +1 attack. So a tactical marine only gets 1, going up to 2 on the charge. Edited for spelling. Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730002 Share on other sites More sharing options...
Trevak Dal Posted June 26, 2014 Share Posted June 26, 2014 Tactical space marines get 1 attack base, period end of line. For charging, they would get 1 attack on top of it (unless it was a disordered charge). Assault Marines (or marines similarly armed with bolt pistol and close combat weapon) get 1 attack base, + 1 for being "double armed" (technically 2 attacks base). "Veteran marines" (Sternguard, terminators, and most squad sargents) usually have 2 attacks, and then if they are double armed (like say a sargent with bolt pistol and chainsword/close combat weapon) they would have 3 attacks-their 2 base + 1 for being "double armed"Edit: If his guys were being led by something that gave the unit Rage (+2 attacks on the charge) then he would get 2 on the charge. Khorne beserkers should be 2 attacks base, + 1 for being double armed, and THEN get their Mark of Khorne bonuses (Rage-2 attacks on the charge, and Counter attack, +1 attack if they are charged), but Phil Kelly has Failed Chaos and needs to be turned into a spawn. That's why I play Grey Knights and Tau now-if I'm going to be paying Grey Knight prices in points anyways I demand Grey Knight performance from my units. Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730005 Share on other sites More sharing options...
Reede Posted June 26, 2014 Share Posted June 26, 2014 I believe the Legion of the Damned have a base of 2 though Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730008 Share on other sites More sharing options...
Ikken Posted June 26, 2014 Author Share Posted June 26, 2014 wow i didn't know that , I just assumed they got the extra attack like we do . sucks to be a space marine then doesn't it . Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730034 Share on other sites More sharing options...
Ikken Posted June 26, 2014 Author Share Posted June 26, 2014 I believe the Legion of the Damned have a base of 2 though yup base 2 . with a 3++ and all shots are flaming and ignore cover . They did well , assaulted into CC to resque the last member of a gh pack , mopped up the remains of the 15 man squad he was fighting ( about 10 guys ), the sargent killed the enemy warlord in a challenge , then the tarpitted a squad of terminators and a lone terminator that survived previously and joined the CC . 3++ was nice , and the 5+ FNP while the sargent was alive paied for the item that gave FNP several times over . the unit cost 335pts Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730043 Share on other sites More sharing options...
Chaplain Killmer Posted June 26, 2014 Share Posted June 26, 2014 Assault Marines (or marines similarly armed with bolt pistol and close combat weapon) get 1 attack base, + 1 for being "double armed" (technically 2 attacks base). + the hammer of wrath attack at I 10 Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730045 Share on other sites More sharing options...
Nrthstar Posted June 26, 2014 Share Posted June 26, 2014 I believe the Legion of the Damned have a base of 2 though They do indeed, have the dex pulled up now. The Seargent of the squad can pick up a second CC weapon, giving him an option for 3 attacks before the charge. I'm ordering my first 5 Legion tomorrow, how are you feeling with running Legion with your Wolves? Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730049 Share on other sites More sharing options...
Ikken Posted June 26, 2014 Author Share Posted June 26, 2014 They do indeed, have the dex pulled up now. The Seargent of the squad can pick up a second CC weapon, giving him an option for 3 attacks before the charge. I'm ordering my first 5 Legion tomorrow, how are you feeling with running Legion with your Wolves? I thought they did well , I think they got their points back , ( 335pts ) and they were one hell of a tarpit unit , they tied up a squad of terminators for about 3 full turns , and were still alive and in CC when the game ended T7 . I had them kitted out with Multi melta , melta , PW on sargent and the FNP item on him . my thought behind the melts was to drop in and take out armor which didn't happen , they may have been better off with plasma , not sure . I liked them though , kinda fluffy and they ended up playing very fluffey resquing a squad that was doomed in the CC they were in . I have plans to convert a bunch of units of them , i plan to use hobbyhottips trick for sculpting ice using acrylic nail stuff to model psychic flames on them . Hopefully it works the way I want it to look . Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730069 Share on other sites More sharing options...
Valerian Posted June 26, 2014 Share Posted June 26, 2014 Assault Marines (or marines similarly armed with bolt pistol and close combat weapon) get 1 attack base, + 1 for being "double armed" (technically 2 attacks base). + the hammer of wrath attack at I 10 Only if the have Jump Packs, and then only if they don't use those Packs in the Movement Phase. Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730282 Share on other sites More sharing options...
Vykryl Posted June 26, 2014 Share Posted June 26, 2014 Tactical Marines and Grey Hunters have same profile. The difference is their wargear. SM have Bolter & Bolt Pistol, GH have Bolter, Bolt Pistol& Chainsword. We have 2 close combat weapons, they have 1 Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730340 Share on other sites More sharing options...
Jarl of Wulfen Posted June 26, 2014 Share Posted June 26, 2014 I miss True Grit :-p Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730345 Share on other sites More sharing options...
Vykryl Posted June 26, 2014 Share Posted June 26, 2014 You didn't get the 2 ccw bonus with true grit when charging. We're better of with our current tri weapon setup I'm getting fed up with my phones auto correct Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730430 Share on other sites More sharing options...
Leif Bearclaw Posted June 26, 2014 Share Posted June 26, 2014 You didn't get the 2 ccw bonus with true grit when charging. We're better of with our current tri weapon setup I'm getting fed up with my phones auto correct It's something of a semantic point, but I'm afriad you're wrong. You always got the +1A for 2ccws with true grit, but you could never claim the +1A for charging. This mattered if defensive grenades popped up . Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730516 Share on other sites More sharing options...
Vykryl Posted June 26, 2014 Share Posted June 26, 2014 Either way it's 2 attacks with true grit. I thought the 3rd edition codex said a bolter was to unwieldy to use while charging so couldn't be counted as an extra weapon during a charge? Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730556 Share on other sites More sharing options...
Leif Bearclaw Posted June 26, 2014 Share Posted June 26, 2014 That was the fluff, but I guess they decided that meant the Hunters didn't throw themselves at the enemy as hard as normal troops, and so could still use their guns, but lost the charge momentum. Or something like that anyway... Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730603 Share on other sites More sharing options...
Valerian Posted June 26, 2014 Share Posted June 26, 2014 Agree that current load out is better in every way than True Grit. Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730609 Share on other sites More sharing options...
Spazmonkey Posted June 26, 2014 Share Posted June 26, 2014 Space Wolves rule, Tac marines Drool... Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730621 Share on other sites More sharing options...
DanPesci Posted June 27, 2014 Share Posted June 27, 2014 They do indeed, have the dex pulled up now. The Seargent of the squad can pick up a second CC weapon, giving him an option for 3 attacks before the charge. I'm ordering my first 5 Legion tomorrow, how are you feeling with running Legion with your Wolves? I thought they did well , I think they got their points back , ( 335pts ) and they were one hell of a tarpit unit , they tied up a squad of terminators for about 3 full turns , and were still alive and in CC when the game ended T7 . I had them kitted out with Multi melta , melta , PW on sargent and the FNP item on him . my thought behind the melts was to drop in and take out armor which didn't happen , they may have been better off with plasma , not sure . I liked them though , kinda fluffy and they ended up playing very fluffey resquing a squad that was doomed in the CC they were in . I have plans to convert a bunch of units of them , i plan to use hobbyhottips trick for sculpting ice using acrylic nail stuff to model psychic flames on them . Hopefully it works the way I want it to look . Id probably say melta is a better option on them (or flamers), as it allows them to charge after firing. Plasma is good on GH cos they can stand and shoot, then recieve a charge well with counter attack, but i always go for melta on a unit that is assault orientated. Link to comment https://bolterandchainsword.com/topic/292991-how-many-attacks-do-space-marines-have/#findComment-3730966 Share on other sites More sharing options...
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