Ulrock Posted June 28, 2014 Share Posted June 28, 2014 I've got a DKoK army and played it without allies but I recently found the legion of the damned codex! Does anyone use these guys? A 3+ save and a 3+ invul with ignores cover shots seems awesome but they also are pretty expensive. Any thoughts on using these guys to back up some krieg bayonets? Link to comment https://bolterandchainsword.com/topic/293069-death-korps-allies/ Share on other sites More sharing options...
shandwen Posted June 29, 2014 Share Posted June 29, 2014 The legion makes for an interesting ally. All deep striking, low model count, hardish hitting, and relentless make them a near opposite of the DKoK. Let us know how they work out. Link to comment https://bolterandchainsword.com/topic/293069-death-korps-allies/#findComment-3732243 Share on other sites More sharing options...
Emperors Immortals Posted June 29, 2014 Share Posted June 29, 2014 I use them with my BloodAngels and think they are well worth the price. Re-rolling the scatter dice for DS as well as slow and purposeful means a huge first strike and some really painful rounds for your opponen. Able to fire heavy weapons and move or charge the same round is another massive bonus. The Animus Malorum is also a special piece of wargear - failed morale pinning and LD tests by teh enemy nearby add +1 to your invulnerable save, not sure how DKoK can exploit this the best, but BA have little trouble using DeathCOmpany relentless bolters and the fear presence of the LoD and LoD benefiting from the enemy tests. Ill post some more a little later, but I think they are very well worth there price. Link to comment https://bolterandchainsword.com/topic/293069-death-korps-allies/#findComment-3732253 Share on other sites More sharing options...
Ulrock Posted June 29, 2014 Author Share Posted June 29, 2014 Do you usually run them in 5 or 10s? How would you kit them out at 10 men? I am debating on running a mech and tank heavy grief list with 7th edition. I have points to spare for an additional Leman demolisher and extras or should I go with these guys? Would they make up points more than a additional tank? Link to comment https://bolterandchainsword.com/topic/293069-death-korps-allies/#findComment-3732318 Share on other sites More sharing options...
Emperors Immortals Posted June 29, 2014 Share Posted June 29, 2014 -This is just my opinion on how I playthem, others may have better uses- First, they are a better choice IMO then sternguard meltacide or regular (non white scar) bikers for heavy infantry, MC and AV hunting. The best use of them IMO is to take 7 men with multimelta, meltagun and gravpistol and DS away from massed infantry fire and within range of elite infantry, vehicles and Montrous creatures - they are equiped with ignore cover meltas/gravs and have krak frag grenades and are fearless. Tie up that tyranid beast for 2-3 rounds if you want, take the rear shot at the waveserpent (no jink) or centurion squad. I play a very aggressive style of army with my BA. All squads are either dropping in by pack, pod or fast rhino's; most of them straight into the enemy DZ if possible. I drop the LoD nearby and take advantage of as many Ld checks i can cause with template weapons to take advantage of there relic option. The LoD offer a great package to complement my army - by turn 2 anythign of teh enemies that can be is either shot to hell or engaged in combat, leaving the elite units open targets for the LoD. So ask youself if you have those things covered already or woudl LoD take care of an area your already a little worried about? But the best thing i think is there awesome background and killer models - thats why i got them in the first place and im just glad they worked out for me well. Inteested to hear other peoples opinions and how they would mesh with DKoK or AM! Link to comment https://bolterandchainsword.com/topic/293069-death-korps-allies/#findComment-3732478 Share on other sites More sharing options...
Ulrock Posted July 16, 2014 Author Share Posted July 16, 2014 What about knights? I just bought one but haven't played if yet, so I'm thinking a foot slogging krieg list backed by the knight and some demolishers would be pretty tight. Link to comment https://bolterandchainsword.com/topic/293069-death-korps-allies/#findComment-3746295 Share on other sites More sharing options...
David Ravel Posted July 16, 2014 Share Posted July 16, 2014 I only used them twice (I need to finish painting them before using them again), but I really liked giving them meltas to get behind Waveserpents (to ignore their jink AND shield), or Necron skimmer (ignore jink AND shield again), or just need some termis. In CC they get 3++ against powerfist and such, and still hit at Ini. I like them in big team to benefit from the relic which gives them FNP. If there is no tank/skimmer/elite to kill, then I guess MC is the next target of choice : they don't hit hard, but they can take alot of pain with that 3++ against MC (and you just have to krak that MC until its dead). But that's just two games. If you use them, come and tell us back how it went ! EDIT : I have yet to build my own knight to add to my IG list, so I can't say ! But I saw one fight on the board (I was against it). Also, seeing the stats on the thing makes me think its gonna be great. For 370/375 pts, it will get its share of hatred that would normally fall on Demolisher/Leman Russ, and if something gets too near (close combat MC, other walkers, CC termis/units), it will smash it to the ground easily. I think its worth it to support any list of IG because of target saturation. Link to comment https://bolterandchainsword.com/topic/293069-death-korps-allies/#findComment-3746297 Share on other sites More sharing options...
Ulrock Posted July 16, 2014 Author Share Posted July 16, 2014 Been doing some rule searching and I'm still confused on if the IA 12 Krieg assault brigade can ally with a knight or not. Would the army list fall under a Armies of the Imperium or not? Fluff wise that's a given but strictly rules wise? Link to comment https://bolterandchainsword.com/topic/293069-death-korps-allies/#findComment-3746301 Share on other sites More sharing options...
David Ravel Posted July 16, 2014 Share Posted July 16, 2014 « FACTIONS All units belong to one of the many Factions that are fighting in the 41st Millennium. This will often be represented on the unit’s Army List Entry with a symbol, the key for which can be found to the right. A unit’s Faction applies regardless of how you choose your army, but is especially relevant to Detachments because many state that you can only include units of a particular Faction. Factions are also used when including Allies, and some special rules will apply only to specific Factions. Note that Fortifications are an exception in that, unless otherwise stated on their datasheet, they do not have a Faction. In the case of older publications, the Faction of all the units described in a codex is the same as the codex’s title. In the case of codex supplements, the Faction of all the units described in that publication is the same as the codex it is a supplement of. » Taken from the big rule book. It's pretty clear to me that DKOK is a supplement to the old IG codex. Being an ''older publication'', it therefore falls into the Astra Militarum Faction, and will follow its rules and allies matrix. That's how I see it. Of course, it's an unclear matter, like 90% of GW stuff, so you could go both ways. EDIT : I can't provide the page since I'm using Abode Digital Editions to read the thing and I'm always confused with the program. But I can tell you its somewhat at the beginning of the section ''Choosing your army''. Link to comment https://bolterandchainsword.com/topic/293069-death-korps-allies/#findComment-3746616 Share on other sites More sharing options...
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