Ozshock Posted June 29, 2014 Share Posted June 29, 2014 been trying to find the rule covering how drop pods work...can someone point it out to me? anyway from what i have been able to find is that drop pods land...then the opponent gets out, is this right? or does the unit "Deep Strike" next to the drop pod? im asking for the simple reason that if the first is correct then Coteaz would be rude and a middle finger to these nits that happen to scatter in range...explode the drop pod then the unit takes S4 hits before it can even get out...then its stuck in a crater and having to pass a pinning test if im wrong please correct me Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/ Share on other sites More sharing options...
mcpolle Posted June 29, 2014 Share Posted June 29, 2014 Hi there, The rules covering drop pods, and how they work/arrive are covered in the Space Marine codex on page 99. But basically, they arrive using deep strike rules, covered in the rule book, but if it scatters onto impassable terrain, or troops, then reduce the scatter by the minimum amount so its clear of that. Troops cannot charge the turn they arrive. Polle Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3732404 Share on other sites More sharing options...
Drunken Aussie Posted June 29, 2014 Share Posted June 29, 2014 In relation to "i've been expecting you" it happens after the unit gets out but you can use it to shoot both the unit and the drop pod and cannot be stuck inside the drop pod Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3732448 Share on other sites More sharing options...
Captain Coolpants Posted June 29, 2014 Share Posted June 29, 2014 In relation to "i've been expecting you" it happens after the unit gets out but you can use it to shoot both the unit and the drop pod and cannot be stuck inside the drop pod Are you sure? I've always seen it as an interceptor rule, surely he'd only be able to shoot the pod as it arrives from reserve, and as the pod and the models inside are technically 1 reserved unit, then you cannot shoot the models again when they disembark (until your shooting phase of course) Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3732468 Share on other sites More sharing options...
Drunken Aussie Posted June 29, 2014 Share Posted June 29, 2014 It says you can do it as many times as you want so once for drop pod then they get out and you do it again. Including multiple drop pods Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3732474 Share on other sites More sharing options...
hornywingythingy Posted June 29, 2014 Share Posted June 29, 2014 It says you can do it as many times as you want so once for drop pod then they get out and you do it again. Including multiple drop pods Yep, tbf anyone who does it that close to coteaz after this long deserves to get dakkad. Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3732488 Share on other sites More sharing options...
Captain Coolpants Posted June 29, 2014 Share Posted June 29, 2014 It says you can do it as many times as you want so once for drop pod then they get out and you do it again. Including multiple drop podsIt ssays you can do it for every unit that comes in from reserve within range and line of sight, as a pod with a squad inside is 1 reserved unit as the pod is a dedicated transport, then you can only shoot the transport because technically you're intercepting them as they arrive. Doesn't make sense to shoot them as they arrive, and then to shoot them when they disembark. Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3732496 Share on other sites More sharing options...
hornywingythingy Posted June 29, 2014 Share Posted June 29, 2014 It says you can do it as many times as you want so once for drop pod then they get out and you do it again. Including multiple drop podsIt ssays you can do it for every unit that comes in from reserve within range and line of sight, as a pod with a squad inside is 1 reserved unit as the pod is a dedicated transport, then you can only shoot the transport because technically you're intercepting them as they arrive. Doesn't make sense to shoot them as they arrive, and then to shoot them when they disembark. "once the pod has landed, the hatches are blown and the passengers must immediately disembark" from the drop pod rules, p99 codex space marines. Pod and the unit in it enter play from reserve, pod blows it's hatches, the unit disembarks, both units have entered play from reserve, then coteaz ability resolves and shoots at each unit in turn. Simples. Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3732536 Share on other sites More sharing options...
IndigoJack Posted June 29, 2014 Share Posted June 29, 2014 It says you can do it as many times as you want so once for drop pod then they get out and you do it again. Including multiple drop podsIt ssays you can do it for every unit that comes in from reserve within range and line of sight, as a pod with a squad inside is 1 reserved unit as the pod is a dedicated transport, then you can only shoot the transport because technically you're intercepting them as they arrive. Doesn't make sense to shoot them as they arrive, and then to shoot them when they disembark. They are not one unit. The pod is one unit, and the space marines are another. You just roll for them together. Since you get to shoot at every unit that arrives from reserves, you get to shoot at the drop pod because it deep struck in, and the marines because they came from reserves and deployed out of the drop pod. Generally, I discuss coteaz with my opponents before every game. To the unaware, a lot of his rules seem like cheating ("I get to re-roll seize the initiative," "I can shoot any reserve unit that shows up witihin 12" of him," "How many points is he? He's only 100. But he's T3!" Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3732590 Share on other sites More sharing options...
march10k Posted June 30, 2014 Share Posted June 30, 2014 Actually, since, unlike the interceptor rule, coteaz's ability isn't held till the end of the enemy movement phase, he should be shooting at the drop pod with the troops still inside, then, after they've disembarked (face it, he's not going to blow it up, his unit doesn't generally have AP2/1 weapons), he shoots at the troops. But...he should immediately shoot at the drop pod when it arrives, not wait till the troops disembark. And if he stuns it, wrecks it, or explodes it, the troops suffer the consequences, in addition to getting shot at as they disembark. Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3732996 Share on other sites More sharing options...
Ozshock Posted June 30, 2014 Author Share Posted June 30, 2014 It says you can do it as many times as you want so once for drop pod then they get out and you do it again. Including multiple drop podsIt ssays you can do it for every unit that comes in from reserve within range and line of sight, as a pod with a squad inside is 1 reserved unit as the pod is a dedicated transport, then you can only shoot the transport because technically you're intercepting them as they arrive. Doesn't make sense to shoot them as they arrive, and then to shoot them when they disembark. "once the pod has landed, the hatches are blown and the passengers must immediately disembark" from the drop pod rules, p99 codex space marines. Pod and the unit in it enter play from reserve, pod blows it's hatches, the unit disembarks, both units have entered play from reserve, then coteaz ability resolves and shoots at each unit in turn. Simples. this is exactly what i was after...the unit cannot choose to stay in the drop pod and therefore you cannot blow up the drop pod with the unit inside...the rest is all covered in the FAQ coteaz gets to shoot at the drop pod and at the unit it held...since the rule states that the hatches are blown off and the unit immediately disembarks, then that would come JUST before the "ive been expecting you rule" comes into play...the question has been answered thanks guys one minor question...does the rule state that the unit is deployed in base to base of the drop pod then moves away from it? or it is a disembark, allowing you to disembark 6" from the hull? Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3733043 Share on other sites More sharing options...
Drunken Aussie Posted June 30, 2014 Share Posted June 30, 2014 It counts as disembarking so 6" from hull. makes suicide squads more accurate Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3733054 Share on other sites More sharing options...
Gentlemanloser Posted June 30, 2014 Share Posted June 30, 2014 Can't check FAQs at work. Did the 'new' FAQ get rid of the clarification that Coteaz can shoot at both the Drop Pod and the Unit? Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3733080 Share on other sites More sharing options...
hornywingythingy Posted June 30, 2014 Share Posted June 30, 2014 Can't check FAQs at work. Did the 'new' FAQ get rid of the clarification that Coteaz can shoot at both the Drop Pod and the Unit? They did, but that's still a pretty clear precedent. Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3733243 Share on other sites More sharing options...
Reclusiarch Darius Posted June 30, 2014 Share Posted June 30, 2014 'IBEY' clearly states you get a free shot at any unit within 12" that arrived from Reserve. He still has to obey the normal restrictions for shooting though, so Line of Sight applies. Marine players will just deploy behind the pod so Coteaz can't dakka them, just as they do against InterTides. Also, on the note of 'Coteaz's unit usually can't kill a Drop Pod', I usually put Coteaz with Purifiers ;) quad psycannon does the job. Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3733299 Share on other sites More sharing options...
Gentlemanloser Posted June 30, 2014 Share Posted June 30, 2014 DPs are Open Topped. While you might get Cover, they will have a hard time blocking LoS. Even if you've glue'd your doors shut! (Anyone opening this can will get Dreadsocked by me! :P) /loads dread /flexes arm Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3733313 Share on other sites More sharing options...
Valerian Posted June 30, 2014 Share Posted June 30, 2014 Anyone opening this can will get Dreadsocked by me! I'm pretty sure you're the one that just opened the can. Give yourself two sock-lashes, and repent to the Emperor. Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3733440 Share on other sites More sharing options...
Gentlemanloser Posted June 30, 2014 Share Posted June 30, 2014 THE EMPEROR PRTOECTS!!! /dreadsock IN HIS NAME BE PRAISED!!! /dreadsock Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3733462 Share on other sites More sharing options...
Teetengee Posted June 30, 2014 Share Posted June 30, 2014 Also, no more craters, filling the board with craters due to exploding vehicles left as soon as we started explaining the trees arriving with them via chaos!!!(i.e. with 7th). Link to comment https://bolterandchainsword.com/topic/293099-drop-pods-and-coteaz/#findComment-3733478 Share on other sites More sharing options...
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