Gaz1858 Posted June 29, 2014 Share Posted June 29, 2014 Hi all. I seen a quick reference guide pic on the net showing all the disciplines and who gets what. I cant find this in my rulebook nor can i find in the faq where it says which powers the codex inquisitors will get. Can someone clarify? Link to comment https://bolterandchainsword.com/topic/293121-cgk-inq-psykers/ Share on other sites More sharing options...
Quozzo Posted June 29, 2014 Share Posted June 29, 2014 It wont be in the BRB as that just lists all the powers available for every faction, and may well change in the future when a new codex is released. Check the FAQ for any changes. They can all be found here. Currently we get access to Santic, Divination, Pyromancy, Telekinesis and Telepathy. Funnily enough no FAQ is out for the digital inquisition codex but I would imagine they have the same changes. Link to comment https://bolterandchainsword.com/topic/293121-cgk-inq-psykers/#findComment-3732873 Share on other sites More sharing options...
Gaz1858 Posted June 30, 2014 Author Share Posted June 30, 2014 Thanks Quozzo, Do Inquisitors come under the "Psykers" section of the FAQ then as Inquisitors themselves are not included afaik. This sheet showed Inquisition as having access to all powers. If you type "Psychic power reference card" into google you will see what i mean. Link to comment https://bolterandchainsword.com/topic/293121-cgk-inq-psykers/#findComment-3732932 Share on other sites More sharing options...
Valerian Posted June 30, 2014 Share Posted June 30, 2014 The digital version of Codex Inquisition shouldn't get an Errata/Amendment/FAQ, as it should just get updated. Have you checked to see if you can download the newest version? V Link to comment https://bolterandchainsword.com/topic/293121-cgk-inq-psykers/#findComment-3732943 Share on other sites More sharing options...
Gaz1858 Posted June 30, 2014 Author Share Posted June 30, 2014 This is in relation to the GK codex specifically Link to comment https://bolterandchainsword.com/topic/293121-cgk-inq-psykers/#findComment-3732944 Share on other sites More sharing options...
Valerian Posted June 30, 2014 Share Posted June 30, 2014 Ah, yes, misread, sorry. Just go with the same list that all of the other primary Psykers get: Sanctic Daemonology, Divination, Pyromancy, Telekinesis, and Telepathy. V Link to comment https://bolterandchainsword.com/topic/293121-cgk-inq-psykers/#findComment-3732945 Share on other sites More sharing options...
Gaz1858 Posted June 30, 2014 Author Share Posted June 30, 2014 Nice cheers Link to comment https://bolterandchainsword.com/topic/293121-cgk-inq-psykers/#findComment-3732959 Share on other sites More sharing options...
Drunken Aussie Posted June 30, 2014 Share Posted June 30, 2014 Should the same list be used for the Forge World psykers Link to comment https://bolterandchainsword.com/topic/293121-cgk-inq-psykers/#findComment-3732970 Share on other sites More sharing options...
Valerian Posted June 30, 2014 Share Posted June 30, 2014 Should the same list be used for the Forge World psykers That's certainly the safe route, and definitely what I'd do. Now, there is nothing out there that I'm aware of that explicitly tells you to do this, but it's still likely the most proper thing to do, and the thing which helps make the game work, rather than the thing that breaks the game. V Link to comment https://bolterandchainsword.com/topic/293121-cgk-inq-psykers/#findComment-3732974 Share on other sites More sharing options...
Quozzo Posted June 30, 2014 Share Posted June 30, 2014 Ah, yes, misread, sorry. Just go with the same list that all of the other primary Psykers get: Sanctic Daemonology, Divination, Pyromancy, Telekinesis, and Telepathy. V You didnt mis-read, it just wasn't specified so I had to cover both. The joys of having two codices in one forum Link to comment https://bolterandchainsword.com/topic/293121-cgk-inq-psykers/#findComment-3733162 Share on other sites More sharing options...
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