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Where to start?


D0ugalv

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Hi guys

 

I'm getting back into warhammer 40k and have decided to start collecting an astra militarum army, but as this is my first time collecting them, I'm not sure what models I should get.

 

I'm planning on making a mech list of around 1000pts to start off with, so would appreciate any advice.

 

Thanks

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Defence force box is a good all around starter but if you want to go strickly mech than perhaps 2 cadian armoured fist boxes, couple of blisters for special weapons and 2 leman rushes of personal taste for tank commander and wingman.

Playable list that leaves room for addition.

Well aboard! How I envy you starting out with everything fresh and new - in return you can envy me for my painted army I already have :P It's a worthwhile journey though as there is much you can do with the Guard. We've discussed starting out recently (here) but it all depends on what you want to do. As Immer says the first thing is to decide what models you'd like and go from there plotting your overall army structure, stuff like infantry or tank heavy etc :)

Thanks for the responses.

 

Regarding immursterm I'm hoping to build a fully mechanised Cadia army.

 

Ideally the majority will be made up of tanks as that is part of the reason why I want to start an astra militarum army.

 

I was thinking about having a squad of sentinels but from reading up on them they seem to have mixed reviews, so are they worth taking? Also I like the look of the bullgryns but are they worth the points cost?

I personally dislike the Sentinel, but I could see them being useful with Plasma Cannon and such. That being said, I prefer to take an extra Leman Russ instead of having a squadron of those guys that generally end up all getting destroyed. 

 

If you're playing mech, I would suggest doing mass tank with saturation of targets. That means Bullgryns are cool, but they cost so much those points could be used for another tank (taurox). Personnally I would spam the :cuss out of Taurox with some heavy support (Leman Russ) and Wyvern. 2 Wyvern, 2 Leman Russ, 4 Tauros with vets and you still have some pts left for upgrade and a Lord Commissar or whatever for HQ. 

I for one regularly use 3 armored sentinels with plasma cannons and just love them. They can deal surprisingly high amounts of damage. Sure when they get focused they will go down but that means enemy is not shooting at transports or tanks with his higher str weapons since av 12 shrugs off the small arms fire.

And usually they still last several turns due to cover...

Plasma sents are nice if you are short on heavy support or hq slots. Otherwise take a naked executioner. You get the same amount of shots for 5 points more but mounted on a LR chassis.

 

As for the list...

 

Step 3: mechanized platoon or mech veterans? Veterans bring more special weapons, a mech platoon brings more dedicated transports.

 

If mech platoon, then the defense force is a solid start. If you want mech veterans, then you need to dedice whether you want the Chimera or the Taurox. If Chimera, then than lil' box with 1 squad + Chimera and some additional leman russ is preferable (with the defense force you might have some leftovers).

Alternatively you can get 2x defense force and have a tank commander HQ (albeit with suboptimal loadout because it is my firm opinion that a pask punisher + executioner wingman is one of the best setups).

 

Either way, these are the models you want to look out for.

Mech platoon: 2 Russ tanks (HQ), 25 guardsmen (minimal platoon), 10 guardsmen (veterans), 4 transports (3 for the platoon and 1 for the vets). I recommend meltas on the vets and gl+ac on the platoon.

Mech vets: 2 russ (hq), 20-30 guardsmen (2-3 vets), 2-3 transports.

 

After than you can stock up on heavy support and fast attack. Start with 1 more leman russ, a third veteran squad or a third infantry squad, 2 wyvern and then take it from there.

 

Hope this gives you a general idea of what to take.

Here:

 

HQ (tank commander squadron must include at least 2 tanks)

Pask Punisher, hull-HB,  dozer

Executioner, hull-HB, dozer

 

2x Veterans, Grenadiers, 2x melta, Chimera with ML/HF

 

2x Wyvern

1x Leman Russ Demolisher, hull-HF, dozer

 

1000 points

 

I skipped the plasmas because Pask, Executioner and Demolisher pack down serious ap2 punch anyway and meltas are cheaper. You want Executioner with Pask to benefit from Preferred Enemy and reroll wounds and failed gets hot rolls, then use the split fire order for them to fire at their preferred target, namely Executioner at heavy infantry or light tanks and Pask at absolutely everything, including fliers.

I skipped all sponsons to make room for a third tank (which is more productive in my eyes).

Demolisher is good against anything on the ground. Dozer blade is almost mandatory, especially on 24" ranged tanks.

Flamers on Vets is a waste of their BS4. Have flamers on the Chimera hull, it is awesome. I also put the HF on the Demolisher, in case critters get close, in which case it is too risky to fire the demo shot lest you blow up yourself. The HF can roast a few attackers very well.

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