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Transports or Pods


tjdudey

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I currently have a Wolf force of approximately 3500 points (give or take a couple hundred dependent on upgrades)

 

The core of this is

55 Grey Hunters

10 Terminators

10 PA Wolf Guard

Wolf Lord on Bike

Wolf Lord on TWM

Rune Priest on Bike

Rune Priest with Jump Pack

Wolf Priest with Jump Pack

Skyclaws

3xTWC

1 Dread

 

I really enjoying playing a footslogger army, I enjoy taking advantage of cover and terrain, however I am thinking of how to improve the effectiveness of the army in certain situations.

 

So, Simple question,

 

Should I put them in Tanks (if so which ones)

Or drop pods, (if so how many do I need)

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It appears 7th edition isn't as harsh as 6th edition was on vehicles, so Rhinos I think will be used more and more. However I've always liked using Drop Pods, being able to get GHs and TDAWGs right in the enemy's face to mess up their day. With the new rules on Objective Secured, having a pod and troops sit on an objective could turn out to yield quite the tactical advantage. GHs take assaults really well, sitting and forcing an opponent to wipe me off an objective is gonna be entertaining. 

Pods get you to where you want to go fast but leave you out in the open if you get some get an odd number. Better still if you have mates with pods borrow 3 and see if you like that style of play. Alternatively, tanks (rhinos/razors) are cheap cheerful and can move to grab objectives for you. Additionally they provide targets to avoid the focus being on your bikes and twc.

 

Both have merits, i'd say if you can borrow some of each and play test then see what suits your style and invest.

Well, which one you decide, you'll probably need an entire armies worth, although a tank/pod mix could work, if you're stopping the footslog, stop all the footslogging.

If you decide pods, then that's all you'll need. Load your hunters and WG into the pods, load up on plasm, melta and thier combi cousins, and alpha strike all your problems away.biggrin.png

Tanks is a bit trickier. You'll want stuff other than transports, otherwise you're just too flimsy. Rhino or Razorback, doesn't massively matter, both have ups and downs, although I'd advocate picking one, rather than a mix. I tend towards a pair of vindicators and a tri las predator with Rhino bourne Wolves, which has worked rather well for me. But any combination of heavier armour support would probably work.

One tactic I'd like to try (but can't atm), is WG termies in a LR crusader, supported by smaller GH packs in razorbacks, plus vindis/preds/dreads as points allow.

Either way (rhino/pod) is a good idea. Both kits will cost you close to the same amount. I say it's really your call.

7th is bringing some tanks back for certain.

I prefer pods, but I like the in your face NOW kind of play style for my TDAWG's.

 

You could go with a mix of both. Also consider a few friendly matches and proxy both to see how you like the vehicle and if it fits what you want for your force.

 

End of Line

if you are going to be buying rhino, i would recommend paying the extra 1-2 quid and buying the razorback kit. Just so you can play test razorbacks. I been using razorbacks with twin linked assault cannons and i just dont see how i could ever not use them now. Great anti air and great fire support for ground targets.

As someone has already suggest try proxying them first before buying them

 

It also depends on your play style and local gaming environment.

 

Drop pods are great for n alpha strike and you can take terminators, if you want to get in the opponents face quickly and start dealing damage from turn 1 go pods.

If you want more flexibility and manouvreablilty around the battlefield as well as to protect your guys from anti infantry fire then go rhinos.

 

Also it depends what you mission you play maelstrom mission need more movement so rhinos may be better.

 

Remember Pods are av 12 and open topped and rhinos are av 11 and 1 on the rear so neither are likely to last all game so don't count on them surviving.

 

Personnally I've used both with my marine armies and have liked bith but I'm leaning towards all pods.

I haven't played 7th yet, but I have a good feeling about using pods with the objective secured rule. GHs have a nice defensive advantage, and it would be hard for another troop choice to remove them, not to mention the can get on objectives right away. Rhinos are good fun, but for how I play I could do without them and not be effected much. Having a method for getting your best units in your opponents face from the get go and the ability to ruin his day gives Drop lists a huge advantage that i believe out ways their disadvantages.

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