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will the dark angels never get access to the storm Raven


ZONKEY

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I find it humorous when people compair RW with WS, as there is almost nothing similar about them... unless you have a fairly +++strict stereotyping+++ outlook on life.

 

Oh marines on bikes, they must all be the same.

Not really different from say, look an American, he must be ignorant.

 

The obvious part is that RW is about 100 marines within the DA, whereas the WS is about the size of the DA.

WS also has almost nothing to do with bikes... but they do use bikes.

Their method of war is to blitz or lightning raid, where they bring the full force of thier army down on a single point of the enemy to break the army.

Think of splitting wood... you find or make the crack with an ax, then you put in your wedge and hit it with your sledge which breaks the log apart.

 

That style of war requires that you wear your opponent down and then bringing your entire army together at the right moment for the decisive strike and crack open a fortress... which frankly isn't what DA do.

We like to think that is what we do, but it isn't.

 

Each of our wings does something completely different from the other wings.

DW delivers a decisive blow in the begining, and then works to mop up.

RW does 2 things depending upon who you ask.... they are either an inglorious TDA delivery system that we hopes lives long enough to deliver or they are a harassment force that works similar to a swarm of locusts.

Frankly I think that both extremes are short sighted.

Finally GW funtion similar to a basic marine force that is able to be very flexable, but doesn't excel in a single area.

But can bring the best tools for the job against a known opponent.

Although GW when compared to DW and RW, GW is much better at holding ground, where the others are good at taking ground.

 

So WS force if it is following the original creators vision will include infantry units in transports, bikes, dreadnoughts in drop pods, predators and vindicators.... all of which can land a decisive blow at a key point in the late game.

A RW force will include bikes, attack bikes and speeders in equal measure.... which when working in concert with one another can pick apart an armored company like nobodies business... but will crash like waves upon the rocks of a castle.

 

So these armies that you see about that are all SM bikes, with not much of anything else really aren't WS or RW, they are actually closer to a generic SM bike company.

No flavor, just a dash of USR.

I was thinking about joining the xenos ranks of tau, I have collected dark angels for a long long while

 

you'll be back!

 

I started DA end of 3rd edition (well technically end of 2nd but I didn't have the dex/play them then). they weren't my first army (chaos!) and I've dabbled with several other races since but I always come back to DA. in 3rd I liked the idea of a codex that let me field 3 distinct armies or could combine them. I then got hooked on the fluff and loved the models. that and a mate played wolves so there was a rivalry to uphold.

 

I do get fed up painting green so take breaks with my other armies and have an ork horde to paint (it's a different kind of green/style of painting!)

 

if you want to field other things do a successor chapter as allies and use the vanilla/BA/Wolves dex for rules

I don't think the Dark Angels should have the Stormraven or Stormtalon. I also don't think Space Marines, Grey Knights, Blood Angels, or Space Wolves should have them. I also don't think the Dark Angels should Nephilim or Darkshroud!

In short... I don't think any flyers have a place in an infantry skirmish game like Warhammer 40,000.

But I know no one agrees with me, so I'll just see myself to the door now...

well, i do agree with you. one of the things that pulled me away from 40k was the increase of flyers and "large models".

i have a iron warriors army, when the current codex was released i picked it up, opened it, fliped the pages until i ran into the fiends and that dragon thing. i closed the codex, put it back in the shelve and never touched the army again ever since. i know its a exagerated reaction, but for me the simple existance of those models (of witch i despise everything, from looks to concept) is enough for me not to want to play the army.

same hapened with the necrons. from unthinking merciless machines from the past, they are now tomb kings in spaaaace, with tiaras in their heads, ridiculous vehicles and the fluff. sweet mercifull Emperor, the fluff cry.gif

you have no idea of how happy i was when our codex came out and there were nothing like the fiends or thunderwolf cavalry (dont even get me started on those) in it. the worst we have is a meh! speeder.

what pulled me into 40k as a game was it being a infantry skirmish game with a few vehicles. now it looks like a gi joe convention, and lets see who has the biggest model. sorry but its not for me. am i over-reacting? yes, i guess i am. but this had a very positive outcome. from 7 40k armies (dark angels, iron warriors, tyranids, sisters of battle, imperial guard, necrons, dark eldar) i now have 2 (dark angels, iron warriors. and possibly on the way to become just dark angels), and i assure you that i never for a second regreted getting rid of the others

I can see where your comming from. I started dark angels back in late 3rd?? (man thats a long time ago) and it was the specialism of the deathwing and ravenwings that drew me. but mostly the deathwing

i just want some teleport homers on some of my other guys so they too can get helped out by the 1st company... we dont all have time for bikers to arrive and allow our saviours to teleport to our side!?! and lets be honest is more embarassing than anything else when your termies deepstrike misshap and die. i mena arjac rockfist has a teleporter that brings his thunder hammer back to his hand when he throws it at people and he's in a chapter that really really dont like teleporters. strange that.

anyway ours are the unpredicatable type that are best carried by bike... damn they must be bulky!

As for our flyers, yeah we could have got the standard ones but i agree with others; we should have been given a more variable chapter specific flyer allowing us to tool it up for the job we want and allowing us to field it in squadrons would have solved most peoples issues. Having an ability to bring in troops via flyer is kind of bypassed now that 7th allows us to get round this.

just let me play with a scout unit that has a homer so i can save them with termies!! without having ot have belial start on the board! (again 7th gets round this so maybe all your woes dontt really matter anymore just play what you want. if your opponent is ok with it) games supposed to be fun

hoots

Posted · Hidden by Chaplain Lucifer, July 9, 2014 - gibberish?
Hidden by Chaplain Lucifer, July 9, 2014 - gibberish?

 

 

 

Thats another thing that doesn't make any bleeping sense our terminator sergeants, I think I am just collecting the wrong army for me dark angels just don't do it, clearly the I need to try non Astartes army

I always say: You don't pick DA, DA pick you. I think that you have so many issues and that the DA don't make you happy, you should explore other options. C:SM has all you want and no restrictions... well almost none compared to DA.

 

You have said this to me in private as well. And what that did is cause me to think: "Why did I pick Dark Angels?"

 

- Originally it was actually the DV models. I thought the sculpts were fantastic and in an expensive game, that set is lots of bang for the buck.

 

- My very first army was DA but I didn't get past 1000 points. This was... wow... maybe 15-18 years ago??? Unfortunately I didn't like painting bikes. Also, many local people play DA for some reason.

 

- Currently, I don't know all of them, but I would bet D.A. are the most played chapter in my city (if you compared Astartes against Astartes). I have no idea why... even the angry anti-White Scars guy in this forum is from my city. lol

 

- The unique units: This was big for me. And it's a double edged sword. The unique units in particular that really attracted me was: Nephilim (yea I know), Vengeance Speeder (uh-huh), and the Dark Shroud (mostly usable in 6th for me). The Black Knights also. So you can see my original pull to the army was -mostly- Ravenwing related.

 

- The HQ's. I think as far as force multipliers and pure effectiveness army wide (not just man-to-man), the Dark Angel HQ's are some of the best in the game. That may come as a surprise but in 7th I find this especially true. (I mean some armies the HQ is a foot note even, but in my 7th ed DA lists, they can make or break it.)

 

Oddly enough I never 'loved' green armour. The robes... well I did Black Templars for years, so I can live without those as well. Bone is okay, Black is okay... but aside from the sculpts the DA scheme never was a deciding factor even though I paint a lot. (I do find DA painting fatiguing which is why I probably have so little painted after so long.)

 

But I agree, if you aren't deeply connected to the background, and you want stuff like: Centurions, Thunderfire Canons, Chapter Tactics, decent Flyers, and other nick knacks, it might be time to try the vanilla codex... or wait til Wolves come out?

wait your from here? Lol

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