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SOB and C:MT?


march10k

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So I'm building the air assault formation from the stormtroopers codex, it runs between 950 and 1200 points, depending on how large the squads are, but it all has to start in reserves, so it works best as an ally, IMHO.  I was toying with IG as a primary detachment, but none of the variations I came up with were really satisfying (I have about 4k points of IG, so plenty to choose from), and then I thought...what about sisters?

 

So what do you guys think about sisters and stormtroopers?   Both progenium graduates...one is religiously brainwashed, the other is politically brainwashed...but they seem to go well together.  I was thinking a canoness (attached to the stormtrooper command squad in one of the Valkyries), two ten-man battle sister squads with (empty cheap super-scorers) rhinos, and two exorcists.  20 battle sisters to defend the tanks, which provide long range support to the air cav when it arrives, and the canoness adds a little assault-deterring melee oomph to the command squad (which will nonetheless avoid combat, it's got 4 plasma guns and can twinlink itself!)  With thoughtful deployment of objective markers, there can always be at least one OBJ in the friendly deployment zone for the sisters to control while they shoot anything that threatens the exorcists.

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Apart from the cost, is there a particular reason you would prefer 10-sister squad in rhinos VS 5-sister squad in Immolator ? You have access to the same weaponry being 5 or 10 anyway. I'm just asking because the Twinlinked Multi Melta Immolator can do wonder. It would indeed cost more, but would give you 8 super scoring instead of 4. 

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Yes, there's a reason. I want the enemy to have minimal reason to shoot my super-scoring transport, I'm running it empty as a LOS-blocker and an objective-capper. I don't want to spend extra points that don't make it harder to kill, but do make it more important for the enemy to do so. I do kinda like the idea of 5-man sisters squads...I can get more of them that way...

 

I don't need the rolling coffins to kill stuff, The four valkyrie-loads of stormtroopers have that covered. I need the sisters contingent to hold my table half, camp some objectives, and rain exorcist missiles down on enemy heads. Maybe I'll drop the rhinos for more sisters...

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You could, yes. Or... you could use some of the points you save by only half filling them to upgrade your Rhinos to Repressors and present the enemy with a wall full of AV13 instead of AV11. If your objective is flat-out denial of table, its worth while.

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You could, yes. Or... you could use some of the points you save by only half filling them to upgrade your Rhinos to Repressors and present the enemy with a wall full of AV13 instead of AV11. If your objective is flat-out denial of table, its worth while.

Exactly what I was going to say!

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Lazy? Economical, the magnetized pintle-flamer lets me use the same model as either a rhino or a repressor. And when I mech up my DA battle company, it'll be with immolator kits so I can have the bits I need to make immolator turrets for...the same set of hulls. The forward bubble hatch (with both stormbolter -permanent- and pintle-flamer -magnetized- on it) will not be glued on, so I can swop in the immo turret. Seven total hulls, each eventually capable of representing three different vehicles...
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See I get that. I don't have a lot of 40k armies for the simple reason that I don't feel like have 100 rhino chaised things in my game room. I wish I had the patiences to do modeling and REALLY good painting. I have to batch paint to keep me from going crazy and frankly get me playing the game sooner. I know guys who spend a while modeling a single model, then hours on hours painting it, I don't get that.

 

On topic -ish more: where is the Repressors, I still don't have the Codex as I have no way of reading an e-book, but Army Builder doesn't show it to me. Do I have to turn on different options to see it? Is it from some data sheet (slate) thingy? Forge World? I never really like FW stuff and these data sheet things( also not a fan of apocolyps but that is a different rant), again as I have said before , I feel they take away from the game/army. But if there is a good way to get ghet things across the table for less, it might work better for what I am planning.

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Actually, it's precisely because I spend a stupid amount of time on each model that I want my transports to be multi-capable. At ~15 hours per vehicle, I'm already looking at 100 hours (four months?) for seven rhinos. Making them also serve as repressors and immos probably adds 4 hours per track, essentially saving me seven months worth of work. I'm lucky enough to be in a situation where I can afford more models than I have time to paint, so I'm not being cheap, it's just that I have four 40k and three WFB armies vying for my attention. Buying 3x7 transports, no problem. Painting 21 vehicles when I can get away with 7 is a non-starter!
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The Repressor's rules are in Imperial Armour Volume Two, which means when ever I get around to finishing the Forgeworld items I have, that only Sisters' can use, I'll need to bring two IA books (IA2, IA:A) along with the ebook reader.

As for Marines, all the FW items I have for them are in IA2. Either way going by the intense discussion by some, apparently if I even contemplate using any of them I am automatically :cuss and so on.

I believe the "cheesiest" FW unit I have is the Spartan Assault Tank, which is apparently a great Repentia delivery system after you find a way to get them in it. Myself, I'm planning to use it as a Deathwing Terminator delivery system.

 

--Rod.H

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Yep, the Repressor is forge world. But since there's literally no separation between forge world and games workshop (they finally allowed them into their in-house events, for example), the only reason its a problem is carrying the books - and anyone who disagrees with you deserves to be beaten with them down verbally until they realise they're being stupid.

 

Here's the knocks: Forge World and Games Workshop are owned by the same people under a different charter for tax purposes. They use the same publisher for their books (Games Workshop/Black Library). They are both written for the same rule system. The are both valid at GW events. They both appear in the main rulebook.

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Well...great idea! The formation gets to reroll reserves and comes in together, but a little insurance never hurts.

 

/edit/

 

Actually, it seems like TOs are clamping down on the options...it seems like the way of the future for competitive play is one combined arms detachment and then your choice of one formation, fortification, lord of war, or allied detachment.  So, as silly as it sounds, I'd be unable  to take an ADL in a sisters-stormtrooper list, at least for tournament play.  Certainly, the exact rules will very from TO to TO, but the big boys (NOVA, Adepticon, etc) all seem to collaborate, and I got that CAD+1 limitation from a NOVA blog, so it seems likely to be a relatively common limit in the future.  

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