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Thinking about starting some sisters


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Hello, I am (was? haven't played a game of 40k since 6th came out) a Space Wolf player but have always like the idea of SoB. I have been pondering picking up the 7th ed rules and with that new box set that is coming out in a little while, figured I could get the rules and so new SW models at the same time. I was thinking of starting an army kind of as my new thing for 7th edition  and would kind of like pointers. I have browsed a few topics, and will browse much more and tried out some lists on AB but as I need to get the codex (and something to read it on that I can bring to a game). SO in the mean time I was wondering what good play styles are and good units and how they work best in the army. I will say this, one of the big problems I had with 6th was how much allies were used, so I would want to keep it just SoB in the army. Also I don't do Apoc, and am not a fan of how fliers were put into the game (I know it probably hasn't changed much, but heard they are easier to hit/kill).

 

Any threads suggestions and other tips/tricks would be welcome.

 

Thanks,

UD

Well... the Elites section is pretty much garbage. Repentia can be useful, in that whatever you point them at, if they get there, they will blend into fine salsa. Or glitter if its their preferred target of vehicles. The difficulty is getting them there - allies make them more usable because inquisitorial land raiders are the perfect delivery mechanism, but since you don't want allies... heh. They do make a good hard counter for Lord of War choices though, if you can get them into the fight. Celestians are just like Battle Sisters, but more expensive. Oh, and once per game they can act like Initiative 3 assault marines with no jump packs.

 

Troops are solid. Battle Sisters do well either as large squads holding a line, or as MSU in immolators.

 

Fast Attack are where, in my opinion, we shine. Seraphim are one of the best jump pack units in the game, while Dominions are simply incredible. Seraphim do really well as alpha strikers and skirmishers, excelling at anti-infantry with hand flamers and Celestine, or being very nasty against vehicles with Inferno Pistols and meltabombs. Meltagun Dominions can pretty much kill anything in a turn, and because they Outflank and have power armour, they can get to their target a lot more easily and reliably than Repentia.

 

Heavy Support... Exorcists are great at killing Terminators, but anti-armour roles are better served by MM immolators, melta-minions or just infantry squads with special weapons. Penitent Engines are much like Repentia - they are good at killing, but struggle to actually get to strike. Lower model count and being vehicles means that they will often be grenaded to death before they can attack. Retributors are a bit like Long Fangs, but cheaper and with Rending instead of Split Fire. The Avenger is a nice piece of kit, but you don't like fliers. ^^;

Welcome to the Ecclesiarchy!

Furyou's description is pretty much spot on as far as the Sisters go.  As for getting the codex it is perfectly legal and possible to use some PC based e-reading software (which you can get for free) and then use that to print out the codex for game use.  Just make sure you go with the .epub/.mobi version and you can convert it to .PDF format.

 

As for the predominance of allies, it really does depend on your local meta.  I have played accross several clubs and faced many allies, but the majority of players still stuck to a single codex.  This may well change in 7th but I never found anything too ridiculously unkillable even in tournaments.  The horror-story army lists you tend to hear about are extremely rare in practice.  In other words; you will not be gimping yourself by remaining pure Sisters, so don't worry.

 

Likewise with flyers.  Since Adepta Sororitas have very little in the way of anti-air, my approach is not to bother.  There are many ways built into the game system to handle even the most severe flyer spam, without resorting to dedicated anti-air; so again, no need to worry. :)

 

Finally, an addition to what Miko said about Penitent Engines and Repentia:  Through my testing with the new codex I found Penitent Engines to be far more reliable and successful in all roles compared to the Repentia.  They are also our only Heavy Support choice which is a known commodity, which can be very valuable if your luck is poor.  If you are a fan of devastating assaults then I highly recommend them, though watch out for the models themselves... easily the most difficult contraption GW has ever put out and even with every care taken, the models like to fall apart easily!

On a different note, Adepta Sororitas are a great looking army, they will grace any table with much style and I also like that you wont come across that many people fielding them, its nice to have a force that often stands alone!

 

They are expensive, I've only recently started painting and playing mine, had them for many many years, but even picking up odds and sods to complete the force is expensive 

As for the allies thing, it jsut seems to take away from ones army. And I know people make fluffy armies (I being one of them), but it still just seems weird. With that tho, like deathhasdignity says, the Sisters of the ice Ross will look really awesome on the table.

 

While I played SW a lot, it will be interesting learning the new army, Thanks for your help.

Its true that in some cases, allies take away from an army. Back in 4th and the Witch Hunter book, I found that the more Sisters I took rather than Inquisitorial Stormtroopers or Allied Marines (You couldn't have Allied Marines and Sisters, but there was nothing stopping you having Marines and Allied Sisters), the weaker my army got.

  • 3 weeks later...

Well this was first page so I am posting back to it. I am sure you all know that Space Wolves are getting new shinies, which is part of the reason I came back, so while I will be dishing money their way I still have hope for some SoB goodness.

 

The big reason I am posting is because inorder to get the free shipping for the SW preorders I did, I tossed my first SoB model in my cart and will be getting a Canoness. One small step towards another army. I don't know just felt like Boasting some :P

Yea, I thought of that. Just need to grab a codex, and something I can bring to a game to use said codex, then flesh out an army and maybe ally it with my wolves. My back ground for my wolves include a little bit with the "Sisters of the Ice Ross" in it so, my sisters already have a good start for their fluff ;) .

They can, at least in the soon to be out of date codex. When I was last playing regularly, wolves were OK when it came to what I figure the Repentia bring to the game as well. Not sure about points and such, but the Repentia might fill a role better then anything the wolves can(could) if points worked out.

one nice advantage that the sisters can have is a well spring of special weapons. Even with the uber cheapness in which wolves can have specials, sisters can bring more in fewer squads. With the onset of 7th the msu style of small squads in transports seems to be working well. 2x dbbl melta squads in immo's/rhino's works quite well with objective secured, esp when you throw a priest(es) in the mix. My local gaming group has learned to fear my canoness and rightly so b/c she is a combat monster with proper support. Wolves are a great gateway army to sisters b/c they function at about the same range.

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