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Legion Glaive / Fellblade / Falchion


Phalanx Warder

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Though there are many LoW tanks available these Mks of Legion Super Heavy LoW are all built on the same chassis and all fill a special role within your respective forces. I have been eyeing the Fellblade as the one I am going to purchase, with the double barrels it reminded me of the mammoth tanks from red alert!

 

Given the financial commitment of owning just one of these bad boys, I figure here would be a grate place to share experiences and let the undecided/fence sitters make the call on investing in one of these beasts!

 

I would like to know what your experience and opinion is of these SH tanks, and the best employment of said tank.

 

What point range to you add one to your list?

 

What type and Why?

 

Armament additions/Wargear?

 

Cheers 

 

Battle8rother.

 

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I haven't gotten to use any of these myself, but I've gotten in various Apoc games in older editions and fielded a Shadowsword, Hellhammer, Baneblade, and Warhound at various times.  So, take my advice from that perspective.

 

Now, you really only get access to them at about 2500 (it's a bit less for the Falchion and Fellblade, but who plays at 2020 points for the former, or 2100 for the latter?).  There's points there to get upgrades for two of them, but the Glaive is expensive enough that you can't get any upgrades at 2500 points since it's right at the 25% limit for superheavies.  2500 points is pretty much the buy-in level, then.  They could work at 3k and up, but that's also where things get silly and titan-shaped.  2500 is where they will reliably be the biggest, baddest vehicles around.

 

Armored Ceramite is a good buy on any of them, I think.  Cheap insurance to keep your expensive unit a little bit safer.  The Glaive comes with BS4 and no option to upgrade, but the other two get BS3 - Space Marine Crew is a cheap upgrade, but I think it can be skipped if you're desperate for points.  The extra inch of scatter reduction isn't so important with all the twin-linking they've got going on with their main guns, and the same goes for their sponson weapons.  TL BS3 is already better than standard BS4, though TL BS4 is obviously better than both.  Pintle mounted weapons... if you want them, I suppose.  Being a superheavy, there is no issue with target priority to worry about.

 

The Glaive's main gun is very reliable.  Lining up good shots where you hit a lot of units would be difficult, I think, but if your opponent brings a superheavy you've got a good tool for dealing with it.  You will always hit if you're in range, and you'll get 2-4 AP2 haywire hits which is about the equivalent of a guaranteed explodes result each turn - plus whatever hits you might get incidentally on units in between.  It's good for just reliably taking those hull points off every turn.  When trying to clear infantry, deflagrate becomes important.  You're quite likely to generate unsaved wounds with a S8 AP2 gun, so the handful of hits you get on a tac squad or something will get you a handful more after deflagrate.  I think the gun is weakest when trying to take out a smaller vehicle.  Even against a Rhino, you're most likely to only take a single hull point off, which is quite underwhelming.  Ignores cover on all attacks is like the cherry on top.

 

Falchion brings a twin-linked Volcano cannon.  Assuming you play with the 7th ed rules for Destroyer weapons over those in the 30k books (since they're outdated now, I guess?  we desperately need a 7th ed FAQ), you've got a 1 in 6 chance of nothing, 1 in 6 chance of carnage, and a 2 in 3 chance of D3 HP and a roll on the table or D3 wounds to all models hit.  If you want to gamble, this tank could knock out superheavies in a single shot.  Or it could do nothing.  2 times out of 3, it probably averages less damage than the Glaive (owing to the fact that targets can now take cover saves against D weapons on results of 2-5, but scoring an explodes result on the table might offset this).  The best use for this might be in killing MCs and primarchs.  The multiple wounds on each model hit could really do some work on those kind of targets.

 

I think the Fellblade gets the short end of the stick here.  While it can get near-guaranteed penetrations with the main gun (again, assuming we use 7th ed rules, it's S9 Ap2, and it rolls 3d6 for pen and takes the two highest) it's going to have real trouble with doing more than just poking a hull point off its target.  With AP2 it can get an explodes result 1/6 of the time, but that's pathetic next to the Falchion and Glaive that are ripping hull points off their superheavy targets in chunks.  With the hull-mounted demolisher and the high explosive round you've got some strong AoE, though, making this superheavy into what may potentially be the best horde-clearer of the 3 (this probably depends on your opponent's spacing and movement, good hits with the glaive could be incredibly devastating).

 

Quad lascannon vs Lasdestroyer sponsons... I think I'd go with the lascannons on all three of them.  With their strength being the same, I think that the 2 shots is better than roll 2d6 and take the highest, as you have the chance of getting two pens or two wounds.  AP1 does give you a leg up on getting an explodes result, but I think I would bet on weight of fire here.  There's also enough things wandering around out there, like Land Raider Achilles, that don't let you roll extra dice against them that the extra shots start to be a little more reasonable.

 

 

At 2500 points, I think the Glaive is intentionally left a little vulnerable without the points available to buy Armored Ceramite for it, just as the Falchion is priced just high enough to keep it out of 2k point games.  I don't think the lack of Armored Ceramite on the Glaive would keep me from bringing it at 2500 - it's my favorite in terms of looks (I like the Soviet-esque dome turrets FW has been doing lately and tanks over casemate-style assault guns/tank destroyers in general, and the Fellblade's double barreled cannon is kinda derpy - especially with the solid barrels.  can you imagine trying to bore those out?  what a pain that would be) and its a pretty reliable performer against several target types.  The main gun is weakest against standard vehicles, but the sponson weapons can help cover that, along with all the other weapons you can bring in your army for dealing tanks.

On the glaive, has 7th ed removed the resistance of super heavy vehicles to haywire (pg 280 in betrayal)? If not, surely the glaive sucks against superheavies? I hope this is wrong (please show me that I am KW!), as I don't see how the glaive is worth the points if it can only glance a superheavy on a 6 :(

Against Super Heavies:

 

Fellblade - Up to 1 hit from its main gun, 1 hit from Demolisher Cannon (if in range), and hits from Quad Las Cannons

 

Flachion - D3+1 or D6+6 hits from its main gun, and hits from Quad Las Cannons

 

Glaive - D3+1 hits from its main gun, and hits from Quad Las Cannons (+Haywire)

 

Also consider Sicaran Venator - 2 hits from main gun, and forces target to Snap Shot

 

 

Against Infantry:

 

Fellblade - Massive Blast from its main gun, Large Blast from Demolisher Cannon (if in range)

 

Flachion - Large Blast from its main gun (+Ignores Cover)

 

Glaive - Beam, 1" wide 48" long (+Ignores Cover, Deflagrate)

 

 

IMHO - both the Flachion and Glaive are probably a good 'in-between' tank for both anti-armor and anti-infantry. However the Fellblade is the only one that can also be used in 40K currently.

 

Another option is to buy the Glaive then get and magnetize Blood's accessories to allow you to reconfigure it into a Fellblade, etc.

http://stores.ebay.com/Blood-and-Skulls-Industry/Turrets-Cannons-Accessories-/_i.html?_fsub=2076654012

On the glaive, has 7th ed removed the resistance of super heavy vehicles to haywire (pg 280 in betrayal)? If not, surely the glaive sucks against superheavies? I hope this is wrong (please show me that I am KW!), as I don't see how the glaive is worth the points if it can only glance a superheavy on a 6 sad.png

IIRC, Betrayal came out after sixth ed but before sixth ed's Apoc update, which removed the Haywire resistance. This resulted in a new set of rules for superheavies in Massacre, which removed the resistance to haywire for superheavies as it brought the super heavy rules more in line with those for the new version of Apoc. So, 7th ed didn't have to remove it - it was removed in 6th.

  • 8 months later...

Not to revive this old thread but I just recently purchased the Fellblade Because i love the turret and demolisher on it. Now after reading this thread I feel as if youre under selling the fellblade. Indeed I am going to purchase the glaive next whenever I have the money to throw away again lol

Don't worry just.

Personally I prefer the fellblade, ok it's not a big anti tank, but it can hit when needs too, point 2 quad lasers, the cannon and demolisher and possibly pintle mm it will do some serious damage!

Every time I have played it, it has made its points back. It munches marines, can finish off knights, demolished terminators, and can cripple or destroy dreads and vehicles.

Ok it might not destroy a spartan in one turn, but it's not designed to.

Glaive and falchion are quite specific, whereas fellblade is decent at chopping infantry, but good at armour as well.

I love it, and for the love here is a pic!!!

http://i1102.photobucket.com/albums/g449/ben_fabz/948C30E2-8855-46CF-B38B-5DAB878D7EF6.jpg

 

http://i1102.photobucket.com/albums/g449/ben_fabz/8015D838-B53D-4CF6-81D7-F5ED99415A0D.jpg

BOTH TANKS ARE SO BEAUTIFUL HOLY TERRA I TEARED UP A LITTLE BIT. lol but I do love how you painted the rivets on your tank Red not many people do that im the only one i have seen do so besides you really makes it pop out. my fellblade shall arrive in 38 hours time im so excited!!

  • 2 weeks later...

Hey guys! New here! Recently got into Horus Heresy and personally - even feeling more fascinated by it than 40K in certain ways!

Anyways, I am also looking to buy superheavies and I will probably eventually grab them all but maybe for different armies (cause I want them painted differently). My first one will probably be Falchion, since I love the looks and the side plating from Alpha Legion Hydra sigil that FW provides will sit there very nicely! (I believe the ones that should fit are those from a Rhino vehicle upgrade pack). I am one of those crazy mad guys, who once has enough cash will just go and spend it, and I happen to love the superheavy tanks msn-wink.gif

Haven't had a chance to play with either of them yet (not to see them in person), but I can see that any of them would do well. Dont forget that although the main weapons are somewhat different, they all still use good old lascannons that can do something against the tanks and I do believe that they can fire their weapons at different targets due to being superheavies and stuff (haven't played for long, so is that how it works?). So yeah, I'd probably use an onslaught or LEviathan force charts if you want to have both primarch and a superheavy to have some proper fun with your friends biggrin.png

  • 3 weeks later...
  • 2 weeks later...

I've been on the receiving end of fellblades a few times now. They generally do the task allotted to them.

 

If you are using the main gun to kill tanks you might want to reconsider. Several times I've had terminators and terminator equivalent sniped with its twinlinked AP shell. Use its Las weapons on tanks and kill infantry with the blast templates (demolisher and main gun!)

 

That said I like the falcion however (correct me if I'm wrong or been faq-ed) isn't it's quake cannon firing a smaller blast than the regular quake cannon?

The Falchion fires a twin linked large blast D weapon smile.png

A Twin-Linked Volcano Cannon to be more precise, and it is sooo evil! laugh.png I actually decided to experiment with dice rolls to see if it can blast the Fire Raptor out of the sky, and with everything being twin-linked, you actually have a slightly better than pathetic chance to hit it, BUT the most fun part was, when I actually managed to make 2 lascannon hits and the volcano cannon hit... bye bye Fire Raptor cool.png

So far from experimenting with dice rolls and communicating with the other people, I have found that all of them are very good on the field no matter what else you got.

Fellblade - pretty good all round, of course aint gonna fair as well as Glaive or Falchion vs tanks or super heavy and armoured stuff, but still is very good!

Falchion - very menecing tool to deal with vehicales and characters (if they somehow happen to be on their own!). That Str D Volcano Cannon (twin-linked!) is just a nightmare for those who have tanks.

Glaive - ok, now they are REALLY being mean! biggrin.png it's totally brutal and worth the fun as well!

Don't forget that you also have other tanks available to you:

Stormblade - can fire its massive plasma cannon in two modes, and it can go to Str 10, which can fair against many vehicles (its stronger than a lascannon!) and if that wasn't bad enough, you also get a 10" blast on it. So yeah, Str 10 AP2 10" blast PRimary Weapon 1 is very mean! In rapid mode, you can fire 2 shots of Str 8 AP2 7" Blast, which is also mean!

Shadowsword - Iron Warriors players might appreciate this one, since it can be taken as a dedicated transport for Perturabo and his squad. So, in a standard force chart, you can get both primarch and a super-heavy tank. I presume the way to go is, to deploy it far away at the top somewhere, disembark the passengers, then embark them in a Spartan or soemthing and while you go in to assault, the big tank keeps firing those Str D shots.

The Falchion fires a twin linked large blast D weapon smile.png

A Twin-Linked Volcano Cannon to be more precise, and it is sooo evil! laugh.png I actually decided to experiment with dice rolls to see if it can blast the Fire Raptor out of the sky, and with everything being twin-linked, you actually have a slightly better than pathetic chance to hit it, BUT the most fun part was, when I actually managed to make 2 lascannon hits and the volcano cannon hit... bye bye Fire Raptor cool.png

Blast weapons can't hit flyers.

The Falchion fires a twin linked large blast D weapon smile.png

A Twin-Linked Volcano Cannon to be more precise, and it is sooo evil! laugh.png I actually decided to experiment with dice rolls to see if it can blast the Fire Raptor out of the sky, and with everything being twin-linked, you actually have a slightly better than pathetic chance to hit it, BUT the most fun part was, when I actually managed to make 2 lascannon hits and the volcano cannon hit... bye bye Fire Raptor cool.png

Blast weapons can't hit flyers.

Damn, I'm always forgetting that one! But was fun anyway tongue.png

There's also another factor to consider; Resin. 

The glaive has a big thick gun barrel, it'll be more resistant to warping, whereas the Fellblade's two cannons will require more love to get them set straight. 

Hell, it was a pain in the butt straightening out the two stubby battlecannons on my Macharius; I'd rather not go through that process again. 

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