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Orbital Bombardment


himkano

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and if the rhino can see its target it can subtract the scatter, kinda meant to add the part where it has to see it but unlike a chapter master who even if the enemy is 3 inches away cannot reduce scatter. and since it can move 6 and fire the blast its not too hard to keep it safe then call it in.

So technically, you could run 2 chapter masters and a Damocles to get 3 orbital bombardments? Interesting...this in itself would force most if not all opponents to deploy piecemeal so as to protect their forces. Even if your bombardments don't do too much, you'd already have your opponents in a good formation to be taken apart by a fast moving force.

I do it this way:

 

Land Raider deployed in a position to move forward/shoot as appropriate. Chapter Master deploys within 2" of the Land Raider access points. First turn you move the Land Raider 6" forwards, fire both Lascannons and then drop the Orbital bombardment. Land Raider can also block the opponent's line of sight.

 

Second turn you move the Chapter Master up to back within 2" of the access points. Get in and voila. You're going for a third turn charge anyway.

  • 2 weeks later...
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I am  toying with idea of joining my chapter master(SE,TH,AA) in a pod with centurions. SW allies for pod. Take star phantoms tactics so you have TL on everything on turn you arrive, better than UM tactics and CM can rereoll scatter,right?. CM goes with centurions to baby sit them on turn they arrive. Centurions can fire on one target, and CM fires orbital on something different since centurion captain has that thing that allows one model from unit to shoot at different target. Enemy turn, CM can soak some dmg if needed and if something gets close, he detaches himself from centurions and goes to smash things in CC. 

 

What do you think?

The Armour Indomitus is not a good piece of gear for the price it is. If you're paying for Relentless, Terminator Armour or a Bike both bring a lot much (extra gear or 12" move per turn).

 

The 2++ for a Turn helps, but not too much. I have a hard time finding a good reason to use it, except to keep things Wysiwyg, and even still, that's a steep price to pay.

The Armour Indomitus is not a good piece of gear for the price it is. If you're paying for Relentless, Terminator Armour or a Bike both bring a lot much (extra gear or 12" move per turn).

 

The 2++ for a Turn helps, but not too much. I have a hard time finding a good reason to use it, except to keep things Wysiwyg, and even still, that's a steep price to pay.

Yeah. They gave us great relics, but the cost is off on some. Perhaps if the shield eternal and armour indominus swapped point cost the armour would be worth the points. I have ran it on a powerfisted CM, with the relic bolter, as it had decient synergy and was a easy wysiwyg (limited ed captain #1).

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