uldrick Posted July 15, 2014 Share Posted July 15, 2014 in my last game with on e of my friends, we decided to test a few knights. what we found....mind buggling... was that it seems that a few rules were badly choosed/wordedand by that, i mean:-stomp and smashare the attacks made with stomps benefit from smash? are they really str6 ap2? an he forgoes the D3 attacks to make a single one at s10 ap2?, i cant seem to fond the rule that prevent that from happening.what made us think about that was the fact that if it doesnt affect the stomp attack, then the smashing special rules is completly irrelevant on this model as all his melee attacks ares at better AP since it's using his big melee weapon and already strike at strenght D-move thought cover is it just me or the ''move throught cover'' for a model that normaly moves 12'' is a bit...bad, roll 2 D6, pick highest, and see yout knight move at maximum half speed?i cant find that rule for model moving faster than 6''/turnsso, am i mistaken or are these rules not clear? Link to comment https://bolterandchainsword.com/topic/293771-imperial-knights-stomp/ Share on other sites More sharing options...
GreyCrow Posted July 15, 2014 Share Posted July 15, 2014 Smash doesn't apply to Stomp actually. In the rulebook, you have a Stomp table in the Super Heavy Walker section that explains the effect of the Stomp attacks ;) It's a bit like a D weapon, you roll on a table, on a 1, nothing happens, on a 2-5 each model suffers a S6 AP4 hit and on a 6 they are removed as a casualty. Move through cover means you roll 3d6 rather than 2. It's all explained in the rulebook in the special rules section, although your Knight will be limited to 6" tops apparently. That's not too bad in my humble opinion : it's a massive walker, and going through a building will mean it will get obscured more than a simple Dreadnought who would just have to blast a small part of a window. Link to comment https://bolterandchainsword.com/topic/293771-imperial-knights-stomp/#findComment-3745709 Share on other sites More sharing options...
Ishagu Posted July 15, 2014 Share Posted July 15, 2014 That stomp question is rather interesting... Hmmm, it can be debated it's ap2. Link to comment https://bolterandchainsword.com/topic/293771-imperial-knights-stomp/#findComment-3746021 Share on other sites More sharing options...
uldrick Posted July 15, 2014 Author Share Posted July 15, 2014 That stomp question is rather interesting... Hmmm, it can be debated it's ap2. hopefully, a FAQ will clarifies this, but those rules ( stomp+smash and move throught cover) are acting weird on an imperial knight, and i am surprised that these questions werent raised before Link to comment https://bolterandchainsword.com/topic/293771-imperial-knights-stomp/#findComment-3746157 Share on other sites More sharing options...
Raeven Posted July 15, 2014 Share Posted July 15, 2014 Could be they intended the Smash to be used at times when the Knights melee weapon is destroyed. Link to comment https://bolterandchainsword.com/topic/293771-imperial-knights-stomp/#findComment-3746186 Share on other sites More sharing options...
uldrick Posted July 16, 2014 Author Share Posted July 16, 2014 since a knight is an ''invincible behemoth'', he ignore all result on the damage chart except ''explosion'', so he cannot loose his melee weapon Link to comment https://bolterandchainsword.com/topic/293771-imperial-knights-stomp/#findComment-3746247 Share on other sites More sharing options...
Raeven Posted July 16, 2014 Share Posted July 16, 2014 Ahh. Forgot that. Well I dunno. Maybe they intended smash to work with stomp? Link to comment https://bolterandchainsword.com/topic/293771-imperial-knights-stomp/#findComment-3746319 Share on other sites More sharing options...
Seahawk Posted July 16, 2014 Share Posted July 16, 2014 Smash only affects a model's "close combat attacks". Stomp is not a "close combat attack"; instead, it is a "special type of attack". It is, however, "a special type of attack that is occurs in close combat". It is also made at I1, which could be indicative that it's a "close combat attack". Against the argument though, is the fact that the middle result for stomp has its own AP value. Every model in the game that can Stomp, also has Smash. Since they're well aware of that (right?), if they meant Stomps to be AP2 with Smash, they should have just had it as AP2 instead of 4. Since they have two separate values, and because Stomp is not a close combat attack, I would rule that Stomps are not affected by Smash. Link to comment https://bolterandchainsword.com/topic/293771-imperial-knights-stomp/#findComment-3746683 Share on other sites More sharing options...
Nusquam Posted July 16, 2014 Share Posted July 16, 2014 The "aware of the rules" argument lost water for me when they changed strikedown(it only makes those hit move through difficult terrain for a turn, nothing else anmore. So half initiative. So its just about useless in CC) and kept it on the new unique knight errant that just came out. Or how barrage got better through game mechanics and vertical hieght only exists for unit coherency. I don't think they are aware of all the rules interactions. I would wager that it was just put on from a pre-exisitng template for big stompy things and doesn't do anything, unfortunately. Since stomp has it's own table and doesn't use the knights actual strength I would say it's not AP2. I believe the 2-5 result is supposed to be the shock-wave/upheaval of the ground around the foot and the 6 result is actually being crushed underfoot. Link to comment https://bolterandchainsword.com/topic/293771-imperial-knights-stomp/#findComment-3746800 Share on other sites More sharing options...
Sophiearcher Posted August 12, 2014 Share Posted August 12, 2014 All suoer heavy walkers have smash its mainly there for completion sake as it lists all the rules super heavys have. even if he dosent use it. (other wise a warhound ptitan wouldnt have ap 2.) Link to comment https://bolterandchainsword.com/topic/293771-imperial-knights-stomp/#findComment-3774755 Share on other sites More sharing options...
Axagoras Posted August 12, 2014 Share Posted August 12, 2014 smash does not affect stomp, and you cannot swap your hit out for a s10 ap 2 one because you make d3 rolls on a table. And the most common way i see super heavy walkers played is to roll 3d6 (because move through cover) and double top result Link to comment https://bolterandchainsword.com/topic/293771-imperial-knights-stomp/#findComment-3775038 Share on other sites More sharing options...
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