Bulweih Posted July 16, 2014 Share Posted July 16, 2014 Hyá brothers of the Rout, the coming weekend I'll face the Necron menace in force, they'll appear in 10k strength, with a C'tan and a Tesseract, plus the odd Monolith or four. So having last played Necrons when they had the codex before this one, I look to my brothers for any and all advice you may give me to face my foe on the field of battle. I'll bring a Rout-company, a scriptorium, a thunderwolf-pack force (name escapes me) and a Scout company of the Rout coming in at about 14k. To even the odds, 4k of my force will solely be hunting down CSM on the nearby tables. So, please do start telling me what to look out for, avoid and so on. And anyone's favourite option of dealing with scarabs if you'd be so kind. Many Thanks in advance. Link to comment https://bolterandchainsword.com/topic/293827-advice-and-tricks-vs-necrons/ Share on other sites More sharing options...
DobbyKroket Posted July 16, 2014 Share Posted July 16, 2014 Scarabs are bases===>bases don't like templates===>frag missiles/podding (combi)flamers/maybe plasma cannons? Link to comment https://bolterandchainsword.com/topic/293827-advice-and-tricks-vs-necrons/#findComment-3746723 Share on other sites More sharing options...
Leif Bearclaw Posted July 16, 2014 Share Posted July 16, 2014 Is the C'tan a shard or transcendent? Because the latter are sheer bull:cuss and it'll be a very tall order to counter without apocalypse shenanigans of your own. Scarabs are relativity simple, as S6 will instant kill them. Or chuck 1 wound infantry at them so thier major bonus (entropic touch) is negated, then they're just fodder. Fenrisian Wolves or Swiftclaws should do a number on them (afraid I don't have current apocalypse, so I don;t know what actually in the formations you're talking about). Other general Necron tips? They don't phase out anymore, something to bear in mind, and their reanimation protocols only work on a 5+, but can't be negated (res orb ups this to 4+). So try to wipe entire squads, just like before. Warriors only have a 4+ save. Monoliths are somewhat easier to kill now, just get some meltas close and job done. Essentially Necron are a brutally shooty army, and you'll probably be facing an uphill struggle. But they're not invincible. If TWC get in close, they will ruin the Necrons day like nobody's business, as will Hunters, even Claws have a shout against Warriors and Immortals. So focus your attention, get in close and pray the dice gods favour you . Link to comment https://bolterandchainsword.com/topic/293827-advice-and-tricks-vs-necrons/#findComment-3746728 Share on other sites More sharing options...
tjdudey Posted July 16, 2014 Share Posted July 16, 2014 one of my favourite anti necron tactics is vindicators vs monoliths. The base of a monolith is so big, once you deduct the BS of 4, anything short of 10 inches on scatter will be a hit. That means 4 to glance, 5 or 6 to pen, plus ap2 meaning you can explode it... Link to comment https://bolterandchainsword.com/topic/293827-advice-and-tricks-vs-necrons/#findComment-3746746 Share on other sites More sharing options...
Imren Posted July 16, 2014 Share Posted July 16, 2014 watch out for the wraiths, they move ignoring terrain (like jump infantry), very mobile, have rending S6 attacks and 3++ save with multiple wounds, try to shoot them down before they come in, orbital bombardment and/or vindis, if you engage them in close combat their resilience will make either the CC last for several turns, many necron players use them to assault close combat monsters in order to protect the other units, they are very good at locking up dangerous units in close combat. Also their flying troop carrier pretzels are a pain, which tend to be popular to bring, other than that they're somewhat similar to tau, weak in close combat, but powerful close to mid range shooting. let your wolf riders rampage his warrior squads, lightning claws on wolf riders is a good idea I think, and try to high-strength-pieplate the wraiths before they charge. Bringing talons or ravens is a good idea to fend off the pretzels. I would just ignore the monoliths, they just suck off too much firepower from other units to be taken out, in terms of cost benefit analysis, put your firepower on the other units. Link to comment https://bolterandchainsword.com/topic/293827-advice-and-tricks-vs-necrons/#findComment-3746763 Share on other sites More sharing options...
Bulweih Posted July 17, 2014 Author Share Posted July 17, 2014 My brothers, thank you one and all for your advice considering the Necrons. And that's a positive on the C'tan being transcendant, I'll try the psychic attack of the scriptorium and Lone Wolves. If I'd play Logan and his host just to confront him/it, when all their finest hours have arrived, I fear he might just hide him away from combat to avoid an epic death. Still not a win-win situation should he face the above combat and die, high chances Logan and the boys would be pretty dead after all. So I'll go down the road of TK shooting attacks and Lone Wolves for good measure. Once again thank you all, Mjod all around! Link to comment https://bolterandchainsword.com/topic/293827-advice-and-tricks-vs-necrons/#findComment-3747669 Share on other sites More sharing options...
Toomanyprojects Posted July 17, 2014 Share Posted July 17, 2014 If you see a lord with a resurrection orb, kill him quickly. If that's around, they just keep gettin back up again :) Also watch out for the crypteks. Oftentimes underrated, they can create some weird and wonderful scenarios that usually end badly for their enemies. Another word as well, ask if anyone has Nemesor Zandrekh. If he is around he can negate the special rules of your units while granting them to his side. Kill him quickly. Chances are you will always strike first in combat, but try an wipe out a unit if you can. No reanimation then :) Link to comment https://bolterandchainsword.com/topic/293827-advice-and-tricks-vs-necrons/#findComment-3747678 Share on other sites More sharing options...
Squark Posted July 18, 2014 Share Posted July 18, 2014 Honestly, that transcendent c'tan will be trouble. They aren't broken per se- the catch is no one else can field something that powerful for their price (I'm talking cash value here)- Reavers, phantoms, and baneblade companies are all twice the price or more, and you can still make an obelisk with the kit, so most people are paying four times as much to buy their counters. So while most factions have access to something equally destructive, most players lack something that can go toe to toe with it. Link to comment https://bolterandchainsword.com/topic/293827-advice-and-tricks-vs-necrons/#findComment-3748282 Share on other sites More sharing options...
Kilofix Posted July 18, 2014 Share Posted July 18, 2014 Some Necrons are bad news in close combat. The aformentioned Wraiths. Mindshackle Scarabs in a Challenge can cause your Character to hit himself and lose the ability to attack. Lychguards are T5, 3+/4++, that can have an S7 AP1 Melee weapon. Link to comment https://bolterandchainsword.com/topic/293827-advice-and-tricks-vs-necrons/#findComment-3748285 Share on other sites More sharing options...
Squark Posted July 18, 2014 Share Posted July 18, 2014 Some Necrons are bad news in close combat. The aformentioned Wraiths. Mindshackle Scarabs in a Challenge can cause your Character to hit himself and lose the ability to attack. Lychguards are T5, 3+/4++, that can have an S7 AP1 Melee weapon. Just a note- the 4++ and the warscythe are an either or thing for the whole unit of lychguard. So they either have S5 power swords and a 4++ save, or they get their I2 S7 AP 2 Armorbane weapons. Link to comment https://bolterandchainsword.com/topic/293827-advice-and-tricks-vs-necrons/#findComment-3748288 Share on other sites More sharing options...
Bulweih Posted July 20, 2014 Author Share Posted July 20, 2014 Hyá my brothers, I return to the Aett in glory. A mighty battle was fought for about 20 hours Imperial Standard and in the end the forces of the Allfather seized victory over the assembled armies of destruction. The other rout player on the far right fought hard and with honor, besting the Ork and the sickly forces of Nurgle. My brother Templar had the honor of taking the center against the corrupt forces of a fallen AM detachment along a warhound, an airforce and some super heavies- He lead with zeal and fire and won the field against his foes. On the left flank it was where the Necrons arose, mighty were their forces for they dwarfed even our great Land Raiders, the sun didn't hide its face, it disappeared entirely and the ground shook from their first cowardly weapons. To make it quick and not write the longest batrep of my life, on our table it ended 12-4 in victory points what tipped the balance in our favor and won us the battle. I got lucky and actually killed his C'tan without too much losses or lamentations, even considering his ridiculous blast radius when he died. Not an easy fight, they seem to have a load of stuff that you can't counter or defend against but once you close with them our ferocious nature wins the day if played right. And admittedly I had super hot dice for most of the game which was a boon. Thank you all once again for your help and advice on the matter, it helped me a lot. Link to comment https://bolterandchainsword.com/topic/293827-advice-and-tricks-vs-necrons/#findComment-3750302 Share on other sites More sharing options...
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