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1750 Imperial Fists - The Stone Gauntlet


chosen40k

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Looking to build this list for my local LGS' monthly tournament. It's an ambitious project and I'm really looking forward to building the 7th.

 

I have the core planned out but I don't know what to add, any suggestions?

 

Alexis Polux 
-The Stone Gauntlet
 
Apothecary
 
Apothecary 
 
Breacher Siege Squad 325 pts
-20 Members
 
Breacher Siege Squad 325 pts
-20 Members
 
Spartan Assault Tank 320 pts
-Flare Shield
 
Spartan Assault Tank 320 pts
-Flare Shield
 
Total: 1545
 
So that's around 205 left, any ideas? Maybe cut down the breachers to 15 man squads instead? 

The thing is, While you do have a good core idea with 20 man breachers in Spartans with apothecaries, how will you deal with : Flyer's, Multiple Footslogging Blob squads that could potentially Fury of the Legion your breachers to kingdom come, Mass amounts of Template Weapons that would do as previously described, Mechanized Lists,etc.

 

You could take a Sicarian since they are a good all-round anti-tank(among other things) unit and could help you out.

 

While Spartans are great tough nuts to crack, and provide decent enough Anti-Armor, you only have 2 of them with your whole army split between them. Its a case of all your eggs in the same basket.

 

Breachers with this RoW are T5 and gain other bonuses while getting charged or charging, once their out of the Spartans, they become very vulnerable to high Strength Low AP template weapons, among other things.

 

I admire your attempts to make breachers as a unit work the reality is, they are an underwhelming unit being too costly for what they provide, same with Phalanx Warders (which are essentially Veteran Breachers).

 

In a Bigger points game (2500+) I could see this as a decent core to an army, since you'll have enough points to shore up any weaknesses of the Breachers but at this rather low points range, they just aren't flexible enough.

 

If you were to ditch the Spartans and make this a Zone Mortalis game, then the Breachers would shine since they wouldn't have to fear artillery and other such things from regular games.

 

Sorry for this post sounding really defeatist - if it does come across as that. :\

Ahhh I see then. So is the best way to just run normal Tac blobs?

 

If that's the case then I'm looking to add in some Templar Brethren. Are those guys decent?

 

And no worries about sounding defeatist, I'm still looking at what to run in an army. 

Yeah at this points range, Tac Blobs would be more efficient.

 

Templars are beasts. Stuff them in a LR and just let them charge to their hearts content and they should Blend anything short of terminators into a Power armor and flesh slush.

 

From what I've heard/seen/read about, 5 templars (since they all have 2+ armor, among other specialist gear) can, if RNGesus is truly on your side, wipe out or greatly reduce a 20 man Tac Blob.

 

If you run them with Sigismund, they become a troops choice, regardless of RoW. Since they're max squad size of 10, and most LR's are AV 14, you likely save a ton of points since you dont necessarily need to shove them into a Spartan. Just make sure its an assault vehicle. If they have to stand there and get shot the turn they disembark, its a rather painful thing to witness.

 

More on Sigismund in the event that you are unfamiliar with his rules: +1 Initiative when charging and may re-roll failed charges or sweeping advances (this is applied to him and the unit he joins.) In a Challenge Siggy-boy has Instant Death and forces a re-roll of successful invuln. saves. and has a 2handed +2S AP2 Power Sword that hits on Initiative.

 

All in all, Sigismund + Templar brethren = a melee power house that will grind pretty much any other non-vehicle/terminator unit to dust.

 

Also since IF characters (sgts included I believe) NEED to issue challenges, and IF characters get to reroll failed to-hit rolls, along with the Solarite Power Gauntlet (S x2, AP1, MC, Unwieldy - since they aren't specialist weapons, you could technically make a char dual wield these) they can really bring the pain.

 

Templars also have Furious Charge and can take a Nuncio-vox, which, coupled with the fact that IF Terminators can Deepstrike (for 15pts as an upgrade), you can basically get a Templars into the meat of multiple blobs and then Deepstrike non-scattering Terminators in to provide support.

 

 

 

P.S and now for a complete mood swing in the tone of this post :p

Here's what I got so far:

 

Sigismund 
 
Templar Brethren 185 pts
-Nuncio Vox
 
Land Raider Phobos 
 
Legion Terminator Squad 185 pts
-5 Members
-Solarite Power Gauntlet
 
Legion Tactical Squad 260 pts
-20 Members
-Legion Vexilia
 
Legion Tactical Squad 260 pts
-20 Members
-Legion Vexilia
 
Total: 1370
 
Have 380 points left, I'm thinking it should go into more AT but I'm torn between Sicarans or Heavy Support Squads. Or maybe even both.

Looks good, Don't forget to take the Teleportation Transponder on your Terminators (since its a separate upgrade and not standard for IF terminators)

 

With the Transponder, that leaves 365 points. A Sicarian I heartily recommend very good at what it does for its price point. You could take Heavy Support Squads with Heavy Bolters at a minimum (since they'll be BS 5 with the LA:IF rules) OR take a Tactical Vet squad with 2 Heavy Bolters (meaning their a 10 man squad) + Vexilla and Vox for ~260 points And use the Sniper Veteran Tactics to basically eliminate targets of value in squads maybe before your Templars get there to give them a leg up. You could alternatively run this as a 5man with 1 HB to save on points to invest more into the Sicarian / take it at all.

 

What I mean with the Vet Tacs is this : You start laying down fire into a 20 man blob squad before your Templars arrive. RNGesus graces you with some precision shot wounds. You take out the Sarg and the Vexilla + nuncio vox holder (if they have artillery dependent on the squads LoS or Units arriving from Deepstrike this could be greatly beneficial) and Neuter the potential Threat thus leaving your Templar free to wipe them out and Sweeping Advance the squad if it breaks due to casualty and fails the Morale roll (since the vexilla will no longer be there to help).

 

For the Sicarian, at 1750 you may run into some armor or practically none at all. So the Lascannon sponsons are up to you. Armoured Ceramite is a MUST HAVE do not gamble on your opponent not having any melta to deal with vehicles. Flyers are highly unlikely so I wouldn't worry much about it. However if in your local meta, there is a prevalence of flyers, I'd trade out the Sicarian for a Mortis Contemptor with either Lascannons, Autocannons or Assault Cannons since they gain Interceptor/skyfire if they forgo their movement the turn before.

I think I'd go for a Mortis Contemptor to round out your list since you still need some AA defence, Assault Cannons are good for mulching flyers, regular troops, and light vehicles since you get 12 shots at BS5, and even after you get the Mortis you still have points left over for that Sicaran or Heavy Support squad for higher AT.

Here's the list I've got:

 

Sigismund 
 
Templar Brethren 185 pts
-Nuncio Vox
 
Land Raider Phobos 270 pts 
-Armored Ceramite 
 
Legion Terminator Squad 200 pts
-5 Members
-Solarite Power Gauntlet
-Teleportation Transponder
 
Legion Tactical Squad 260 pts
-20 Members
-Legion Vexilia
 
Legion Tactical Squad 260 pts
-20 Members
-Legion Vexilia
 
Sicaran Battle Tank 175 pts
-Lascannon Sponsons
 
Contemptor Mortis 165 pts
-Two twin linked autocannons
 
 
Total: 1745

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