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The Fierce-Eye's Wolf Guard and Deep Strike!


Dewi Sant

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Right, I've had the box set for 4 days now but only just came across this little gem! You heard it here first brothers! 

 

"Terminator Armour

 

Also know as Tactical Dreadnought Armour, Terminator armour is the best protective equipment in the arsenal of the Space Marines, its adamantium exoskeleton capable of withstanding almost any attack. Each suit in the Space Wolves' armouries is a treasured relic, sporting engraved runic scrips, golden filigree or icons honouring the wearers' famous deeds. 

 

Terminator armour confers a 2+ Armour Save and a 5+ invulnerable save. Furthermore, models in Terminator armour have the Bulky, DEEP STRIKE and Relentless spacial rules, and may not make Sweeping Advances." 

 

Russ be praised!  One very nice reason to take this formation in my normal games! 

Praise the Allfather indeed!! It's about time we get to DS our TDAWGs. I hope they don't take away the vast armory access to 'balance' it out!! Of course this is only the Stormclaw version of what units can and cannot do, not the new codex rules at all.

 

End of Line

I don't get it? Terminators have always been able to deepstrike? It's to make up for the lack of transports I'd assume. Or just to make them cooler. lol

 

 

But as valerian said, I'd rather spend a messily 35 points on a nice safe and effective drop pod

The big thing that is does give though is increased threat range, area denial capability and some extra mobility to a formation that can't take drop pods or buy vehicles. 

 

Purely from a formation point of view this is a good thing. 

The big thing that is does give though is increased threat range, area denial capability and some extra mobility to a formation that can't take drop pods or buy vehicles. 

 

Purely from a formation point of view this is a good thing. 

While it is a cool find, it doesn't help this weak formation.

 

The bonuses of this formation rely on them being able to engage the same target. Without access to transports the other 2 units will have trouble reliably reaching the same target.

 

Drop Pods are superior to teleporting for numerous reasons. Actually the only good thing about Deep Strike teleporting is it doesn't cost anything.

 

I wish they had left the formations codex options open like almost all formations. It would have been a cool one to run. 

 

Sadly all it leaves us with is a poorly optioned Wolf Lord, and 2 out of 3 squads with no mobility, that are supposed to somehow fight together.

Well, in our latest codex, it's only the text: "Though the Terminators of other Space marines Chapters often teleport (...), SW have a deep mistrust of such arcane tactics and PREFER to fight with their feet on solid ground...".

 

There is nothing, that we can not use teleporters. We just have other options like Drop Pods (with are better in mine opinion).

 

In the previous codex there were a rule: "Will not teleport". Now there is nothing like this.

 

We can not trust, but if we have to, we will use this technology, that can merge you with a stone or a brick wall...

I wouldn't hold my breath that this means we'll get to deep strike our Terminators once the new codex comes out. All things considered now I have the actual rules in my hands it really seems like they kept the options in the formation limited for new players and cut down on extraneous rules. I believe that's why Krom doesn't have Runic Armor because it would have been another item requiring a description and rules with no space to put those rules.

Well, in our latest codex, it's only the text: "Though the Terminators of other Space marines Chapters often teleport (...), SW have a deep mistrust of such arcane tactics and PREFER to fight with their feet on solid ground...".

 

There is nothing, that we can not use teleporters. We just have other options like Drop Pods (with are better in mine opinion).

 

In the previous codex there were a rule: "Will not teleport". Now there is nothing like this.

 

We can not trust, but if we have to, we will use this technology, that can merge you with a stone or a brick wall...

 

there is nothing saying you cannot teleport like in the previous codex, but tell what part of the standalone 5th edition Wolf Codex states that terminator armor CAN teleport? Rules only, no fluff statement.

 

WLK

 

there is nothing saying you cannot teleport like in the previous codex, but tell what part of the standalone 5th edition Wolf Codex states that terminator armor CAN teleport? Rules only, no fluff statement.

 

WLK

 

 

They follow the normal rules for Terminator Armour in the main rulebook, unless specifically stated otherwise.

I dont understand, why you would want to deepstrike terminators... drop pods are WAY BETTER! -_- you can come down turn 1... and you can not deepstrike MH... and if you really want to be precise about where you land you choose not to scatter for 20 points.

there is nothing saying you cannot teleport like in the previous codex, but tell what part of the standalone 5th edition Wolf Codex states that terminator armor CAN teleport? Rules only, no fluff statement.

WLK

They follow the normal rules for Terminator Armour in the main rulebook,..

And what page, exactly is Terminator Armour described in the main rulebook?

devil.gif

Not in the main codex, but p. 126 in SM codex: "Futhermore, models in terminator armour have the Bulky, Deep Strike and relentless special rules (...)".

 

 

We don't use the Space Marine codex.  We play Space Wolves.  Look in the Space Wolves codex.

 

V

Damacoles Rhino is not supposed to get near combat to make DS WGTDA more accurate..... but damn it's nice to have a way to get an orbital bombardment.

The way I want to use mine they do, haha. I only use them in apoc, but it would be sweet to start out 12" on the table and move flat out across the board and get the 12" extension for no scatter following turn in a regular game. Just because.biggrin.png

I am not getting my box set until later this week,  but does this campaign set appear to allow you to play without the SW codex?  I ask because this would just be more validation that the set supplies a set of rules to forge the narrative of the campaign and does not represent how the new SW codex will be.

I am not getting my box set until later this week,  but does this campaign set appear to allow you to play without the SW codex?  I ask because this would just be more validation that the set supplies a set of rules to forge the narrative of the campaign and does not represent how the new SW codex will be.

 

Indeed the campaign booklet includes a very cut-down list of wargear and rules for both factions so players do not require either codex to play the missions in the booklet.

 

I would say that your right, this doesn't likely indicate what will or will not be in the next codex. The terminator armor entry was probably just copy/pasted from the Space Marine codex, while additional rules and wargear were largely cut down, including the bolt pistols and close combat weapons of the Grey Hunters and the lack of Runic Armor for Krom.

 

I am not getting my box set until later this week,  but does this campaign set appear to allow you to play without the SW codex?  I ask because this would just be more validation that the set supplies a set of rules to forge the narrative of the campaign and does not represent how the new SW codex will be.

 

Indeed the campaign booklet includes a very cut-down list of wargear and rules for both factions so players do not require either codex to play the missions in the booklet.

 

I would say that your right, this doesn't likely indicate what will or will not be in the next codex. The terminator armor entry was probably just copy/pasted from the Space Marine codex, while additional rules and wargear were largely cut down, including the bolt pistols and close combat weapons of the Grey Hunters and the lack of Runic Armor for Krom.

 

This just further reinforces my opinion that the rules and loadouts are to forge the narrative in this campaign.  WGTDA teleporting?  Well during Sanctus Reach, the Wolves decided it was the best tactic course of action.  Same applies to the packs and rules.  They are meant to forge the Sanctus Reach narrative, not be a comp list or all comers list.

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