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Stormwolf or Stormfang?


Konnavaer

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for those interested in doing both versions interchangeably, the turret can be replaced with the extra hull piece, the helfrost destructed is 2 pieces which once glued can be swapped for the stormwolfs cargo hold piece (again 2 pieces) and the front hull and ramp can be swapped, the front pieces and the extra hull on the back are the only 3 pieces that need magnetising as the top piece will sit in a groove fairly comfortable.

 

also a note on the side sponsons, i am 90% sure they are rhino sized.... meaning maybe we could see a predator with twin multi-melta sponsons???

well even if there are no rules for it, if they ever bring back that custom vehicle system it will be easy to model a predator with 2 twin multi melts and a twin helfrost cannon.

you could also theoretically make a predator with 3 twin linked heavy bolters.
 

 

the sponsons them selves will be hard to make interchangeable, but it is doable, you will need to magnetise the swivel part to the gun head, it measures approximately  20 mm by 4 mm so its a skinny mounting point on each side, and will make it easy to loos the cannon tips.

for those interested in doing both versions interchangeably, the turret can be replaced with the extra hull piece, the helfrost destructed is 2 pieces which once glued can be swapped for the stormwolfs cargo hold piece (again 2 pieces) and the front hull and ramp can be swapped, the front pieces and the extra hull on the back are the only 3 pieces that need magnetising as the top piece will sit in a groove fairly comfortable.

 

I was looking hard at the pics of the sprues and model on the website and I was coming to the same conclusion.  You're confirming the main hull piece is the same, and then the Helfrost destructor and that top "grill" kind of piece on the Stormwolf can be swapped in and out?  The only thing I couldn't figure from looking at the pics was how the front assembly goes together between the two versions.  You're saying they appear "swappable?"

 

I saw on the painting videos (really good BTW, even if you don't use their colours) that the back cockpit piece on the Stormfang just fits over top the piece where the TL Helfrost cannon turret sits, so that's why you mention that you don't even need to magnetize.  Cool.

 

Any chance you can post some pics?  Pretty please? :)

http://imagizer.imageshack.us/v2/800x600q90/901/za5NqT.jpg

the rear hatch can be seen under the base on the bottom left 1 piece up.

http://imagizer.imageshack.us/v2/800x600q90/536/daiOng.jpg

here you can see the front of the stormfang

http://imagizer.imageshack.us/v2/800x600q90/539/j0B4vL.jpg

this is the front of the stormwolf, the rear door is a smaller version of this

http://imagizer.imageshack.us/v2/800x600q90/911/AlpeNX.jpg

the rear storm fang armour piece. magnetise this to the top part of the roof seen below.

http://imagizer.imageshack.us/v2/800x600q90/540/wbfCOX.jpg

the top piece seen with groves for which the cannon/raised cargo piece sits.

http://imagizer.imageshack.us/v2/800x600q90/537/6cgFYg.jpg

the raised cargo piece, you can see on the top the grill is missing, this can be glued to the vent and then the whole piece left unglued so as to be interchanged

http://imagizer.imageshack.us/v2/800x600q90/905/caTdfU.jpg

this is the stormfang cannon, minus the bone frontal piece, like the vents for the stormwolf, the storm fang gun can be assembled as one piece and the left unglued from the model, sitting on top like an interchangeable rhino top hatch.

Just FYI everyone. Somebody in Germany I believe has posted 3 videos on the Storm Wolf. First is unboxing, second is priming & basic assembly(not fully-I think he's gonna do a 4th video) & the third is on magnetizing the sponsons for all 3 weapons. He actually does a pretty job for the most part. I noticed that the shields you see in the pictures aren't part of the main hull. Think I'm gonna save a couple of those for Storm Shields for my Wolf Guard & characters. The videos are on YOU Tube.

I got to test out the two fliers yesterday- 1850 match vs. Salamanders.

 

Things Iearned;

 

-Ceramite Plating is a huge boon for an AV 12 vehicle. It save the gunships' bacon more than once (My opponent rolled a lot of 3's for his penetration dice)

-Both vehicles are pretty competent armor hunters. I lean towards the stormwolf for this, since I'm not sure lance is worth 15 points and 10 transport capacity*, but they both managed to make a mess of some vehicles (Although the Rune Priest tossing around S10 AP 1 Barrage Large blasts got the kill in on those Centurions and the Land Raider**)

-If you're going to run these things alongside drop pods, you need a comms relay somewhere. The Stormwolf came in on turn 3 and the Stormfang and my 3rd drop pod didn't come on until turn 4. This probably cost me the game, as by the Gunship and drop pod came on, all I had was the Stormwolf and maybe 2 Long Fangs.

 

 

*Technically, I only really need the transport capacity of 12, but being able to carry squads that are more than just last turn objective grabbers or suicide teams is a pretty big boon.

**Turn 5 and 6 I rolled a 6 for warp charge dice. If only Vulkan had failed that invulnerable save to Psychic Maelstrom, the game would have been a tie 2-2.

 

 

(Although the Rune Priest tossing around S10 AP 1 Barrage Large blasts got the kill in on those Centurions and the Land Raider**)

What Psychic Power was this?
Psychic Maelstrom. It's the sixth power in the telekinesis discipline. Getting to cast it twice in one game, without perils no less, is a statistical oddity (of which this game abounded with, frankly. Zooming fliers were regularly hit by multi-meltas only for him to rolls 3 yet again on penetratiin), since its a warp charge 3 power and I had a lone ML 2 Rune Priest.

can't say we can read into this too much, unless you played with every single rumour that is out, and even then you couldn't have since we don't know wolf guard options.

the only way to now how effective his will be is once we have the dex in our hands.

 

still think a stormfang will be one of those things that needs to be played with before people realise how good it is.

*shrug* I don't see the update making any significant changes to the functionality of the list. Well, I might switch in some blood claws, but that would further favor the Stormwolf. The StormFang's main selling point is that large blast, and frankly you don't see large blobs of marines out in the open.

 

Of course, this is just one game, so don't read toouch into it.

can't say we can read into this too much, unless you played with every single rumour that is out, and even then you couldn't have since we don't know wolf guard options.

the only way to now how effective his will be is once we have the dex in our hands.

 

still think a stormfang will be one of those things that needs to be played with before people realise how good it is.

 

When I get to Ragnar's Great Company, I think my Long Fang packs will fit quite nicely into the Stormfang.

 

Three of fifteen Dedicated Transports (if this pans out for LF's) being Stormfangs may be a great many, however should prove fun, and I don't know how many pods to consider getting as of yet.  Ah, me and my consideration to do the Chapter.  This is going to be a great ride though, over time.  Should prove quite the adventure.

i think that having a large blast that can fire every turn it's ion the filed, with a 4+ cover save and a unit of Iron priest with thralls in the back will be the hardest and most deadly flyer ever thought up.

to bad since it is flown by an iron priest the pilot priest can't repair his own ship :(

I had the opportunity to play with my stormwolf for the first time today.  I've allied with Blood Angels quite a bit over the last year (TEAM TWILIGHT!) and have enjoyed and learned how to use the "Rock and Drop" strategy rather well.

 

I think they are both very powerful, although oddly enough I think that the transport is better at popping vehicles.  You start out with twin-linked las, focused beam, and two twin-linked multi-melta; four shots that are AP 2/1 and strength 8/9.  So it has a great chance to melt a lot of weapons that can do it damage the turn it drops into hover or to clear a nice lane for your ground pounders inside.  It has worked well for me with the two games that I was able to play.

 

I think the fang is more of a anti-infantry unit.  The dual heavy bolters and the large template makes it brutal against anything that isn't hiding in a steel box.  It also keeps his cost down.  The other thing is as anti-tank the focus beam isn't twin-linked, so I'm not a fan.  I will be using my Wolf as anti-tank amd when I get a fang it will just be to freeze infantry to the ground. 

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