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Stormwolf or Stormfang?


Konnavaer

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@Wulebane - I've been staring at my stormwolf sprues for awhile trying to figure out the best way to magnetize between the wolf and the fang. I see pretty clearly how you did the fang version but I can't see how the magnets would line up in the wolf version. I'm also not quite sure how you did that crossbeam part at the top of the ramp door. Any chance you can take a couple more pictures?

 

@Spazmonkey - Flyers have to start in reserve, unless you have the skyshield landing pad fortification.

@Spazmonkey - No flyers have to start in reserve, unless you have the skyshield landing pad fortification.

 

Please excuse my ignorance. As a Wolves only player, i know very little about flyers.

 

This would be my only issue with flyers.

for over 200 points and then a unit embarked for over 200 points again, having 400 odd points not coming in when i want it (First turn) makes me nervous.

 

Is there any way to mitigate this?

 

From What I have read and watched, late coming reserves can really effect the Games in 7th Edition.

With 1st and 2nd turn can being so critical.

 

Anyone have any experience they can share?

 

@Spazmonkey - No flyers have to start in reserve, unless you have the skyshield landing pad fortification.

 

 

 

From What I have read and watched, late coming reserves can really effect the Games in 7th Edition.

With 1st and 2nd turn can being so critical.

 

Anyone have any experience they can share?

 

Only in eternal war missions does last comming reserves help a bit, this hasnt changed from previous editions. Its not helping much with Maelstrom missions.

 

BTW: I might be converting a Talon instead of getting the new kit or get Stormraven instead of the brick.

@Wulfebane - Thanks that helps. The back magnet attaches sideways not from the top which was my initial thinking.

 

@Spazmonkey - Sorry my grammar wasn't too clear there. Edited my post to clarify. But yeah you need to be careful about putting too many points into flyer units because of the randomness of reserves. You can help hedge your bet with things that modify reserve rolls like comm relays, command rhinos and imperial guard officers of the fleet. Sometimes it can be nice to have a strong unit show up late but in most cases it means you are at a deficit the first couple turns.

Beautiful, I hate to ask, does the pilot have any Wolfy details?

 

The pilot is an Iron Priest, so the helmet is similar to the metal version and the shoulder pads have mechanicus trim, and the admech badge/gear has a wolf skull on it. Otherwise, pretty basic.

Say I wanted a few Stormwolves to support my Rhino + TWC + DP rush, what units would you toss into them? I feel that a full GH is too risky seeing as how more points start off the table. You recon it's feasible to run them empty just as a gun platform? Or do you think the Stormfang would be more solid seeing as TWC and meched GH can handle vehicles fairly well and use the Stormfang to melt infantry and the occasional AV14?

I am planning to get 2 boxes, but I am not yet certain which one supports my viking raider meched blitz style the most. The Wolf is too focused on vehicles in my eyes, which is a minor problem in my eyes, but I am not sure if the Fang is worth it.

I think it depends on the build. I'm leaning toward 2 stormwolves with packs of ~10 Blood Claws each. I wouldn't call 10 Grey Hunters in a stormwolf too much except maybe for hybrid pod/air/ground builds (which, due to the pods being in reserve turn 1, tend to suffer due to poor initial board presence). I'd definitely go for some form of reserve manipulation, though (an Aegis defense line or bunker with a comms station is simple, cheap, and doesn't require buying a pricy resin tank from Forgeworld, although the Damocles is good too)

Too much in a sense that its 450 at the very least for each Stormwolf. 900 points in reserve is a lot, which does not really leave room for drop pods. I think in the, you gotta choose whether to arrive in a flier or a drop pod. That is ultimately the reason why I possibly just play 1 Stormwolf/-fang for anti air shenanigans and air-to-ground support as opposed to a delivery method. I am not a sucker for claws but rather GH and TWC anyway, who benefit more from Rhinos + Pods anyway due to being shooty (gh) and fast (twc).

Yeah but maybe their performance will be just as nuts. If you consider that a wolf/fang will be cheaper than a codex hq, scouts and talon. It also depends on how the point costs will change in the new codex.

Now the IG allied thing is something I have been playing before, although allied Armoured Battleground. Though I am a purist, if some test lists can not incorporate the wolf/fang, I might actually return to ABG for that nice Leman Russ support or possibly C:AM with a Mech Platoon and Hydras to support that Rhino Rush.

Well, 'flyer' and 'fast' do not mix very well in my eyes. 'Fast' is when your force is on the opponent turn 1 (or has the potential to) like White Scars or full pod list and arguably mech lists. Flyers come in turn 2 at best. Against some opponents that is a bit too late. IMO they should really only complement the force with one thing and one thing only and not serving as a pivotal strategy, specially given the plethora of AA options out there.

Thank you to everyone who replied and contributed to the thread so far, just thought I would post up a couple of pics of my newly painted wolf as I haven't seen many about yet, was an absolute pleasure to put together and paint, still undecided on the weathering but will be putting it to use this weekend and be hoping it doesn't suffer from the newly painted model curse that dooms most of my new mini's to fiery deaths their first battle out...Fenrys Hjolda !

 

http://i1281.photobucket.com/albums/a513/cfinch88/IMG_1964_zps98eddc76.jpg

 

 

http://i1281.photobucket.com/albums/a513/cfinch88/IMG_1965_zpsc71cc85a.jpg

Your subdued paint-job looks a lot better than the cartoony style the 'eavy metal team is currently pushing.

Have you considered adding a bit of sponge weathering to the impact surfaces around the assault ramp?

Thanks matey, I will be weathering it I think yeah, nothing too major but enough to make it look battle worn and like its been involved in some action, thanks for the input smile.png

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