brother_contagion Posted July 29, 2014 Share Posted July 29, 2014 If a Psyker suffers a wound from Perils with one wound left, does the power go off or is it canceled? If it doesn't get canceled, in the case of Life Leech, could the Psyker regain a wound? It is my understanding that he wound suffer the Perils wound first, therefore would negate his power from affecting a himself or a unit. Is this a good interpretation of the rules or am I missing something? Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/ Share on other sites More sharing options...
Morollan Posted July 29, 2014 Share Posted July 29, 2014 This is specifically addressed under the heading Perils of the Warp in the Psychic Phase section of the rules. Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3758835 Share on other sites More sharing options...
brother_contagion Posted July 29, 2014 Author Share Posted July 29, 2014 What does it say? I don't have my brb with me Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3759366 Share on other sites More sharing options...
Ushtarador Posted July 30, 2014 Share Posted July 30, 2014 The power still goes off, but I think in this case the psyker will die before he can get the wound back. Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3759793 Share on other sites More sharing options...
brother_contagion Posted July 30, 2014 Author Share Posted July 30, 2014 The power still goes off, but I think in this case the psyker will die before he can get the wound back. So in the case of a shooting attack, blessing, conjuring, or malediction the power would go off as the psyker died? Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3760124 Share on other sites More sharing options...
*Furyou Miko Posted August 1, 2014 Share Posted August 1, 2014 You resolve the power before resolving the Perils. Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3761999 Share on other sites More sharing options...
brother_contagion Posted August 1, 2014 Author Share Posted August 1, 2014 You resolve the power before resolving the Perils. So casting Life Leech could give the psyker its wound back? Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3762167 Share on other sites More sharing options...
Morollan Posted August 1, 2014 Share Posted August 1, 2014 You resolve the power before resolving the Perils. Nope. Under Manifesting Psychic Powers Sequence, resolving Perils is included in step 3 but resolving the power itself is step 5. So no, you can't prevent a model dying from Perils via Life Leech. Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3762261 Share on other sites More sharing options...
brother_contagion Posted August 1, 2014 Author Share Posted August 1, 2014 I just looked it up, and this is what the BRB states: "Note that suffering Perils of the Warp does not necessarily mean that a psychic power fails to manifest. Assuming that the Psychic test was successful and any Deny the Witch test failed, the psychic power still manifests, regardless of whether or not the Psyker in question suffers a Wound or is slain by Perils of the Warp." So this should mean that a psyker could save himself with Life Leech, since you still resolve the power. Which would include any special rules associated with the power. So loosing 1 wound from Perils and gaining 1 wound from Life Leech, if the Psyker kills something with it, would cause the Psyker to survive. Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3762744 Share on other sites More sharing options...
Dam13n Posted August 1, 2014 Share Posted August 1, 2014 Except a psyker reduced to 0 wounds from a Perils of the Warp would be removed from play before he can gain a wound from life leech as you resolve the effects from the perils before the effects of the power. Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3762964 Share on other sites More sharing options...
brother_contagion Posted August 1, 2014 Author Share Posted August 1, 2014 Even though the power still works? Perils just removes wounds, it doesn't remove them from play like instant death. EDIT: the power goes off before the perils because casting happens first. Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3762992 Share on other sites More sharing options...
Dam13n Posted August 1, 2014 Share Posted August 1, 2014 Check the "manifesting psychic powers sequence" box. Which states that the perils happens before you resolve the power. (Page 24) Also see "zero-level characteristics" on page 9 - a model reduced to 0 wounds is removed from play as a casualty. So the Psyker, in this example, is reduced to 0 wounds before the psychic power is resolved, and is therefore removed from play before the power is resolved. Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3763075 Share on other sites More sharing options...
brother_contagion Posted August 1, 2014 Author Share Posted August 1, 2014 Ah ok, gotcha. Thanks for the clarification Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3763148 Share on other sites More sharing options...
Teetengee Posted August 6, 2014 Share Posted August 6, 2014 An interesting albeit irrelevant question, would be whether the model regains the wound after being slain. As there is no rule saying the model would regain the wound and return to the battle, he would still be slain, it would just be an interesting rules weirdness. Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3767886 Share on other sites More sharing options...
Grey Mage Posted August 7, 2014 Share Posted August 7, 2014 life leech- better than a bacta tank.There used to be a part in the rule books that clarified that not all casualties were actually deaths- sometimes just injuries, or running the heck away, but in any case you were no longer combat operable. Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3768368 Share on other sites More sharing options...
Eddie Orlock Posted August 7, 2014 Share Posted August 7, 2014 I suppose, should a wound be gained by a slain model the figure would cease to be removable for lack of wounds, but, in this case it would happen after the figure lost its wound and was, per the rules about models having lost all their wounds, removed from the table. So, while technically not slain, it would not be on the table at the end of the game and that generally equates to the same outcome. Only those things in reserve ever arrive from reserve and aside from so arriving from reserve or being summoned is their any other way to enter a battle already in progress? Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3768428 Share on other sites More sharing options...
brother_contagion Posted August 7, 2014 Author Share Posted August 7, 2014 life leech- better than a bacta tank. Hope you don't mind if I steal this quote! Link to comment https://bolterandchainsword.com/topic/294359-perils-of-the-warp-and-successful-powers/#findComment-3768429 Share on other sites More sharing options...
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