Nova_chron Posted July 30, 2014 Share Posted July 30, 2014 I have finally built a unit of death company my question to the forums how best to deliver my maniacs to battle first outing will be against Tau and an admitted power gamer to an extent. I believe he is playing farsight enclave. Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/ Share on other sites More sharing options...
Lord Commander Scrymgeour Posted July 30, 2014 Share Posted July 30, 2014 hmm. I usually use jump packs use them to support assault squads. ie. Assault squad moves forward quickly and takes a bunch of casualties, death company right behind them, next turn death company move normally, then run, then charge to maxximise hammer of wrath. They will die. A lot. but my opponents usually use so much firepower trying to kill them, my puny tactical squads take all the objectives. Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3760320 Share on other sites More sharing options...
AngryCanadian Posted July 30, 2014 Share Posted July 30, 2014 hmm. I usually use jump packs use them to support assault squads. ie. Assault squad moves forward quickly and takes a bunch of casualties, death company right behind them, next turn death company move normally, then run, then charge to maxximise hammer of wrath. They will die. A lot. but my opponents usually use so much firepower trying to kill them, my puny tactical squads take all the objectives. this doesn't seem like the greatest plan to me it has been mentioned more than once that Jump Pack Death Company are too overpriced to be a good unit ie- you spend so many points on them, you have alot less to use to make the rest of your army also why wouldn't the opponent just shoot them instead of the assault squads, they have the same armour save (with FnP, which the aslt marines could also have) but the death company are way better in assault and the cover save they get from being behind the marines is 5+, your opponent should be targeting the death company Next the death comany can't run and assault in the same turn I think the best deployment types for death Company is Drop Pod or Landraider Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3760440 Share on other sites More sharing options...
knife&fork Posted July 30, 2014 Share Posted July 30, 2014 Land raider is generally good vs tau. 1. Tau struggle with AV14. 2. It's one of the few ways to 'guarantee' a charge. Even if they blow it up you can assault the following turn. 3. It's huge! If you survive that means you can use the hull to LoS block and minimize overwatch, probably eliminating all supporting overwatch if you do it right. 4. You can deep strike it if you've got your 'yolo'-undies on. 5. Poor leadership means tank shocks work much better than normal. Few units that can attempt a death or glory with a reasonable chance of success. Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3760472 Share on other sites More sharing options...
Nova_chron Posted July 30, 2014 Author Share Posted July 30, 2014 0.o ... I am going to have to put YOLO undies on te bottom of my land raider... I have used deep strike a few times and the look on my opponents face has always been hilarious I was thinking either my storm raven or my land raider so I think you guys have solidly set me in te raider camp as my DC are not jumpers Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3760524 Share on other sites More sharing options...
knife&fork Posted July 30, 2014 Share Posted July 30, 2014 The raven is great and all, but it's a very risky deployment option for anything but Mephiston since he alone can shrug off an eventual crash. I only use it to deploy a dread if the opponent has zero anti air, or to redeploy a unit late game. Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3760531 Share on other sites More sharing options...
Nova_chron Posted July 30, 2014 Author Share Posted July 30, 2014 I have actually dropped mephiston from my lists now as he tend to just stay in his ride to long to do anything have been thinking about two biker librarians instead Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3760605 Share on other sites More sharing options...
aquamarine Posted July 30, 2014 Share Posted July 30, 2014 Jump packs are definitely an expensive option, and Raven is too risky / too late game. Rhino is pointless. Pod or Land Raider are the solid options. Which one, depends on what you want your DC to do. LR will now, in 7th, give you a very tough troops choice in itself, max. protection, extra firepower and probably a turn 2 DC charge into the enemy. Pod will obviously save you a lot of points, is still a troops choice, and gives a turn 1 alpha strike threat that can't be ignored lest they charge in turn 2. DC are best wielding bolters if podded, and nowadays consider a deathwind on the pod if you have the points as it can fire the turn it comes in. So it may come down to whether you want all the DC to survive and get into a charge, or whether they are a bit more expendable and are drawing attention away from the rest of your army's plan. Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3760638 Share on other sites More sharing options...
Remtek Posted July 30, 2014 Share Posted July 30, 2014 I think Jump Packs are the worst, but never actually tried it. 35 points base cost is just so expensive! Ive used Rhinos for several 7th games now. I always thought the Rhino was a bad idea (can't assault), but in practice its generally working fine. Usually defensive movement turn 1 then flatout 24" turn two. At that point enemy will usually focus firepower on Rhino which is great. Just make sure you run em with 3 attacks each. Reclu/Chaplain is thrash in a rhino due to getting assaulted alot. Vs non grenade assault units you can often force them to assault through terrain (init 1) if they pop the rhino which is awesome. Alot of people dont realize this until they declare assault. And theres always the chanse it goes down in the assault phase letting you assault. The rhino is fairly cheap, so if it can soak some dmg for a round it's made its points back and then some. Land Raider might still be the best choice, or Raven if no interceptor/skyfire. But i do like the Rhino, since you really dont mind if they die early (non scoring). Hard to say cause our meta is alot of melta now (less plasma) You can't really go wrong with a Land Raider, Reclusiarch might be something to consider then, but i still think Libby is stronger in the long run. I like having the possibility of getting rerolls even if they get assaulted, the 4+ invul, rending debuff and toughness debuff are all awesome for DC in addition to Primaris. Drop Podding them has gotten alot worst imo. I seem to face more mobile lists now so more difficult to find a good drop and they really dont do much the turn they land. Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3760640 Share on other sites More sharing options...
mandaloriano Posted July 30, 2014 Share Posted July 30, 2014 I usually play with rhinos, IMO they are the best option, cheap and fast. Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3760693 Share on other sites More sharing options...
Nova_chron Posted July 31, 2014 Author Share Posted July 31, 2014 Their first outing will be in a land raider Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3760777 Share on other sites More sharing options...
Spagunk Posted July 31, 2014 Share Posted July 31, 2014 Do locator beacons in Drop Pods work for landraiders? I'd always wanted to drop a pod into an opponents side and then drop a landraider without scattering. This is not at all a euphemism of any kind. Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3761156 Share on other sites More sharing options...
Nova_chron Posted July 31, 2014 Author Share Posted July 31, 2014 Haha it will be seen as one I can promise you that and yes the locator beacons would work as long as your hull is within 6 for the deep strike you are golden so drop a pod and put your landraiders back on the six inch line Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3761261 Share on other sites More sharing options...
Midnightmare Posted July 31, 2014 Share Posted July 31, 2014 I have just treated myself to a LR Spartan - looking forward to trying that bad boy out... ....not looking forward to building it mind!! Link to comment https://bolterandchainsword.com/topic/294431-death-company-delivery-method/#findComment-3761330 Share on other sites More sharing options...
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