Wraithwing Posted August 14, 2014 Share Posted August 14, 2014 Slight thread necro here, but I'm trying to work out a 1500 points list to build to, which features Harald and a unit of TWC. How effective are two full packs of GH turning up on turn one via pod? Would they not just get nuked the first turn they arrive? You see, I want to run Harald and a unit of 4 TWC. So I'm trying to decide between GHs in Rhinos or Drop Pods to accompany him. I'll also have a Wolf Priest and a unit of Blood Claws in a Storm Wolf, and a pack of Wolves to provide a shield for the TWC. Link to comment https://bolterandchainsword.com/topic/294595-rhino-rush-7ed/page/2/#findComment-3777228 Share on other sites More sharing options...
Rune Priest Jbickb Posted August 14, 2014 Share Posted August 14, 2014 I ran two the other day and they were not nuked. One actually tanked like a boss and still had 7 guys holding the objective at the end, but I would say that is unusual. Link to comment https://bolterandchainsword.com/topic/294595-rhino-rush-7ed/page/2/#findComment-3777296 Share on other sites More sharing options...
Wraithwing Posted August 14, 2014 Share Posted August 14, 2014 I ran two the other day and they were not nuked. One actually tanked like a boss and still had 7 guys holding the objective at the end, but I would say that is unusual. Ran two Drop Pods? Did you bring both down on turn 1? What was in them? Melta equipped GHs? What was in your third pod? Link to comment https://bolterandchainsword.com/topic/294595-rhino-rush-7ed/page/2/#findComment-3777311 Share on other sites More sharing options...
Rune Priest Jbickb Posted August 14, 2014 Share Posted August 14, 2014 Melta grey hunters came down turn 2 but that was because his landraider was out flanking. Plasma greyhunters came down turn 1 with a melta Dreadnaught who turned out rather ineffective. But the plasmagun hunters wasted a rhino winged the squad in the rhino pretty good then killed some camping scouts and proceeded to camp an objective. Link to comment https://bolterandchainsword.com/topic/294595-rhino-rush-7ed/page/2/#findComment-3777430 Share on other sites More sharing options...
Haakon_Stormbrow Posted August 15, 2014 Share Posted August 15, 2014 Slight thread necro here, but I'm trying to work out a 1500 points list to build to, which features Harald and a unit of TWC. How effective are two full packs of GH turning up on turn one via pod? Would they not just get nuked the first turn they arrive? You see, I want to run Harald and a unit of 4 TWC. So I'm trying to decide between GHs in Rhinos or Drop Pods to accompany him. I'll also have a Wolf Priest and a unit of Blood Claws in a Storm Wolf, and a pack of Wolves to provide a shield for the TWC. you don't have to drop them at your opponents feet Link to comment https://bolterandchainsword.com/topic/294595-rhino-rush-7ed/page/2/#findComment-3778197 Share on other sites More sharing options...
Sohail187 Posted August 15, 2014 Share Posted August 15, 2014 I used 9man gh squad with the PL upgrde few nights ago... and disjointedness yet again :( Link to comment https://bolterandchainsword.com/topic/294595-rhino-rush-7ed/page/2/#findComment-3778218 Share on other sites More sharing options...
Frater Cornelius Posted August 15, 2014 Author Share Posted August 15, 2014 When running TWC I like to have a few Rhinos so that they can cover up the advancing TWC since every guy in the same postal code will direct the fire at them. Luckily, we now have so much we can squeeze into a pod. Myself, I won't run TWC in my main list because I do not have the points for that and they do not allow solo TWC anymore. I'll be better off using them in dedicated TWC builds and limit myself to GH, Dread Drops, Stormwolf, Vindicators and possibly Skyclaws. Link to comment https://bolterandchainsword.com/topic/294595-rhino-rush-7ed/page/2/#findComment-3778414 Share on other sites More sharing options...
spjaco Posted August 15, 2014 Share Posted August 15, 2014 Rhino rush's should be reasonably effective, but you have to commit. Killing small quantities of light armor is child's play in the current competitive metagame (Grey Knights have Psycannons, Eldar have the Rage-inducing Wave Serpent, and 'Crons have Gauss and Tesla Destructors), so if you're going to run rhinos, you need 4-5 hulls, as well as something heavier to take the pressure off them (Vindicators are the cheap option. Land raiders, well... Look, land raiders are already a huge part of the meta, so if you run one, run 2 or more, and now you've got raider rush, not rhino rush). I always liked the Landraider Crusader rush, especially since I could drop ALL of my Bloodclaws in one, support it with a standard Landraider (packed with Grey Hunters) and punch my opponents army in the throat. Back that up with a pack or two of Longfangs in support, maybe a razorback, and in larger games add two more foot sloggin GH packs and a BC pack to provide close support to the GH battleline in front of the LF in case the opponents dared to get close. My Wolf Lord would be somewhere in the midst of all this. Depending on how things went, by turn two or three I might even begin a general advance of everything but the LF's who would provide cover. Once I even threw in a pack of Wolf Scouts with FIVE sniper rifles, just to whittle my opponent down some more. It wasn't pretty, but it usually worked pretty well. Points were usually big though. I always tended to like either 1000-1500 pt games or the 3000 and up range. I miss my army, it was totaled in a move. I always wanted a Vindicator, but never got around to it. Link to comment https://bolterandchainsword.com/topic/294595-rhino-rush-7ed/page/2/#findComment-3778437 Share on other sites More sharing options...
Wraithwing Posted August 15, 2014 Share Posted August 15, 2014 The army I'm thinking about running is based around Harald Deathwolf and a unit of 4 TWC with Storm Shields. My thinking is that if two Packs of 10 GHs come down on turn 1, they're going to draw fire from Harald and co, and also have the chance of smoking some enemy armour with Meltaguns. I'd probably run a pack of 10 Fenrisian Wolves to benefit from Harald's rules and provide a meatshield. I'm then planning on having a Stormwolf drop off a unit of Blood Claws led by a Wolf Priest. So, this is my question, do I have my two units of GHs in Rhino's and use them to shield Harald and the TWCs advance, or do I drop them in turn 1 and hope they cause enough damage to distract from the TWC, but risk having the TWC left on there own if I go second? Link to comment https://bolterandchainsword.com/topic/294595-rhino-rush-7ed/page/2/#findComment-3778487 Share on other sites More sharing options...
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