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an interesting leak


BladeGaurd

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Sanctus reach continues with a grey knight novel and:

http://bloodofkittens.com/wp-content/uploads/2014/08/White-Dwarfs-Titan.png

Source is blood of kittens:

http://bloodofkittens.com/blog/2014/08/04/rumor-it-big-grey-knight-codex-hint/

 

Thoughts, comments, hopes, and dreams.

This is reminiscent of there intro into there wolves kick of but I am surprised at how early it is considering fantasy has not gotten much attention recently.

Perhaps the new codex will flush out the purifiers more like the Dark Angels did to the Raven Wing.

There was a small part of me hoping for a fold in of the SOB but that looks like a long shot.

 

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https://bolterandchainsword.com/topic/294683-an-interesting-leak/
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We already know we're next after Wolves. This isn't really a surprise (shrug)

 

I have only seen 2 places that till recently said Grey Knights where 3rd in line and a lot that stated one of the other 5th ed codex where next. I figured between the other 5th ed codexs and possible fantasy releases that it would be 10-16 months before Grey Knights got redone.

It seems to me that our codex would be the next logical one. I say this due to the unholy amount of changes that the FAQ bought to our codex. When you buy a Grey Knight codex, every single unit entry is different. That is why I think they'll be next. There is too much change to leave the codex for another year. Just my thoughts on the matter!
I have only seen 2 places that till recently said Grey Knights where 3rd in line and a lot that stated one of the other 5th ed codex where next. I figured between the other 5th ed codexs and possible fantasy releases that it would be 10-16 months before Grey Knights got redone.

 

GW are aiming to get everyone 7th edition'd ASAP. Hence why the rush of releases we've been experiencing. We're the next logical choice (well us or BA, but there has been no buzz about BA at all, whereas I've seen rumours of our update all over). I'm happy to be wrong, I think our codex is fine (provided you read the 7th edition FAQ clearly and understand how things have changed), but then Orks were fine before their update. They've gained a few new kits, but they shifted Lootaz to Heavy and failed to make any of the new units shine (and the stuff that sucked last time is even worse now). 

 

I have pretty low expectation about our update, whenever it is. Orks got functionally worse with their update, which is quite sad. Nids have like one build that works, and even then they are not that strong (we push them into the dirt without much effort). We're Marines, so we won't be made terrible, but I expect all our power units to be nerfed, and our racial Psychic Discipline will be 'Sanctic' (which is the same as it is now, so meh). 

They need to give our units their psychic powers back, it was a stupid idea that someone said in the office, but they didn't realize he was being sarcastic. They only need to delete part of the FAQ and some of our units become useful again. I doubt it will happen in the next codex though as psychic powers are random, except the units that get a power from the random list (purifiers and vehicles come to mind). We cant use Psychic Communion any longer as it's a psychic power, but Tigerius gets it as a special rule, so he can use it without even rolling or using a warp charge, awesome!

 

I noticed people are skeptical about the state of our new 'dex, but they can't really make it worse, not without making it actually unplayable. Even the obvious points reduction would be something, but this is GW we're talking about so what isn't selling well, Dreadnoughts? Terminators? Crowe? They'll find a way to buff those units while nerfing the rest.

They need to give our units their psychic powers back, it was a stupid idea that someone said in the office, but they didn't realize he was being sarcastic. They only need to delete part of the FAQ and some of our units become useful again. I doubt it will happen in the next codex though as psychic powers are random, except the units that get a power from the random list (purifiers and vehicles come to mind). We cant use Psychic Communion any longer as it's a psychic power, but Tigerius gets it as a special rule, so he can use it without even rolling or using a warp charge, awesome!

 

It won't happen man. We're mentioned in the main rulebook as being the 'Sanctic' faction. That's our racial Discipline, and they're not gonna back down from it. All the old powers are kaput, and will be deleted entirely when the new dex is out. 

 

I think we shall still get set powers. They can't change 'Sanctic' as its in the main rulebook, and without 'Hammerhand' we're pretty mediocre in melee. I'd say the current mix of 'some units get fixed, some units can roll on Telepathy/Divination' will not just be in the FAQ, it'll be the printed rules in the codex. 

I noticed people are skeptical about the state of our new 'dex, but they can't really make it worse, not without making it actually unplayable. Even the obvious points reduction would be something, but this is GW we're talking about so what isn't selling well, Dreadnoughts? Terminators? Crowe? They'll find a way to buff those units while nerfing the rest. 

 

Nah, they can't fix Dreads because they're broke due to HP (which is a core rules issue). Terminators need a point reduction, but they didn't give anyone else discounts so I doubt we will get one. Crowe is completely useless (as are Bro Champs), dunno what they'll do with him. IC status at minimum for anyone to even consider Crowe. 

A racial psykic discipline could still happen, GW loved doing them in fantasy so I would not rule it out. as for inquisitor and henchmen, I can see it going either way but if they remain I think the ability to spam them will be gone or at least heavily mitigated. I am curious to see what happens, most recent codex's have 2-3 new boxes that each make 2+ units and often 1 of them is a replacement for mettle/fine cast, I do not see GW braking this trend since it will effect the profits from a new codex release and have the reason to get the new codex fist is shiny knew toys. Now what those might be for the Grey Knights, I am not sure but probably a ground base anti air (seriously the only army which can have as many flyers as demons is nids, crons and now wolves so we should be prepared for the flying lord of change) and probably a dreadnought or infantry unit maybe a flyer.

With Hall of Flame I think there may be a focus on purifiers in this new release.

 

If they do remove the inquisitors I would expect the inquisitor codex to slowly and silently expand.

 

I have only seen 2 places that till recently said Grey Knights where 3rd in line and a lot that stated one of the other 5th ed codex where next. I figured between the other 5th ed codexs and possible fantasy releases that it would be 10-16 months before Grey Knights got redone.

 

GW are aiming to get everyone 7th edition'd ASAP. Hence why the rush of releases we've been experiencing. We're the next logical choice (well us or BA, but there has been no buzz about BA at all, whereas I've seen rumours of our update all over). I'm happy to be wrong, I think our codex is fine (provided you read the 7th edition FAQ clearly and understand how things have changed), but then Orks were fine before their update. They've gained a few new kits, but they shifted Lootaz to Heavy and failed to make any of the new units shine (and the stuff that sucked last time is even worse now). 

 

I have pretty low expectation about our update, whenever it is. Orks got functionally worse with their update, which is quite sad. Nids have like one build that works, and even then they are not that strong (we push them into the dirt without much effort). We're Marines, so we won't be made terrible, but I expect all our power units to be nerfed, and our racial Psychic Discipline will be 'Sanctic' (which is the same as it is now, so meh). 

 

 

True, true, true! It is okay if all codices will be toned down a bit but as long as eldar, (crons) and tau remain that powerful balance will be crooked. Nids got worse / not fixed, DA still meh, IG changed and some units stayed bad / got worse while they could have been easily fixed (Hydra? Bassie? Ogryn?). Orks lost some feats but weren't op before. Rumors are that SW lost some of their stuff too. What will it be for GK? 

 

FAQ changes weren't that bad. Ok, vehicle powers are a bit lame but c'mon we have the best psychic defence in the game! Most of our units have a solid, marine statline, force weapons, can deep strike and generate a lot of WCs what's it not to like? We've got special units (assassins, henchmen) to mix and match, our flyer is solid and we even can field a terminator-like-MC-with-jet-pack-and-insta-kill-weapons. We pay through the nose for all that stuff and long range AT or AA might be a problem but the bottom line is, there is not much room for improvements.

A racial psykic discipline could still happen, GW loved doing them in fantasy so I would not rule it out. as for inquisitor and henchmen, I can see it going either way but if they remain I think the ability to spam them will be gone or at least heavily mitigated. I am curious to see what happens, most recent codex's have 2-3 new boxes that each make 2+ units and often 1 of them is a replacement for mettle/fine cast, I do not see GW braking this trend since it will effect the profits from a new codex release and have the reason to get the new codex fist is shiny knew toys. Now what those might be for the Grey Knights, I am not sure but probably a ground base anti air (seriously the only army which can have as many flyers as demons is nids, crons and now wolves so we should be prepared for the flying lord of change) and probably a dreadnought or infantry unit maybe a flyer.

With Hall of Flame I think there may be a focus on purifiers in this new release.

 

If they do remove the inquisitors I would expect the inquisitor codex to slowly and silently expand.

What do you mean by expand. It's already bigger than ours by having access to units we can only dream of (ministorum priests). IG is already better in that respect by having Ministorum Priests with IC status! If they do remove henchmen from ours (and I'm still not convinced they will) there is literally nothing they could add to C:I which is not already in there.

 

 

 

I have only seen 2 places that till recently said Grey Knights where 3rd in line and a lot that stated one of the other 5th ed codex where next. I figured between the other 5th ed codexs and possible fantasy releases that it would be 10-16 months before Grey Knights got redone.

GW are aiming to get everyone 7th edition'd ASAP. Hence why the rush of releases we've been experiencing. We're the next logical choice (well us or BA, but there has been no buzz about BA at all, whereas I've seen rumours of our update all over). I'm happy to be wrong, I think our codex is fine (provided you read the 7th edition FAQ clearly and understand how things have changed), but then Orks were fine before their update. They've gained a few new kits, but they shifted Lootaz to Heavy and failed to make any of the new units shine (and the stuff that sucked last time is even worse now). 

 

I have pretty low expectation about our update, whenever it is. Orks got functionally worse with their update, which is quite sad. Nids have like one build that works, and even then they are not that strong (we push them into the dirt without much effort). We're Marines, so we won't be made terrible, but I expect all our power units to be nerfed, and our racial Psychic Discipline will be 'Sanctic' (which is the same as it is now, so meh).

 

 

True, true, true! It is okay if all codices will be toned down a bit but as long as eldar, (crons) and tau remain that powerful balance will be crooked. Nids got worse / not fixed, DA still meh, IG changed and some units stayed bad / got worse while they could have been easily fixed (Hydra? Bassie? Ogryn?). Orks lost some feats but weren't op before. Rumors are that SW lost some of their stuff too. What will it be for GK? 

 

FAQ changes weren't that bad. Ok, vehicle powers are a bit lame but c'mon we have the best psychic defence in the game! Most of our units have a solid, marine statline, force weapons, can deep strike and generate a lot of WCs what's it not to like? We've got special units (assassins, henchmen) to mix and match, our flyer is solid and we even can field a terminator-like-MC-with-jet-pack-and-insta-kill-weapons. We pay through the nose for all that stuff and long range AT or AA might be a problem but the bottom line is, there is not much room for improvements.

 

I do find it funny that most people consider vehicles to be underwhelming in 6th and 7th due to HP and that they can now be glanced to death fairly easily, and psycannons can glance to death everything fairly easily except AV14 but those same people don't consider us to have any AV weaponry when we're far better off than we were in 5th.

What I mean by expand is a shuffling of unit into different sections or moving from one codex to another. If you compare any range to Grey Knights then they are probably bigger. but outside of henchmen and transport the inquisition is limited, it like the legion of the damned and tempests is an extremely limited codex and I suspect that will slowly change if the inquisition is pulled from the Grey Knight book.  What C:I could gain is troops section or any other section or a further subdivision of henchmen groups, like the battle coven thing form the SOB.


Like you, Quozzo, I am not convince that they will be removed.  I suspected they will be changed to avoid the three 18 point troops choices just to get 1 more charge or the henchman spamming capability will be hit/removed.


I would love to see GW take some ideas form FFG Dark Heresy first ed books, like all the different carriers becoming various units like which hunters or deamon seekers. Seriously check out Blood of Martyrs, Daemon Hunters and Radical Handbook plus some others some of the other books, if you can not find some to make cool units I would be surprised.


I have pretty low expectation about our update, whenever it is. Orks got functionally worse with their update, which is quite sad. Nids have like one build that works, and even then they are not that strong (we push them into the dirt without much effort). We're Marines, so we won't be made terrible, but I expect all our power units to be nerfed, and our racial Psychic Discipline will be 'Sanctic' (which is the same as it is now, so meh).

My biggest surprise (apart from they can take up to 6 HQs) was the Wolves new psychic discipline:

 

Tempestas

  • Living Lightning (primaris) WC1
  • Storm Caller WC1
  • Tempest's Wrath WC1
  • Thunderclap WC1
  • Murderous Hurricane WC2
  • Fury of the Wolf Spirits WC2
  • Jaws of the World Wolf WC2
Maybe, just maybe, we will get our damn powers back!

 

 

I expect the deck to be coming to a store near you, very soon.

I do find it funny that most people consider vehicles to be underwhelming in 6th and 7th due to HP and that they can now be glanced to death fairly easily, and psycannons can glance to death everything fairly easily except AV14 but those same people don't consider us to have any AV weaponry when we're far better off than we were in 5th.

Vehicles are underwhelming. I've never said Knights lack anti-vehicle firepower, we just rely really heavily on Rends to deal with high AV (psycannon shreds up to AV12 very efficiently). I agree our lack of melta is less of a problem now, as even melta and S10 is decidedly worse at one-shotting vehicles now (assuming they pen and are AP1, they still need a 5). Getting in range is another issue, 24" is out of range of fire support stuff like Russes etc. We have to close to the enemy to kill tanks, which can be an issue.

Maybe, just maybe, we will get our damn powers back!

Nope, because;

Unfortunately, whit the "effort" GW has put to link Sanctic powers with the GKs, I think we'll be stuck with those. I'd love to be surprised, though smile.png

Hit the nail on the head. We are named explicitly as being the 'Sanctic' psychic faction, everyone else burns on doubles trying to do our powers. That said, 'Sanctic' aint bad, provided we stay with fixed powers on squads and roll for powers on characters. If we have to roll for squad powers....urgh
 
I meant our unique unit psychic powers, although I feel that is more of a reach than a new psychic table. 
 

 

GW had the opportunity to let us keep them, and they firmly said 'nah'. We're getting Sanctic, and we're gonna like it :P

Lets doom and gloom a bit more. If GW takes assassins, henchmen, inquisitors and psybold ammunition away from us and beats us that hard, we could whine like everybody else or applaud and suggest some further changes:

 

Nemesis weapons - these murderous weapons now are AP4 but loose ID

Razorbacks - TL HB are now priced like all other weapon upgrades - 35 pts!

Stormraven - goes up in price and looses transport capacity - vendetta style! 6 peeps max, we are elite, are we not?

Rad Grenades - stay the same, enemy units loose -1T...but friendlies too. WIn-WIn!

Stormbolters - change to heavy 2. Because...because you have to hold them with one hand...and they are heavy! At least every model has them.

Psycannons - lose rending. Without melta, and psyammo and rending GK have to fight tanks the elite way - CC & Hammers ftw

Purgation squads - gain skyfire. Here's your AA, kthxbye

Vehicles are underwhelming. I've never said Knights lack anti-vehicle firepower, we just rely really heavily on Rends to deal with high AV (psycannon shreds up to AV12 very efficiently). I agree our lack of melta is less of a problem now, as even melta and S10 is decidedly worse at one-shotting vehicles now (assuming they pen and are AP1, they still need a 5). Getting in range is another issue, 24" is out of range of fire support stuff like Russes etc. We have to close to the enemy to kill tanks, which can be an issue. 

 

 

 

 

Definitely echo the need for a bit more range - the old Psycannons could reach out and touch you at 36".

 

Plus - we did have a type of buff with Psybolt ammo before 5th - we could ignore invuls.  doubtful that will come back, but as one comment mentioned could we get a buff on all our guns.

 

 

Also on my wish list would be better Deep Strike ability - it was pointed out that we're supposed to be the kings of that anyway...heroic intervention anybody ?

 

 

And in regards to the Psychic powers, I would have to agree that we're probably not gonna get anything as Sanctic powers are still pretty fresh.  What I would look forward to would be some appropriate warlord traits to compliment our skills.

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