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New Codex, New Stuff, what are your thoughts?


Vash113

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From some one coming back to 40k with little knowledge of the meta right now:

 

Stormrider - Chariot for Logan Grimnar- Worst model ever. period. Hopefully the rules are OK.

Stormfang Gunship - Looks good, might be worth it definately going to magnitiz mine to swap around

Stormwolf Transport- same as above

Murderfang - New special character - Seems good, hope to try him out some

Murderclaws - Giant Frost Claws, whats not to love? Want something for killing mass infantry?

Skyhammer Missiles - Option for the gunships- can't comment

Stormstrike Missiles - Option for the gunships - can't comment

Twin-Linked Helfrost Cannons - Gunship mounted guns - Sounds almost too good to be true to me, but again, coming back to the game

Helfrost Cannon - Dreadnought mounted gun - Might be good if it stays alive and can get the shots it needs

Helfrost Destructor - Gunship primary weapon - really can't comment, seems like a good idea, but not sure I like what some have said

Great Wolf Claws - Dreadnought mounted Wolf Claws -  again, whats not to like for slice and dice?

Fenrisian Great Axe - Venerable Dreadnought Frost Axe type thing - Pure gold

Blizzard Shield - Venerable Dreadnought Storm Shield - Pure Platium

Trueclaw - Now the named relic claw of Bjorn - - haven't read it, but probably good? C'mon its Bjorn!

 

And then the standard array of new Relics:

 

The Helm of Durfast - re-roll to hit and ignore cover, - seems good to me

The Armor of Russ - 2+/4++ and -5 to the initiative of opponents in challenges - I think I found my characters armor

The Bite of Fenris - Bolter with Helfrost rounds- Should be a nice surprise

The Black Death - Relic Frost Axe it looks like, +2 strength, ap 2, melee, unwieldy and +3 attacks when outnumbered in combat. - A good choppy way through some heavy infanty

The Wulfen Stone - Furious Charge and Berserk- ????

I love the new codex options.  We've been streamlined in many ways, getting rid of some items with 'wonky' rules, and going in most cases to universal special rules that are captured in The Rules.  Despite the losses, however, we've had a ton of gains, and more importantly, many options have come down in price significantly.  These reductions in price really help offset the losses of certain pieces of war gear and/or rules.

 

Nobody seems as pumped as I am for ignores cover and re-rolls to hit. If this can be put on the LF leader, I don't need to put a rune priest with them any more.

 

Long Fang Ancient can't take a Relic, but even if he could the Relic wouldn't assist the pack; it would just help him with his Bolter or Special Weapon upgrade, which frankly would be a waste of its potential.  Much better to put it on a Rune Priest with some Witchfire powers, so you actually get a payoff from the investment.

 

Of course, I'm having to make changes, but fortunately most of my stuff still works - I'll just have to switch things around.  

 

Overall, very positive impression from me.

 

V

One of the most annoying changes for me is we can't take Lone Wolves with chainfists and storm shields anymore.  That's my favorite build, I made 3 of the things. oh well.

I do have a few possibly stupid questions I hope someone can answer for me.

1. I can't find anything that says that Thunderwolf Riders are bulky, so can they get in transports now?

2. Can I take a Stormwolf as a fast attack choice, instead of a dedicated transport?  I know this seems like a silly question, but it simply has a "fast attack" symbol on its page just like a Rhino, Razorback, and Drop Pod.  Does that mean I could take those things as fast attack choices as well?  That seems a bit odd... 

I am excited about PA Wolfguard on Bikes for only about the price of a PF.... take 10 for the price of a Land Raider and you have 40 attacks on the charge, backed up by 20 Rapid firing TLed bolters, all of which can move 12" a turn or give up shooting for Turbo-boost.

 

Add in a PW (or two or three) plus a Biker Wolf Lord or Biker Wolf Priest to lead them and this unit should be able to fill that "shock Cavalry" role normally reserved for TWC, RW Black Knights, or Nurgle Chaos Spawn escorting a Nurgle Biker Lord.

One of the most annoying changes for me is we can't take Lone Wolves with chainfists and storm shields anymore.  That's my favorite build, I made 3 of the things. oh well.

 

 

AAARRRGHHH nooooooooOOOOOOOOOOOOOO!!!!

 

my favourite unit gone.

Neat new thing - drop pods are indeed fast attack choices as well as dedicated transports for some units.   So ally in some SM centurions and stick them into you SW fast attack drop pod and PROFIT.

Huh. Yeah... dropping some grav centurions right onto the enemy lines seems like a nasty plan indeed. The SW codex allows for an entire new level of Unbound shenanigans, come to think of it. Uh oh.

Wait for the Company of the Great Wolf supplement. If I were trying to ensure both the codex and the supplement as well as the new model kits sold like hotcakes to Wolf players, I'd do three things: 

 

1) Drop Relics you really want in the supplement.

2) Put a new Ragnar or Ulrik model in the Battleforce, but not hint at it until Ragnar shows up in Sanctus Reach.

3) Include Wulfen somewhere. Either in the supplement, a dataslate, a later supplement, something. 

 

Now, someone is going to cry foul here, that they're ripping us off by making us buy another supplement, possibly two, a dataslate, a battleforce, whatever in order to get everything they want. 

 

But wait until you have this codex in your hands. I've seen large chunks of it (admittedly, in Spanish), and I've had detailed discussions with folks who have the book already in their possession. It rocks. 

 

We lose some stuff, most painfully the EW Saga (Sagas in general, really), MotW, BEL for Wolf Scouts, and a few other things. 

 

But every unit in this codex got looked at and improved upon, in addition to being updated, except for the standard Rhino- and Land-pattern vehicles. This got much cheaper, that got the ability to not take up a FOC slot, this other thing got so much fluffier and yet useful...

 

The dex on its own is going to rock many casbahs. And it's going to fundamentally challenge the new meta in a couple ways, principally by asking the question 'Is Objective Secured necessary to have a dominant army in the meta?'

 

This was a pretty damn brave codex. If those three things happen above, it's just going to add to it. I'm sad about Wolf Scouts, and there are a few other things I'd've liked to have seen done a little differently, but this is seriously going to be a game-changing codex.

 

EDIT: To address the original topic, I'm seriously considering a Lone Wolf for every troops choice, kitted with a shield and hammer, just walking in front of their transport with his two wolves all 'come at me, bro.' But I think the real winners of this new edition are going to be the Claws and the Priests.

As long as holding objectives is how you win games, objective secured will be critical. That's the simple fact (remember, you can still take combined arms detachments and have objective secured). If you aren't holding objectives, you have to table your opponent, and be ready for everything from four knights, to 100 fearless Orks with a 5+ feel no pain and 5++ save against shooting (and 11 power klaws), to huge forces of Fliers, to hordes of monstrous creatures. I don't think one army can be ready for all that.

Some slightly new fluff.  Ulrik is now called out as having served for almost a thousand years (page 23), which gives us a much better sense of his age.  In the past, we only knew that it was somewhat more than 700, but with no true idea of the limit.  Now we know.

 

Very cool.

Some slightly new fluff. Ulrik is now called out as having served for almost a thousand years (page 23), which gives us a much better sense of his age. In the past, we only knew that it was somewhat more than 700, but with no true idea of the limit. Now we know.

 

Very cool.

So he'd have been about 200 when He recruited Logan, probably one of his first Blood Claws (Assuming Logan is 800 years old as usually given... Which, given Ragnar's age, means he must either have gone from Wolf Lord to Great Wolf very quickly, to be Great Wolf during the first Armageddon War, come to think of it). Interesting.

Anyone else in the forum think we can start to draft an FAQ request set of questions soon?

 

Wolf Tooth Necklace: 15 to 30 or more points to get them back, and on whom?

 

Eternal Warrior Relic: is this an oversight that we cannot get one, or is the design intent the Frostblade Relic shall be the replacement?

 

Wolf Tail Talisman: it could be an expensive Deny the Witch roll modifier, of either +1 or +2 to all DtW rolls, about 15 to 30 points, or more, if needed.

 

---

 

There will be others, sure, however some of the questions are already starting to form in my mind due to either oversight errors or intentional omissions on the Codex writers' part(s).

 

This also seems like the place to start this idea right now.

Its sheer speculation on my part but it wouldn't shock me too see some of these items as relics in the champions of fenris supplement.

 

Some slightly new fluff. Ulrik is now called out as having served for almost a thousand years (page 23), which gives us a much better sense of his age. In the past, we only knew that it was somewhat more than 700, but with no true idea of the limit. Now we know.

 

Very cool.

So he'd have been about 200 when He recruited Logan, probably one of his first Blood Claws (Assuming Logan is 800 years old as usually given... Which, given Ragnar's age, means he must either have gone from Wolf Lord to Great Wolf very quickly, to be Great Wolf during the first Armageddon War, come to think of it). Interesting.

 

 

It does confirm that Logan was newly arisen to Great Wolf at the start of the the 1st BfA; but he's around 700 years old, not 800.  That's defnitely in his fluff somewhere in the old sources.

So. Little Harry's security blanket. Is it a gift from the Salamanders?

 

No; he went out and saved his old tribe-kin from an Ice Troll invasion, and kept the hide of one of the trolls for himself.

 

Harald has several pages of cool new background material.  I really like him, and if I weren't already committed to Ragnar (by over two decades), I'd definitely go with Harald.

 

V

 

So. Little Harry's security blanket. Is it a gift from the Salamanders?

 

 

No; he went out and saved his old tribe-kin from an Ice Troll invasion, and kept the hide of one of the trolls for himself.

 

Harald has several pages of cool new background material.  I really like him, and if I weren't already committed to Ragnar (by over two decades), I'd definitely go with Harald.

 

V

Pleased to hear this, as I've just plumped for Harald.

 

Can you give us some idea of the flavour of his personality?

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