Drahazar Posted August 8, 2014 Share Posted August 8, 2014 Ok so we are doing a campaign we are given 150 free points to make our own character. We may not take relics. We gain XP through wins and possiblely a draw on a 4+. We start with kill team then go to 500pnt and it will increase by 500 every 3 weeks. We can get injured as well. My question is really what do we have as a build that's good. Oh no special characters. I was thinking interrogator Chaplin. This gives me time to build up my dark angel force. I have two dark vengeance sets one with the special interrogator. And ten Vet guys with magnetized plasma and bolt pistols and two venerable dreads. I am more concerned with my HQ and what more experienced people think I sould do. Link to comment https://bolterandchainsword.com/topic/294825-hq-for-narritive-campaign/ Share on other sites More sharing options...
egon1six Posted August 8, 2014 Share Posted August 8, 2014 That is what I picked. I played a campaign similar to yours. The IC compliments most builds at all levels. I would also try a Libby too! Link to comment https://bolterandchainsword.com/topic/294825-hq-for-narritive-campaign/#findComment-3770648 Share on other sites More sharing options...
Lucien Eilam Posted August 8, 2014 Share Posted August 8, 2014 Who are you playing against? If it's a narrative campaign, I'd choose based on who it would make sense to be there, not what would be most powerful. Could any of your opponents conceivably be harbouring a Fallen Angel? If not, an ordinary Chaplain or a Company Master would be more appropriate. Link to comment https://bolterandchainsword.com/topic/294825-hq-for-narritive-campaign/#findComment-3770655 Share on other sites More sharing options...
Drahazar Posted August 8, 2014 Author Share Posted August 8, 2014 Chaos, space wolves, IG, 2 eldar, DE, imperial fists from supplement. Link to comment https://bolterandchainsword.com/topic/294825-hq-for-narritive-campaign/#findComment-3770659 Share on other sites More sharing options...
Cyfax Posted August 8, 2014 Share Posted August 8, 2014 Is the idea to use the 150 points just for the HQ, as in the HQ simply needs to be as strong as possible? Or do you get to spend whatever you have left on other units? It also depends on what you intend to add to your army later on, as in that sense personally I feel that a librarian is always a safe bet.. Prescience makes everything better. For those veterans your mentioned, or if you want to add devastators etc. If it's really just about a single HQ, librarian might not be the strongest HQ but he's definitely the best support HQ if you plan ahead for the rest of your army. I pretty much always use my librarian in the backfield (with devastators), so I guess if you have to use the 150pts just give him terminator armor and Force Mastery level 2. I can also recommend an infravisor for when you start playing regular rules (so with nightfighting), for 5 points infravisor is great. (Alternatively you could take a PFG, but I don't know how much you plan on ending up in melee) If it's more about HQ power, again it very much depends with what kind of squad you plan to deploy him. In your case I would definitely consider using black knights (or RW command squad), expensive but can deal with pretty much anything, so that would bring you to an Int. Chaplain on a bike perhaps with melta bombs or so. Alternatively, it's a shame you can't get a MoR, but a Company Master in Artificer armor, PF and perhaps a Jump Pack works good too. Admittedly I use him with MoR and it's a beast then. Unwieldy is annoying, but Str 8 gives you a tool for when you face armor and Str 8 / AP 2 is always good I guess. Link to comment https://bolterandchainsword.com/topic/294825-hq-for-narritive-campaign/#findComment-3770665 Share on other sites More sharing options...
Drahazar Posted August 8, 2014 Author Share Posted August 8, 2014 150pnt only for the character left over points can be saved as your character can gain points as well to save for other items. There will be a duel round a well chaos caused all this crazyness. Link to comment https://bolterandchainsword.com/topic/294825-hq-for-narritive-campaign/#findComment-3770726 Share on other sites More sharing options...
Drahazar Posted August 8, 2014 Author Share Posted August 8, 2014 What ever I decide I will put a Libby in my army on way or another. I might get some death wing knights Link to comment https://bolterandchainsword.com/topic/294825-hq-for-narritive-campaign/#findComment-3770737 Share on other sites More sharing options...
Deafbeats Posted August 8, 2014 Share Posted August 8, 2014 I just started a Narrative campaign too! My character comes in at 185 points, Interrogator Chaplain Theodosius. The following is a copy paste from our page: Interrogator Chaplain TheodosiusWS BS S T W I A Ld Sv 5 5 4 4 3 5 3 10 3+Weapons:Bolt Pistol, Mace of RedemptionWARGEAR: Space Marine Bike, Power Armor, Frag Grenades, Krak Grenades, Rosarius, Displacer fieldWarlord Trait: Rapid ManoeuvreSpecial Rules: Independent Character, Inner Circle (Fearless), Zealot, Master of the Black Knights: Black Knights are 0-2 Troop choices in any army that includes Theodosius.Cost: 185 ; XP: 100; Level 0Heraphon Abilities: Brand new guy, I think think Interrogator Chaplains are pretty good and flexible ICs, I can't wait to get him some XP in my first campaign game. Link to comment https://bolterandchainsword.com/topic/294825-hq-for-narritive-campaign/#findComment-3770779 Share on other sites More sharing options...
Cyfax Posted August 8, 2014 Share Posted August 8, 2014 Looks good Deafbeats! The MoR solves what I dislike about using a chaplain, the Crozius's AP4, so should be a great like this. I've never used a Displacer Field before, but I guess 3++ is always good too have. I'm expecting updates now on his performance Link to comment https://bolterandchainsword.com/topic/294825-hq-for-narritive-campaign/#findComment-3770797 Share on other sites More sharing options...
Drahazar Posted August 8, 2014 Author Share Posted August 8, 2014 MoR is a relic though right if so can't take it and we are limited to 150 to start off Link to comment https://bolterandchainsword.com/topic/294825-hq-for-narritive-campaign/#findComment-3770968 Share on other sites More sharing options...
Cyfax Posted August 9, 2014 Share Posted August 9, 2014 Yep correct, that makes a big difference (atleast for me personally). Int. Chaplain is still good, but I used him a few times without the MoR and the AP4 of the Crozius just doesn't cut it for me. For me personally it's mainly because I face Black Templars and Blood Angels regularly, so the AP3 is pretty vital then. On the other hand, if you plan on going for black knights then the Int. Chaplain is an obvious choice as the Company Master can't take a bike unfortunately. Link to comment https://bolterandchainsword.com/topic/294825-hq-for-narritive-campaign/#findComment-3771286 Share on other sites More sharing options...
Disciple of Caliban Sgt Posted August 20, 2014 Share Posted August 20, 2014 If you have Assault Marines I would think they would do well in a small size game with an Int Chappy. Small squad but lots of mobility as well as plenty of hand to hand and there shouldn't be enough shooting to completely wipe them immediately. I know I'm odd but a personal favorite and always performs well for me is the Chappy Assault squad combo. DoC Link to comment https://bolterandchainsword.com/topic/294825-hq-for-narritive-campaign/#findComment-3784132 Share on other sites More sharing options...
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