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++Champions of Fenris Supplement Rumors++


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Champions of  Fenris........


 


 


Sagaborn: Characters part of a Detachment or Formation from Champions of Fenris Must always issue and accept challenges.


 


First Among Equals: All WGBL, WGPL, WGTL and TWCL have Preferred Enemy in Challenges.


 


Relics of the Great Wolf:


 


Armour of Asvald Stormwrack 50 2+ 4++ Gives Bulky, Deep Strike, IWND, Relentless but cannot make Sweeping Advance. ( Terminator Armour )


 


Frostfury 15  Rng 24 S 4 AP 5 Assualt 4, Helfrost.


 


Krakenborne Sword 35 S +1 AP 2 Melee, Mastercrafted.


 


Morkai's Claws 45 S +1 AP 3 Melee, Maul, Rending, Shred, Specialist Wpn    Maul: gains D3 attacks instead of 1.


 


The Pelt of Balewolf 10 Bearer has Fear. Beasts, Cavalry or MC unit types in base contact auto fail any Fear tests. Unless Fearless or ATSKNF.


 


Fellclaw's Teeth 15 Bearer rerolls all failed to hit rolls in close combat.


 


 


Warlord Traits:


 


Fire in the Blood: reroll single failed saving throw  every turn.


 


Thread-Cutter: reroll all failed to wound rolls.


 


Gatekeeper: Nominate one weapon carried by warlord, becomes Mastercraftered cannot be used on relics.


 


Blessing of the Wolf: Warlord and any unit he joins during deployment have Outflank.


 


Thane to the King: Warlord is Fearless.


 


Deeds Beyond Counting: Warlord has Preferred Enemy.


Company of the Great Wolf Detachment:

 

Grimnar's Right Hand: Reroll warlord trait.

 

Kingsguard: WG, WGPL, WGT, WGTL, TWC and TWCPL add +1 WS 

 

Compulsory: 1 HQ 2 Elites

 

Optional: 3 HQ 3 Troops 6 Elites 3 FA 3 HS 1 Fortification 1 Lord of War


Formations:

 

Kingsguard Stormforce: 

 

Logan Grimnar must be equipped with Stormrider.

 

1 Wolf Guard Terminator Pack pf 5 models

 

1 Landraider ( Any type)

 

1 Stormfang Gunship

 

Special Rules First Among Equals, Kingsguard, Sagaborn

 

First into the Fray: On any turn that they disembark from the Formations landraider, WGT pack has Furious Charge and can reroll failed charges.

 

Wrath of the Stormfang: As long as Logan is alive, the controlling player can choose to pass or fail any Reserve Rolls for the Formations Stormfang Gunship.

 

 

Brethren of the Fell-Handed

 

Bjorn the Fell-Handed and 2 Dreadnoughts which must be upgraded to Ven Dreads.

 

Special Rules: Adamantium Will, Sagaborn

 

Blessing of Russ: Within 6 inches of Bjorn they gain 5++

 

Warriors of Legend: Whilst Bjorn is alive, the formation rerolls all failed to hit rolls in close combat.

 

 

Wolf Guard Void Claws

 

1 Unit of 5+ Wolf guard Terminators with Wolf Claws

 

Special Rules: First Among Equals, Kingsguard, Sagaborn

 

Coordinated Assault: As long as atleast one model from this Formation is still alive and on the table, you can reroll any Reserve rolls.

 

If Needs Must: When this unit arrives from Deep strike, you can reroll the scatter if you wish.

 

Spearhead Strikes: All units from this Formation, begin in Reserves, must arrive by Deep Strike in your first turn.

 

 

Grimnar's War Council

 

Ulrick the Slayer, Njal Stormcaller, 1 Rune Priest and 1 Iron Priest

 

Before Deployment, field as a number of IC's or a single unit.

 

Special Rules: Fearless, First Among Equals, Sagaborn

 

Conclave of War: if deployed as a single unit, the formation loses IC, no IC can join the unit with the exception of Logan Grimnar on foot and Arjac Rockfist, However, the Formations Fearless is replaced with Zealot for as long as Grimnar remains with the unit.

 

Wise Council: an army with this formation, can reroll the dice for determining who deploys first and adds +2 to the dice roll for Seize the Initiative.

 

 

Arjac's Shieldbrothers

 

Arjac Rockfist

 

1 Unit of Wolf Guard Terminators must take Thunder Hammer and Storm Shields

 

1 Land Raider Crusader must be taken as WGT dedicated Transport.

 

Special Rules: First Among Equals, Kingsguard, Sagaborn, Hammer of Wrath.

 

Protect the King!: As long as Grimnar is allive the Formation has Fearless, if he's slain, its replaced with Zealot.

 

Shieldwall: Any model in this Formation in base contact with atleast one model from this Formation has +1 Toughness

Each time a model from this Formation passes a save against a close combat attack, on a roll of a 6, the attacking unit suffers an immediated hit at str 8 ap2 concussive using random allocation.

 

Wolf Guard Thunderstrike

 

1 Unit of Wolf Guard Terminators

 

1 Unit of Wolf Guard must include 10 models

 

1 Drop Pod must be used as WG Dedicated Transport.

 

Special Rules: First AmongEquals, Kingsguard, Sagaborn

 

Explosive Arrival: During the turn in which they arrive from Reserves, the ranged weapons of all Infantry Weapons from this Formation have Twin-Linked Special Rule

 

Thunderstrike: When rolling for Reserves make a single roll to see when this Formation arrives, on a successfull roll all units in this Formation will arrive, These units must Deep Strike.

 

And finally The Champions of Fenris

 

as I said before all previous Formation are attached.

 

Each Formations Special Rules apply plus Fear, Fearless

 

Great Wolf: As long as Grimnar is alive, all non vehicle models in this Formation reroll failed to hit rolls in close combat.

 

Iron High Priest: As long as the Iron priest is alive, all vehicle models have IWND.

 

Rune High Priest: As long as Stormcaller is alive, all models in this formation have Adamantium Will.

 

Wolf High Priest: As long as Ulrik is alive, all models in this formation have Preferred Enemy.

 

Enjoy!

This sounds amazing.

 

I was hoping there'd be a good excuse to model a full-size pack of WG in power armour at some point, tbh, and the thunderstrike formation seems ideal. Bjorn's formation is fantastic, but it does make me wonder - why would you do anything else with your dreads once you have this book? Like, nobody's going to run them out of the codex ever again once they get access to this formation, surely. (unless you only want one or two, of course)

That's pretty much what I was thinking. A few of the formations are so good that even if they're not quite auto choices for fielding that type of unit, it's a close call.

 

I have been thinking about it, and that storm shield ability actually seems like it would make many units hurt themselves with their own attacks about as much (potentially even more) than they hurt the wolf guard.

Soooo...arjacs shieldbrothers - cool, but is it not slightly ripping off deathwing knights.

 

and the thunderstrike formation - twin linked the turn they arrive...again is that not what deathwing get...

 

depending on the points of fielding these things, can see some annoyed dress wearers (especially as we can take drop pods with locator beacons!)

I don't understand how works the last formation, the Champions of Fenris:

 

Is it the sum of of this formations???

- Kingsguard Stormforce

- Brethen of the Fell-Handed

- Wolfguard Void Claws

- Grimnar's War Council

- Arjac's Shieldbrothers

- Wolfguard Thunderstrike

 

I really hope you can choose some of this formations, and must not take them all...

Can you take more than one of a formation that doesn't include unique characters? Can you, for example, run a combined arms detatchment and then add two wolf guard thunderstrike formations? Not saying I want a mountain of twin-linked wolf guard, but if I did...

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