Xwingt65 Posted August 10, 2014 Share Posted August 10, 2014 FA drop pod.... filled with fenrisian wolves! No one will see it coming. Dog Basket of Dooooom!! That gave me a slight headsche... Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772222 Share on other sites More sharing options...
Squark Posted August 10, 2014 Share Posted August 10, 2014 For maximum shock value, you need to have something someone would expect in that pod. Say... Some allied Scions? Then you just deep strike them. The look on your opponent's face when you tell them the puppies are riding in the drop pod will be priceless. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772260 Share on other sites More sharing options...
Rune Priest Jbickb Posted August 10, 2014 Share Posted August 10, 2014 First impression for me is that Thunderwolves are the way to go, what I've picked up from a quick browse; Attention needs to be paid to both the Thunderwolf characters, just look at their special rules, Deathwolf- str8 Frost Axe on the charge, Thunderwolves with him are str6!, Similar thing with Canis, str7 on charge, all stubborn as well, Thunderwolves got a fair boost with a drop in points along with all having access to all Melee weapons and rending being inclusive, feeling pretty happy with my Thunderwolf army at the minute. Who says close combat is dead! Can't wait to get them out for a game. Ran Harold with 4 twc yesterday. It was very killy. 1 maulerfiend, 5 chaos termis with a sorceror, 1 squad of chaos marines, and finished off a badly damaged typhus Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772295 Share on other sites More sharing options...
Valerian Posted August 10, 2014 Share Posted August 10, 2014 FA drop pod.... filled with fenrisian wolves! No one will see it coming. As far as I can tell, the Fenrisian Wolves aren't bulky anymore, so they only take up a single slot on a Transport now. You really could do this...fun! Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772304 Share on other sites More sharing options...
CatSmasher Posted August 10, 2014 Share Posted August 10, 2014 Does this apply to every transport? I could put 15 wolves and WP in Stormwolf? That would be a nasty unit to puke up on an objective, and fairly cheap. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772311 Share on other sites More sharing options...
knife&fork Posted August 10, 2014 Share Posted August 10, 2014 Does this apply to every transport? I could put 15 wolves and WP in Stormwolf? That would be a nasty unit to puke up on an objective, and fairly cheap. The wolves are never scoring :( Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772394 Share on other sites More sharing options...
CatSmasher Posted August 10, 2014 Share Posted August 10, 2014 I don't see that in the new codex, even then it would just be an effective way to tarpit some units, are match-up with a large swarm. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772398 Share on other sites More sharing options...
Valerian Posted August 10, 2014 Share Posted August 10, 2014 Does this apply to every transport? I could put 15 wolves and WP in Stormwolf? That would be a nasty unit to puke up on an objective, and fairly cheap. The wolves are never scoring They are in the new codex. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772407 Share on other sites More sharing options...
knife&fork Posted August 10, 2014 Share Posted August 10, 2014 Maybe I mixed them up with lone wolves? Don't have the codex here. Even if they aren't scoring they are still ablative wounds for a character who is. :) Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772408 Share on other sites More sharing options...
Valerian Posted August 10, 2014 Share Posted August 10, 2014 Yeah, in 5e they were never scoring, but no such limitation now. It is the Lone Wolves that never score now (A Glorious Death rule). Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772413 Share on other sites More sharing options...
CatSmasher Posted August 10, 2014 Share Posted August 10, 2014 I'm also considering an iron wolf with some servitors in a gunship. They would be able to repair that flier with decent reliability and could be a tough unit if you had/chose to unload them. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772416 Share on other sites More sharing options...
steamius Posted August 10, 2014 Share Posted August 10, 2014 If I am right. In the wolf guard terminators its writen. You can take TH AND SH for 000p. So it means a pair only cost 000p? Or they mean each of these cost 000p? Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772423 Share on other sites More sharing options...
Valerian Posted August 10, 2014 Share Posted August 10, 2014 It's for the pair. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772429 Share on other sites More sharing options...
steamius Posted August 10, 2014 Share Posted August 10, 2014 Wow. Its so cheap! Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772489 Share on other sites More sharing options...
SonOfThunder Posted August 10, 2014 Share Posted August 10, 2014 Fenrisian wolves are beasts, and only Infantry can fit on transports, not even jump infantry (stormravens make an exception for jump infantry). This is in the BRB, first couple of paragraphs in the transports rules. So a pack of wolves in a pod is forbidden, but also an IC with attached wolves cannot ride any transport. Is there something I'm missing? Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772516 Share on other sites More sharing options...
Valerian Posted August 10, 2014 Share Posted August 10, 2014 Fenrisian wolves are beasts, and only Infantry can fit on transports, not even jump infantry (stormravens make an exception for jump infantry). This is in the BRB, first couple of paragraphs in the transports rules. So a pack of wolves in a pod is forbidden, but also an IC with attached wolves cannot ride any transport. Is there something I'm missing? Not sure. There used to be an exception for the Wargear FW's, so that might not be in place anymore. Oh well, it was fun while it lasted :) Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3772541 Share on other sites More sharing options...
MayorDaley Posted August 11, 2014 Share Posted August 11, 2014 Unfortunately I am still waiting for my 'dex... ugh! That being said, please forgive me if I am not understanding this properly. Drop pods being a FA slot can now be purchased for allies. IE: Tiggy and Dev Cents. A pod with them and Murderface 1st turn should give your opponent an opportunity to make a bad decision. Cheers Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3773267 Share on other sites More sharing options...
DanPesci Posted August 11, 2014 Share Posted August 11, 2014 Fenrisian wolves are beasts, and only Infantry can fit on transports, not even jump infantry (stormravens make an exception for jump infantry). This is in the BRB, first couple of paragraphs in the transports rules. So a pack of wolves in a pod is forbidden, but also an IC with attached wolves cannot ride any transport. Is there something I'm missing? Not sure. There used to be an exception for the Wargear FW's, so that might not be in place anymore. Oh well, it was fun while it lasted yeah as far as im aware beasts can never embark on transports, (unless they canged this in 7th and i didnt notice??). what are people feeling about cheap lone wolf spam? Not very fuffl i know, but 3-4 lone wolves kitted with a power weapon each (as you can take one for every GH/WG sqaud etc), opponent either has to sacrifice firepower away from your scroing units to deal with them, or they get 4 lonewolves hitting their lines turn 3. Alternatively, have them slog up behind rhinos and use them as counterattack units. Generally jsut excited that they dont really take up an elites slot any more (although sad they lost the CF/SS combo!) Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3773291 Share on other sites More sharing options...
irwit Posted August 11, 2014 Share Posted August 11, 2014 Fenrisian wolves are beasts, and only Infantry can fit on transports, not even jump infantry (stormravens make an exception for jump infantry). This is in the BRB, first couple of paragraphs in the transports rules. So a pack of wolves in a pod is forbidden, but also an IC with attached wolves cannot ride any transport. Is there something I'm missing? Not sure. There used to be an exception for the Wargear FW's, so that might not be in place anymore. Oh well, it was fun while it lasted yeah as far as im aware beasts can never embark on transports, (unless they canged this in 7th and i didnt notice??). what are people feeling about cheap lone wolf spam? Not very fuffl i know, but 3-4 lone wolves kitted with a power weapon each (as you can take one for every GH/WG sqaud etc), opponent either has to sacrifice firepower away from your scroing units to deal with them, or they get 4 lonewolves hitting their lines turn 3. Alternatively, have them slog up behind rhinos and use them as counterattack units. Generally jsut excited that they dont really take up an elites slot any more (although sad they lost the CF/SS combo!) If you are doing that you may as well have them in TDA. You get a free power weapon, 2+3++, storm bolter and most importantly, you can deepstrike them. Hell for 35 points you can buy one a drop pod and get him going turn 1, make sure them pod has a homing becon to let the rest deep strike in. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3773299 Share on other sites More sharing options...
Valor Posted August 11, 2014 Share Posted August 11, 2014 Irwit, I was thinking about that idea as well. I'm pretty sure this isn't allowed, but I'm at work and don't have my rule book, but only one squad at a time can go into a transport correct? Three lone Wolves in a FA pod would be sweet! But like I said, I'm fairly certain you can not. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3773308 Share on other sites More sharing options...
SonOfThunder Posted August 11, 2014 Share Posted August 11, 2014 Only one unit + attached ICs per transport, sadly. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3773315 Share on other sites More sharing options...
DobbyKroket Posted August 11, 2014 Share Posted August 11, 2014 Irwit, I was thinking about that idea as well. I'm pretty sure this isn't allowed, but I'm at work and don't have my rule book, but only one squad at a time can go into a transport correct? Three lone Wolves in a FA pod would be sweet! But like I said, I'm fairly certain you can not. he ment to buy one lone wolf a drop pod with locator beacon so the other lone wolves could deepstrike within 6" without scatter rps Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3773316 Share on other sites More sharing options...
irwit Posted August 11, 2014 Share Posted August 11, 2014 Thats right, you could only put one lone wolf in the pod, however the homing becon lets the rest of the guys deepstrike without scattering. To be fair though a single model deepstriking kind of eliminates a lot of the negatives about deepstriking anyway so you may not even need this, its just handy if you want to deepstrike somewhere specific, throw the pod somewhere close turn one and you should be set. If your opponent is worried and tries to take out your drop pod to stop you not scattering, hes shooting a 35 point drop pod instead of the rest of your army :) Personally I think it is a good idea as your opponent will usually have to completely overkill to finish him off, especially when he is in terminator armour. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3773317 Share on other sites More sharing options...
DanPesci Posted August 11, 2014 Share Posted August 11, 2014 Aye completely forgot about them deepstriking!! (duh) aye having to overkill fire lone wolves is ace (for us)...had a few games last edition where my CF/SS lonewolf had 1500pts of shooting hit him, and he stayed standing :) Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3773348 Share on other sites More sharing options...
knife&fork Posted August 11, 2014 Share Posted August 11, 2014 Personally I think it is a good idea as your opponent will usually have to completely overkill to finish him off, especially when he is in terminator armour. I wouldn't be so sure about that. I could see him get shot up by a spare storm bolter or objective camping unit with nothing better to do. He's not much of a threat without scoring. Spamming a single model unit like that could easily backfire in terms of objectives or someone using him to slingshot in the assault phase. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/2/#findComment-3773436 Share on other sites More sharing options...
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