temneb Posted August 15, 2014 Share Posted August 15, 2014 Unless it's Cypher Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3778301 Share on other sites More sharing options...
Baulder Posted August 15, 2014 Share Posted August 15, 2014 Just a quick question regarding lords on twm. Does anyone know if the same restrictions applies (about joining squads). If not and a lord joins a bike squad can you declare jink? Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3778984 Share on other sites More sharing options...
Frater Cornelius Posted August 15, 2014 Share Posted August 15, 2014 Just a quick question regarding lords on twm. Does anyone know if the same restrictions applies (about joining squads). If not and a lord joins a bike squad can you declare jink? Here is my take on it: You declare jink, but only units with the actual rule will benefit from it. Say TW lord joins a biker squad and there are 2 bikes infront of the lord. There is loads of ap2 going your way and you declare jink, that means that you can make 4+ cover saves until the 2 bikes have died and the lord comes next, at which point he can do his 4++, or you can 'look out, sir' and continue with the 4+ cover save from the bikes. Next shooting phase the bikes will only be able to fire snap shots while the lord is unaffected. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3778994 Share on other sites More sharing options...
Baulder Posted August 16, 2014 Share Posted August 16, 2014 So i just noticed another nifty trick with ulrik. We all knew that putting preferred enemy near long fangs would be good. But better still, the changes to his 'saga' that was previously cc only, now gives the long fangs squad he is attached to rerolls to wound against mcs (perfect for popping riptides/demons/nids from afar). Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3779334 Share on other sites More sharing options...
finzie Posted August 17, 2014 Share Posted August 17, 2014 Can more that one character join a unit. If so, can I add herald, wolf Lord, iron priest, ect. To a unit of twc and then all have outflank, and then just split up Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3780610 Share on other sites More sharing options...
Squark Posted August 17, 2014 Share Posted August 17, 2014 Can more that one character join a unit. If so, can I add herald, wolf Lord, iron priest, ect. To a unit of twc and then all have outflank, and then just split up Yes. You can have four ICs in one unit all by themselves, or have multiple ICs all join the same unit of Thunderwolf Cavalry. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3780626 Share on other sites More sharing options...
Grimtooth Posted August 17, 2014 Share Posted August 17, 2014 Yes, however they cannot split up in the turn they arrive from reserves. By why would you anyway. If Harald takes some wolves, the Lord takes some wolves, and the iron priest takes some wolves, that is basically 8 ablative wounds at toughness 5 since you will have 8 TWC and 8 FW. Majority toughness will rollover to the TWC toughness. Your opponent could waste a great deal of firepower just to eliminate wolves before even getting to the twc. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3780627 Share on other sites More sharing options...
CatSmasher Posted August 17, 2014 Share Posted August 17, 2014 Ulrik looks like a must have now based on the points. With our native WSkill and Bskill, re-rolling ones means we are the savages we are supposed to be. He is so cheap for all of his benefits. The unreliability of picking/casting the psychic powers you may want makes him even more awesome. That being said, I have always preferred Wolf Priests in the fluff, so it could be a simple bias. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3780633 Share on other sites More sharing options...
Rift Blade Posted August 17, 2014 Share Posted August 17, 2014 No, I don't think so Catsmasher. With the change to psychic phase & the change (cough--nerf) to our powers & abilities, Rune Priests are just not what they used to be. And I'd say GW knew that, hence their pts drop. They had to do something to make them appealing. Notice we got FNP? What did we complain about in our last Dex? Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3780685 Share on other sites More sharing options...
finzie Posted August 18, 2014 Share Posted August 18, 2014 Yes, however they cannot split up in the turn they arrive from reserves. By why would you anyway. If Harald takes some wolves, the Lord takes some wolves, and the iron priest takes some wolves, that is basically 8 ablative wounds at toughness 5 since you will have 8 TWC and 8 FW. Majority toughness will rollover to the TWC toughness. Your opponent could waste a great deal of firepower just to eliminate wolves before even getting to the twc. Yea I'll keep them together at first then split later in game for objectives, plus I should be able to lock into assault saving me from shooting armies Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3780910 Share on other sites More sharing options...
skeletoro Posted August 18, 2014 Share Posted August 18, 2014 Rune priests are so cheap compared with wolf priests, though. I think they hold their own. We pay fewer points now for a ML2 rune priest than we did for a ML1 rune priest before. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3780950 Share on other sites More sharing options...
Baulder Posted August 18, 2014 Share Posted August 18, 2014 May be a possible oversight on GWs review team but I got into a discussion with someone the other day about gearing WGBLs and other characters. My mate's point was you can either choose to get a stormshield for free. Or you can pay 25pts for it. So you can upgrade to TDA for Xpts and they it clearly states you can have items fro the TDA weapons lists. But wait hang on a min there is a free 3++ save in those lists. But then this is followed by a sentence indicating you can choose to pay 25pts for this privilege too. So in my understanding this will only, be paid for if you desperately want to take something other than a thunder hammer/claw/combi/storm bolter in the other hand. But wait a second you can take one of these awesome relics for around 25/35pts a piece that dont replace wargear. So in fact you can take your free shield, couple it with your +1S helfrost sword and keep your stormbolter all for the low low price of taking a power sword and a storm shield. ATM I just can't see any real reason you'd want to drop 25pts on the 3++ shield when you can have it for free. If anyone has any other thought on this fire away because it seem like a bit of a loophole to me. On a similar note it only indicates that you have to give up a bolt pistol and ccw to take the TDA over PA. So could that mean then (as is written) that you can buy that offhand shield for less points anyway in the PA section then upgrade to TDA and only drop the bolt pistol and get yourself a free power weapon? (or am I just hoping here? I don't think that shields count as ccw but I've never really considered it). Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781119 Share on other sites More sharing options...
Leif Bearclaw Posted August 18, 2014 Share Posted August 18, 2014 You've got a couple of thing wrong there. The codex relic weapons do replace a weapon, so you can't take storm bolter, shield and relic, although you can indeed take 'free' storm shield with the TDA power weapon swap. Champions of Fenris however, does allow this shenanigans atm. No, that isn't how it works, a BP or CCW are not storm shields, so if you exchange one for the shield you no longer have the required things for the TDA swap, so you can't then take the TDA. To get the shield with TDA, you either need to buy it from your unit entry, or the Terminator weapon list. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781213 Share on other sites More sharing options...
Baulder Posted August 18, 2014 Share Posted August 18, 2014 great, thanks for the clarification. I thought that it was too far stretched for the PA SS upgrades. Without the codex in hand to go over details it is hard to check how much of this is within the realms of possibility. So the Champions of Fenris relics are the ones that don't require current items to be swapped out? on a side note, do you specifically need to be using one of the detachments/formations to open up the use of these additional relics? or can you just use the codex/traditional CAD and buy them as normal upgrades. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781223 Share on other sites More sharing options...
Leif Bearclaw Posted August 18, 2014 Share Posted August 18, 2014 For the time being yes, CoF relics don't replace exisitng gear, whether this will survive any FAQs is anyone's guess. I'm afraid so, the CoF special rules (like always challenge and +1 WS WG/TWC) and relics are only used by units which are a part of the formations or FoC from the supplement, unlike earlier supplements where they were simply an alternate choice for the parent dex. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781228 Share on other sites More sharing options...
Baulder Posted August 18, 2014 Share Posted August 18, 2014 cheers, shame but then again it is probably for the best. on the plus side it is not difficult to get the 1HQ/2Elitie detachment and afford your normal CAD and have yourself a cheap WGBL with WS6 a SS and AP2 +1S mastercrafted sword. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781238 Share on other sites More sharing options...
Leif Bearclaw Posted August 18, 2014 Share Posted August 18, 2014 Ah, a slight clarification there (kinda forgot about WGBLs), the +1 WS only applies to Wolf Guard Squads, Terminators, TWC and their pack leaders, so no WS 6 Battle Leader sadly. But otherwise you're right, mixing in a CoF FoC isn't particularly hard. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781247 Share on other sites More sharing options...
Scythas Posted August 18, 2014 Share Posted August 18, 2014 cheers, shame but then again it is probably for the best. on the plus side it is not difficult to get the 1HQ/2Elitie detachment and afford your normal CAD and have yourself a cheap WGBL with WS6 a SS and AP2 +1S mastercrafted sword. Shame that the +1WS does not apply to WGBL. Only WG, WGPL, WGT, WGTL, TWC and TWCPL. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781248 Share on other sites More sharing options...
skeletoro Posted August 18, 2014 Share Posted August 18, 2014 Weirdly it fails to include the WG SKY leaders and WG BIKE leaders - but grey hunters, blood claws, wolf scouts and long fangs get nifty WS5 pack leaders. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781255 Share on other sites More sharing options...
Freman Bloodglaive Posted August 18, 2014 Share Posted August 18, 2014 Another one: maybe been asked and answerd before and i didnt see. In most Charakter entrys it says (wording might be diferent im using a german codex): May purchase equipment from SPECIAL/MELEE and RELICS list.. then Changes PA+granades etc. VS Termi then, and thats what i stumble about: may change his melee weapon to Stormshield XY points. So whats true now.. Melee weapons list says changing Bolter or chainsword for Stormshield is ZY points here it says XY im not getting it. My Wolf Guard Battle Leader entry says: May replace one ranged or Melee weapon with a storm shield…XY pts He pays more than the Wolf Lord because he doesn't come with a belt of Russ. With him you can, buy a storm shield in power armour for ZY points. Buy a power weapon replacing storm shield in terminator armour for free. Buy a storm bolter replacing storm shield for XY points. The only time you'll use the XY point option is if your character is in terminator armour, and you want to take a storm shield along with either a power weapon, a frost weapon, a power fist, or a chainfist. The Wolf Lord and Wolf Guard battle leader are now the only units who can take the chainfist plus storm shield combination, and that by buying terminator armour, buying a chainfist to replace the power weapon, then replacing the storm bolter with the storm shield. Hence they're the only unit that can use the right handed axe from the Wolf Guard Terminator sprue, although I suppose if you grab some left handed storm bolter arms from the Grey Knight models you could just say his frost axe and storm bolter switched sides. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781286 Share on other sites More sharing options...
Baulder Posted August 18, 2014 Share Posted August 18, 2014 Another one: maybe been asked and answerd before and i didnt see. In most Charakter entrys it says (wording might be diferent im using a german codex): May purchase equipment from SPECIAL/MELEE and RELICS list.. then Changes PA+granades etc. VS Termi then, and thats what i stumble about: may change his melee weapon to Stormshield XY points. So whats true now.. Melee weapons list says changing Bolter or chainsword for Stormshield is ZY points here it says XY im not getting it. It must be a misprint. My Wolf Lord entry says: May replace one ranged or Melee weapon with a storm shield…ZY pts The Wolf Lord and Wolf Guard battle leader are now the only units who can take the chainfist plus storm shield combination, and that by buying terminator armour, buying a chainfist to replace the power weapon, then replacing the storm bolter with the storm shield. Hence they're the only unit that can use the right handed axe from the Wolf Guard Terminator sprue, although I suppose if you grab some left handed storm bolter arms from the Grey Knight models you could just say his frost axe and storm bolter switched sides. indeed, I had some fun modelling power axes yesterday for my WGTDA. Used a TH arm, cut the top off. Took the axe from the GH sprue and used the head from that. Now I have a power tomahawk Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781292 Share on other sites More sharing options...
Pariah Mk.231 Posted August 18, 2014 Share Posted August 18, 2014 You know, there already is a left-handed stormbolter on the terminator sprue, so no kit-bashing is needed to use that axe. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781309 Share on other sites More sharing options...
Baulder Posted August 18, 2014 Share Posted August 18, 2014 You know, there already is a left-handed stormbolter on the terminator sprue, so no kit-bashing is needed to use that axe. you are correct, but that is only if you want multiple models all with the same PA/bolter combo. I'm more a fan of variety so one axe is from the set another is converted. Plus....power tomahawk to go with my converted power skull cracker (maul, on another model), what could be more wolfy. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781340 Share on other sites More sharing options...
Haakon_Stormbrow Posted August 18, 2014 Share Posted August 18, 2014 Another one: maybe been asked and answerd before and i didnt see. In most Charakter entrys it says (wording might be diferent im using a german codex): May purchase equipment from SPECIAL/MELEE and RELICS list.. then Changes PA+granades etc. VS Termi then, and thats what i stumble about: may change his melee weapon to Stormshield 25points. So whats true now.. Melee weapons list says changing Bolter or chainsword for Stormshield is ZY points here it says XY im not getting it. My Wolf Guard Battle Leader entry says: May replace one ranged or Melee weapon with a storm shield…XY pts He pays more than the Wolf Lord because he doesn't come with a belt of Russ. With him you can, buy a storm shield in power armour for ZY points. Buy a power weapon replacing storm shield in terminator armour for free. Buy a storm bolter replacing storm shield for XY points. The only time you'll use the XY point option is if your character is in terminator armour, and you want to take a storm shield along with either a power weapon, a frost weapon, a power fist, or a chainfist. The Wolf Lord and Wolf Guard battle leader are now the only units who can take the chainfist plus storm shield combination, and that by buying terminator armour, buying a chainfist to replace the power weapon, then replacing the storm bolter with the storm shield. Hence they're the only unit that can use the right handed axe from the Wolf Guard Terminator sprue, although I suppose if you grab some left handed storm bolter arms from the Grey Knight models you could just say his frost axe and storm bolter switched sides. they never say which hand is the main hand so who cares which arm holds the frost axe.... i really think gw is retarded if the weapon options are based on a kit. no where does it state that ranged weapon is right hand and melee is left hand or the other way around. Link to comment https://bolterandchainsword.com/topic/294857-new-codex-tips-and-tricks/page/5/#findComment-3781664 Share on other sites More sharing options...
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