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Which Land Raider


Kol Saresk

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Spartan would of course be the default Assault Troop transport but its LasCannon weapon set is better suited for standoff range.

 

I also kinda want to say either Achilles is quite tough close in but then their Quad Mortar is min 12" range.

 

So probably the Mechanicum Land Raider with Flare Shield, Armored Ceramite, Volkite Culverin and Flamestorm or Multi-Melta.

Crusader. Stupid dirty hurricane bolters, 6 rapid firing twin linked bolters, plus assault cannon, plus multi melta and any other gubbins you wish to spend poinrs on

 

edit: of course I didn't notice we were in 30k land. Spartan all the way

 

Paint your hands red, brother. You have sinned.

 

On topic, it kinda depends on what you're transporting. My Breachers and Termies roll in Spartans, my Tacticals in Proteus, most everyone else in Phobos. My Command team and Praetor are getting the Achilles-Alpha treatment.

Ultimately, I'm looking at Breachers since all the other guys will be in vehicles or have jump packs. I just wasn't sure which one would fit the idea of a vanguard army that goes in and secures a high priority objective and then holds it until everyone else shows up.

i want to say achilles alpha. quad mortar's minimum range is only for firing indirectly, so it can still shoot things at a closer range than 12", just has to have LoS. the volkites are good too, S6, 4 shots, can cause a lot of wounds depending on what you shoot at. also really durable.

If you want something to run up the field full of dudes and then be the world's biggest pita to remove I would go with a Spartan with Flare Shields and Armoured Ceramite. It's a lot of points but if you want something to live through just about anything it will do it and drive 25 models across the board. The only thing that really worries them are D weapons provided they're supported. The flare shield only works to the front arc so do your best to keep stuff away from it's flanks and you're opponent will have a huge amount of trouble bringing it down.

 

The one downside of the Spartan (imo) is that's it's so tough it's kind of not worth killing unless there are not other targets, better to block it and try to blunt the impact of whatever is inside it and concentrate on killing everything else in the army as it's armament for the points is very meh (ofc that's not what you're paying for really). Kind of like snap shotting at flyers, sure do it if there are no other targets, but most of the time it's better to target what you have a better chance of killing and manoeuvre to avoid or mitigate the damage. 

The Spartan completely overshadows everything else.  Over a stock Phobos, 90 points buys you:

 

AV15 front (AV16 front vs blasts)

Immunity to melta

1 additional hull point

2 additional TL lascannon shots

15 additional transport capacity

 

Assuming you skip the flare shield and armored ceramite, you lose the first two but still gain the last 3 - are those 3 things worth 45 points?  Doubling a land raider's firepower (because honestly, who cares about the TL HB?) and transport capacity for 45 points is like a fire sale bargain.  Adding 5 more capacity and an extra hull point into the mix is just criminal.  Compare it to a Predator squadron (tanks that are softer but generally more dangerous): two of them with lascannon sponsons is 65 points cheaper than a stock spartan.  8 autocannon and 4 lascannon shots vs 4 TL lascannon shots and significantly better fire on the move capability and the ability to split-shot.  For everything else it does, it has solid firepower too.

 

The tank is both expensive and massively undercosted.  Sure, it's a big chunk of points, but for what it's doing for those points?  You ought to be paying significantly more.  It's so hard to kill that, when facing it, focusing your attention elsewhere is a good plan - if you can shut down the enemy's damage from other sources completely, then you can handle the Spartan at your leisure, and preferably with s10 melee or chainfists or something.  But that Spartan is still going to be putting out some pretty heavy damage while it cruises around the board with its own infantry support onboard.

 

 

This handy guide may help those of you who are still lost:

 

I want a hard to kill transport that can carry anything anywhere while having a laser rave party: Spartan

I want a Spartan but cannot find 45 points to free up in my list: Phobos

I want an impossible to kill battle tank that is not really a transport but still holds a couple guys: Achilles Alpha

I want to spam AV14 while my troops ride in style: 3 LR Proteus at 1500 points

I don't have a Spartan: cry evry tiem :'(

I still think that scouting up a Proteus with an exploratory augury is a cool thing but limited to a few squads.

 

If you take an 8 man support squad like plasma guns it would be devastating. Provided you have the first turn after your scout move into some cover or a good shooting location with the proteus, you can unload the squad to double tap plasma into some poor joes while the proteus provides an AV14 LoS blocker on one of their flanks.

 

If you get second turn, leave the squad in the proteus as it will easily protect them and just have them hop out again and plasma/volkite/flame your enemy's expensive assault unit barreling towards you.

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