Zeratil Posted August 10, 2014 Share Posted August 10, 2014 My favourite has been casting Forewarning on a LDR, followed by Sanctuary and watching my opponent have a fit trying to bring it down as it flame stormed through half an army of nids. Unfortunately he then realised that while my model had an amazing invulnerable save, I did not... Those rumours sound reasonably believable but we'll see (Mmmm, salt). I'm honestly not that bothered by inquisition and assassins going, I always preferred a pure GK force anyway, provided that the new dex has some cheaper HQs for lower point/team games I shall be okay with it. I would like to see a few new units (if it's two proper kits than that could 2-6 new units depending on what the boxes make) otherwise the codex is going to look very bare, it's already on the smaller side compared to many. I wouldn't read anything into that army builder leak apart from 'GK are probably coming very soon' it looks very incomplete and that means that everything, including the points and visible entries are liable to be different come release day. Not sure what I would add to the GK lineup though, I read Malediction last night and if unfortunately offered no clues as to new stuff that I could find. I would like to see something along a tank chassis, as I like mech grey knights and we have the Dreadknight and Storm Raven for our requisite Big Dude and Flyer. I always wanted some sort of bike option for my grey knights so I could model some awesome halberd poses for them... Edit: BOLS has some links with the points costs uncovered, looks like we pay for justicars now increasing point costs of some units, dreadknight options saw large price drops. Take with salt for a healthy diet! Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3772619 Share on other sites More sharing options...
Reclusiarch Darius Posted August 11, 2014 Share Posted August 11, 2014 Not sure what I would add to the GK lineup though, I read Malediction last night and if unfortunately offered no clues as to new stuff that I could find. I would like to see something along a tank chassis, as I like mech grey knights and we have the Dreadknight and Storm Raven for our requisite Big Dude and Flyer. I always wanted some sort of bike option for my grey knights so I could model some awesome halberd poses for them... We traditionally are not a mechanised force. Our enemy requires us to fight on the ground, using the ancient principles of 'stab it to death' and 'set it on fire'. Daemons generally don't utilise mechanised forces, that's something their mortal pawns might do. I think our existing roster of vehicles is fine, if we add in Predators etc we run the risk of being folded into the vanilla Marine codex (as happened to BT, who had all their tricks stolen by the main book). Honestly, I haven't found I'm crying out for battle tanks with Knights. I'd prefer price drops and some wargear upgrades (psilencers are uniformly useless on everything, etc). I'm gonna wait till the codex actually drops. The army builder leak is incomplete at best. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3772810 Share on other sites More sharing options...
boreas Posted August 11, 2014 Share Posted August 11, 2014 I agree with RD. I wouldn't want predators and whirlwinds. But bikes would be awesome, if only for modelling :) Justicar Machete with falchions on a bike? Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773282 Share on other sites More sharing options...
Valerian Posted August 11, 2014 Share Posted August 11, 2014 Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773333 Share on other sites More sharing options...
boreas Posted August 11, 2014 Share Posted August 11, 2014 No front-page new model :( Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773346 Share on other sites More sharing options...
Reclusiarch Darius Posted August 11, 2014 Share Posted August 11, 2014 GET HYPE! Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773355 Share on other sites More sharing options...
Exile Noctis Posted August 11, 2014 Share Posted August 11, 2014 Is it bad that I'm quite worried for our new codex now? :D Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773390 Share on other sites More sharing options...
Captain Coolpants Posted August 11, 2014 Share Posted August 11, 2014 Nah I'm worried also maaaaan.. Lol I was really looking forward to the ideas of new units/wargear/upgrade characters/weapons available for other units, such as heavy psycannons and such for dreadnoughts. But it seems that literally none of that is happening. And all current upgrade character/models with no models (even though they don't necessarily need dedicated models like thawn) are being kicked out. And they're also removing psybolt ammo, so we don't even have psychic infused bolts anymore. (which makes no sense). And our only truly viable anti armour (psyfleman dreads) are now just the same as everyone else's... If all this is true then it's a sad day for knights. Unless they make the Codex mega fluffy and give us super cheap stormravens and landraiders and allow super accurate deepstrike! Lmao. Yeah as if :-P Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773413 Share on other sites More sharing options...
lt051 Posted August 11, 2014 Share Posted August 11, 2014 Psybolts were added in the 5th edition codex, so it's not like they've always been around or anything. Worse case we will still be better of than daemonhunter days when our only av was psycannons, land raiders, and las/missile dreads Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773419 Share on other sites More sharing options...
irwit Posted August 11, 2014 Share Posted August 11, 2014 1 of two things... people have complained about GW releasing the new models without a codex, so this could be an attempt for GW to try it the other way round. Bring out the codex first and models second to see which is best. However this kind of falls down as the codex will include pics of all the new modes anyway. However ... if the codex doesn't actually drop next week people will only see the new codex at the same time the new models drop which is the following week. Put it this way, we definitely are not getting a lot of new models ... or option two, they are releasing the codex with no new model :( This coupled with the fact that for sure there will be no unit entry in the codex that doesn't already have a model I see as really bad news as it will basically be a points adjustment codex, neither space wolves or orks really had that much new artwork, so not really worth £30 is it ? Fingers crossed for option 1 Personally what I would like to see is them making deep strike viable like they did for deathwing. i want to know when my troops are arriving and where they are arriving. I dont want to turn up for a game with my models and only be able to use them half way through a game or worse still, them mishap and never actually arrive, its not fun! Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773422 Share on other sites More sharing options...
lt051 Posted August 11, 2014 Share Posted August 11, 2014 As fluffy as deepstrike is for us, best case I could see is having a relic or warlord trait give a character either turn 1 or scatter-less deepstrike. Since death wing already has a teleport assault army build, we won't get it. Besides, deep striking is supposed to be a risk, otherwise we could just deploy over the entire board :p Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773433 Share on other sites More sharing options...
irwit Posted August 11, 2014 Share Posted August 11, 2014 As fluffy as deepstrike is for us, best case I could see is having a relic or warlord trait give a character either turn 1 or scatter-less deepstrike. Since death wing already has a teleport assault army build, we won't get it. Besides, deep striking is supposed to be a risk, otherwise we could just deploy over the entire board I wouldn't be so sure, spaces wolves just basically got the marine chapter banner for their "special" banner. Copy and paste basically. Fluff wise we should be a lot better than deathwing at teleporting as its all GKs do. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773437 Share on other sites More sharing options...
boreas Posted August 11, 2014 Share Posted August 11, 2014 The codex won't have new units without models. GW has learned it's lesson from third parties filling the void. That being said, I wouldn't mind faster codex cycling without always getting new models. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773443 Share on other sites More sharing options...
Captain Coolpants Posted August 11, 2014 Share Posted August 11, 2014 It's kinda our thaaang to deepstrike, and if we can't we fly in. We all had such hopes for brotherhood champion/crowe fixes, and teleporter artificer armour options for brother captains. Looks like we're just going to get the same codex.... That's less of a codex...... for the same price... and we're going to HAVE to buy it... If we want to play them... Such a rip off lol. And I don't want to ally or use another army because I love grey knights! Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773447 Share on other sites More sharing options...
ChaoticEric Posted August 11, 2014 Share Posted August 11, 2014 "Dare you read the new codex?" Not sure I like the sound of that headline :) Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773462 Share on other sites More sharing options...
Valerian Posted August 11, 2014 Share Posted August 11, 2014 I'm not one bit concerned by no new units or stuff. IMHO, we don't frankly need more stuff. The Grey Knights units that currently exist in the 5e dex are more than sufficient for all of our needs. The only thing necessary is that they fix/balance what we already have and job's a good 'un. No more Servo Skulls as options? Maybe we always have a d6 scatter. No more Psybolt Ammunition option? Maybe all of our Storm Bolters come with it as standard. The last several codices have been good. Have faith. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773531 Share on other sites More sharing options...
boreas Posted August 11, 2014 Share Posted August 11, 2014 Still, variety is nice. Otherwise, the lists become pretty boring. We can still ally, but it's not the same! Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773574 Share on other sites More sharing options...
BladeGaurd Posted August 11, 2014 Share Posted August 11, 2014 Only thing I think we lack is Anti Air that starts on the board and some anti armor, especially sense rending shots are not ap 2 vs vehicles, but those we can always work around. The GK army takes skill, adaptation, and quick thinking to make the most of it. There are still some way to bring in other elements we are lacking; mainly allies but try to avoid watering down the GK flavor. One day I will get some sisters done to run my Chamber Militant army. I also do not believe that the GK codex will not add anything, we will get a new cc unit (like we needed one ). If we do gain anything from the current marine codex, I want the hunter or stalker. The rest of the marines armor is not worth it for us and will only make our to armies similar. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773584 Share on other sites More sharing options...
Captain Coolpants Posted August 11, 2014 Share Posted August 11, 2014 I agree completely with you valerian. But it's not the point haha. It's always lovely to get a new unit or 2 or new options for existing units. And I never eeeeven Considered that our guys could get the psybolts as standard! That would be terrific! But very unlikely as they look like they've stayed the same price. I'm just sooo uncertain how this update will come to be. Waiting is making me crazy! Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773591 Share on other sites More sharing options...
Rurik the blessed Posted August 11, 2014 Share Posted August 11, 2014 This is exciting! all units can take teleport homer? mhhh... I think deep strike is the meta.... about psybolt ammo, i don't know... i think they will be already inside of every GK weapons.... that's why the higher cost on units... 20pts for assault cannon?... something's wrong. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773594 Share on other sites More sharing options...
Valerian Posted August 11, 2014 Share Posted August 11, 2014 Same price in an era when most things have gotten cheaper means they probably are getting some improvements. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773600 Share on other sites More sharing options...
Captain Coolpants Posted August 11, 2014 Share Posted August 11, 2014 If you're right.. Then I'll have your babies haha. Is there a confirmed release date yet? Or is it too early still? Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773603 Share on other sites More sharing options...
BladeGaurd Posted August 11, 2014 Share Posted August 11, 2014 I have not heard a confirmed data but I suspect it is either the 30 or September 6. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773620 Share on other sites More sharing options...
lt051 Posted August 11, 2014 Share Posted August 11, 2014 As far as anti-flier options, hopefully purgation squads can transition into that role this edition. I can't imagine the raven would stay our only reliable anti flier option Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773680 Share on other sites More sharing options...
BladeGaurd Posted August 11, 2014 Share Posted August 11, 2014 True, though the general answer from GW is to give missile launchers flack missiles for 10 pt in the heavy weapon squad BUT GK do not have missile launchers..... yet Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/2/#findComment-3773688 Share on other sites More sharing options...
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