Deamon Wolf Posted August 12, 2014 Share Posted August 12, 2014 we are not just another SM Chapter we are the most elite of the Elite we make other SM chapter tremble before us as we are the true heirs to the Emperors legacy and now we can call upon the whole imperium its self to suport our rightous cause in the warp spawn back in to the AEther Look at 7th Ed rules if you cannot handel the fact the if you want you can in 1500 points game have more than 1 army on the board and combine the best of all worlds then dont play that simple I mean look If for some completely wacked out reason we wanted to we could go and team up with the hive mid to kill deamonsall that is happening is a 3rd ed revamp on the allies rules I used to take a GK Inq and IMP guard force back in the day and i lost most games but i was young and needed to have my true gamer cherry popped so I dont think having a GK dex is a bad thing I just will miss not having a 1 dex force as i will be hunting for the Assassins dex / dataslate ( Vindicar just too good ) ++ EDIT. Do not dodge the swearfilter. t++ Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775002 Share on other sites More sharing options...
Valerian Posted August 13, 2014 Share Posted August 13, 2014 http://www.warseer.com/forums/warseer/images/misc/quote_icon.png Originally Posted by Archibald_TK http://www.warseer.com/forums/warseer/images/buttons/viewpost-right.png Btw was the new GK detachment mentioned? It's 1 HQ and 1 Troop minimum, can add +3 Troops, +4 Elite, +2 FA, +2 HS, the usual warlord reroll, units can DS turn 1, units can run and shoot in any order after DS. From a user on Warseer. If this turns out to be true, I'll cry real tears of joy. V Follow up regarding the above Detachment rumor: I can't tell you the name of the detachment, if there were any kind of weird limitations, hell that could have been an Apocalypse only thing that I would not have noticed. It's not at the beginning of the WD so it's one of the last thing I saw (the beginning of the WD will quickly welcome you with an unmissable "Assassins in Dataslate, much good, buy nao!". But I clearly remember the "come on first turn on a 3+" part, if there was any kind of "for X type of unit" limitation I simply didn't read it. Fun fact: In the WD, GW tells us that the thing that people will notice the most in the new Codex is that the fluff is much deeper than before. Yes GW, I'm pretty sure this is the first thing people will notice, it totally won't be the army list http://www.warseer.com/forums/warseer/images/smilies/smile.png. Anyway fluff aficionados rejoice, and who knows, maybe Draigo will stop carving his old master's name on everyone's heart... I told y'all Assassins were going the dataslate route. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775208 Share on other sites More sharing options...
Valerian Posted August 13, 2014 Share Posted August 13, 2014 Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775223 Share on other sites More sharing options...
Brovius Posted August 13, 2014 Share Posted August 13, 2014 Alright, that is a cool codex cover! Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775275 Share on other sites More sharing options...
Rurik the blessed Posted August 13, 2014 Share Posted August 13, 2014 I personally like the cover from malediction book. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775327 Share on other sites More sharing options...
Landrick Posted August 13, 2014 Share Posted August 13, 2014 I personally like the cover from malediction book. is that out yet? if so have you guys read it? Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775362 Share on other sites More sharing options...
Kenderleech Posted August 13, 2014 Share Posted August 13, 2014 Yea, it was decent. I wouldnt pay 25 bucks for it in hardback. Or, ten for it in digital. Maybe ten if it were paperback. It was about an hours read. It gave me such high hopes for the codex. Two words. "Librarian Dreadknight" Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775427 Share on other sites More sharing options...
Bionicman Posted August 13, 2014 Share Posted August 13, 2014 GK formation with DS first turn on 3+ is confirmed (picture of the German WD below): Plus they can run and shoot or shoot and run in that turn! Well...thats nice thank you GW. But why the has this to be a formation?? http://magabotato.de/images/news/20140813/News6/Magabotato_Games_Workshop_Grey_Knights_Leak_%206.jpg Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775685 Share on other sites More sharing options...
irwit Posted August 13, 2014 Share Posted August 13, 2014 thats pretty huge, its most of the downside to deepstriking gone. Throw in something to give you reserve rerolls and you have the best alpha strike in the game. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775759 Share on other sites More sharing options...
Gentlemanloser Posted August 13, 2014 Share Posted August 13, 2014 Not quite... Wolf Guard Void Claws:1 Unit of 5+ Wolf guard Terminators with Wolf ClawsSpecial Rules: First Among Equals, Kingsguard, SagabornCoordinated Assault: As long as atleast one model from this Formation is still alive and on the table, you can reroll any Reserve rolls.If Needs Must: unit arrives from Deep strike, you can reroll the scatter if you wish.Spearhead Strikes: All units from this Formation, begin in Reserves, must arrive by Deep Strike in your first turn. Must arrive first turn, can reroll scatter. Sure, can't shoot or run. But it's guaranteed, and not a 3+. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775767 Share on other sites More sharing options...
irwit Posted August 13, 2014 Share Posted August 13, 2014 I might be wrong here as detachments and formations etc all slightly confuse me, however the spacewolf one is only for that particular unit of wolfguard? The rest of the army does not get to deep strike on turn one with a reroll. The grey Knight rule to me suggested thats its the entire army that can deepstrike turn one. So even without a reroll its two thirds of your army striking on turn one :) Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775772 Share on other sites More sharing options...
Gentlemanloser Posted August 13, 2014 Share Posted August 13, 2014 There should be nothing stopping you purchasing the formation multiple times. So every Wolfguard unit you take, you can take that formation for. And with Elites being manditory and not Troops, you can have your entire army of first turn deep striking Wolkguard. Or take a suqad in a Drop Pod and the other formation that steals the Dark Angels rerolls to hit the turn you land. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775786 Share on other sites More sharing options...
irwit Posted August 13, 2014 Share Posted August 13, 2014 Ok but that just gives you an army of wolf claw terminators thats cant assault their first turn? I would much rather face that then an army of strength 5 storm bolters all within range from turn one where my options are either try and outshot them, which would be tricky, OR charge into combat with them, face a barrage of overwatch and then face and army of power weapons. Unless you have interceptor you could have a good chunk of your army taken out by some good deepstrike rolls grey knight army list. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775789 Share on other sites More sharing options...
Captain Coolpants Posted August 13, 2014 Share Posted August 13, 2014 So what? We roll a d6,and on a 3+ we can deepstrike turn one? Is that per squad? Or is it 1 roll of a 3+ and everything comes in? I don't understand? Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775795 Share on other sites More sharing options...
irwit Posted August 13, 2014 Share Posted August 13, 2014 It must be per unit. It could lead to some funny games where you could actually reserve your entire army, fail all your 3+ rolls and then lose the game because you have nothing on the board! Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775796 Share on other sites More sharing options...
Captain Coolpants Posted August 13, 2014 Share Posted August 13, 2014 WILL happen to me! My reserve rolls are always terra bad :'( It's why I loved psychic communion so much, but that's gone now. But it it's a 3+ per unit on turn one with no limit to how many units you roll for, then that's splendid! I'd have to pass at least a few xD Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775801 Share on other sites More sharing options...
Bionicman Posted August 13, 2014 Share Posted August 13, 2014 It says "roll for every unit of the contingent". Also 4 elites ... Sadly if it is shoot n run only puris can't get cleansing flame off after deep striking. On the other hand that would be ward like OP ;) Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775810 Share on other sites More sharing options...
Deamon Wolf Posted August 13, 2014 Share Posted August 13, 2014 oh my good that Codex looks soooo cool Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775833 Share on other sites More sharing options...
Bionicman Posted August 13, 2014 Share Posted August 13, 2014 ...if your group allows formations. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775840 Share on other sites More sharing options...
Captain Coolpants Posted August 13, 2014 Share Posted August 13, 2014 Well purifiers can't deepstrike anyway, so unless that changes well never get first turn novas (although that would be awesome) And if we can deepstrike our whole army, coupled with our super cheap incinerators, we'd be the bane of any xenos army! Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775844 Share on other sites More sharing options...
Captain Coolpants Posted August 13, 2014 Share Posted August 13, 2014 To not allow formations is just stupid. That's like not allowing certain codex warlord traits. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775847 Share on other sites More sharing options...
Bionicman Posted August 13, 2014 Share Posted August 13, 2014 Let me quote myself here: It says "roll for every unit of the contingent". Also 4 elites ... Sadly if it is shoot n run only puris can't get cleansing flame off after deep striking. On the other hand that would be ward like OP Basically you can have up to 4 elite slots deepstriking here. Purifier bombing is still possible - and if a strike squad hinders assault on your puris they can cast cleansing flame in the following turn - even into close combat. I'll definetly try that kind of in-your-face-bs if they let me My mistake. Re-read the rules and it seems that only DS units can DS (obviously...ach) Editedit: I demand teleporters on purifiers. The elite of the elite of the elite can't have that kind of wargear? What is wrong on titan? Also: We need replacement for the mordrak bomb. Go GW! Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775852 Share on other sites More sharing options...
Landrick Posted August 13, 2014 Share Posted August 13, 2014 Formations are standard part of te game now. Just like objective secured or allies. Also, the "formation" only requires 1 HQ and 1Troop, so you can run it like Allies or normal force org Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775918 Share on other sites More sharing options...
Captain Coolpants Posted August 13, 2014 Share Posted August 13, 2014 Can anybody translate all of that? I tried running it through my Google translate app, but the picture is too poor to get a translation. Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775940 Share on other sites More sharing options...
Gentlemanloser Posted August 13, 2014 Share Posted August 13, 2014 As said above, that formation looks large enough to entice you to put your entire army in it. Roll a 2 turn one. Auto lose! Win. :) Link to comment https://bolterandchainsword.com/topic/294879-apparent-7th-grey-knight-codex-information/page/4/#findComment-3775968 Share on other sites More sharing options...
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